This site is not maintained anymore. Please move to MHWiki.org

Difference between revisions of "Theft"

From Die2Nite Wiki
Jump to: navigation, search
m (Factors for Success: twon=town)
Line 9: Line 9:
  
 
* Only a citizen who is out of town can be stolen from
 
* Only a citizen who is out of town can be stolen from
* Each attempt has about a 50% chance of being detected, with a entry appearing in the twon log whenever a thief is detected
+
* Each attempt has about a 50% chance of being detected, with a entry appearing in the town log whenever a thief is detected
 
* The Hero upgrade {{MetaInline|Rudimentary Alarm}} will always alert the town to thefts against that player, as well as give the  thief the {{MetaInline|Terrified}} status
 
* The Hero upgrade {{MetaInline|Rudimentary Alarm}} will always alert the town to thefts against that player, as well as give the  thief the {{MetaInline|Terrified}} status
 
* A {{MetaInline|Padlock and Chain}} or the Hero upgrade {{MetaInline|Lock}} will prevent theft
 
* A {{MetaInline|Padlock and Chain}} or the Hero upgrade {{MetaInline|Lock}} will prevent theft

Revision as of 04:51, 14 April 2011

Once per day, a citizen may break into his/her neighbors's house & steal one of their "friends" possesions for their own

Benefits

  • Gain a coveted object held by your neighbor!
  • Gives 1 point for the R theft.gifR theft.gifThefts Thefts distinction per theft

Factors for Success

Common Reasons for Theft

  • To gain the R theft.gifR theft.gifThefts Thefts distinction
  • To get back important resources that a griefer might be hoarding for various reasons
  • Given permission by the house owner, usually because they ran out of Small pa.gif while scavenging, but left their Item water.gifItem water.gifWater Ration Water Ration or food item in their house
  • Scavengers taking food from a builder

Avoiding being shunned

  • If a citizen is stealing for the sole purpose of gaining the distinction, it is common courtesy to give it back, either by placing it in the bank, or by sending to the original owner via message. Not returning objects, especially when caught in the act, may result in shunning.