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Difference between revisions of "Theft"
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(Created page with "Once per day, a citizen may break into his/her neighbors's house & steal one of their "friends" possesions for their own == Benefits == * Gain a coveted object held by your nei...") |
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* To get back important resources that a griefer might be hoarding for various reasons | * To get back important resources that a griefer might be hoarding for various reasons | ||
* Given permission by the house owner, usually because they ran out of {{AP}} while scavenging, but left their {{MetaInline|Water Ration}} or food item in their house | * Given permission by the house owner, usually because they ran out of {{AP}} while scavenging, but left their {{MetaInline|Water Ration}} or food item in their house | ||
| + | * Scavengers taking food from a builder | ||
Revision as of 22:06, 5 April 2011
Once per day, a citizen may break into his/her neighbors's house & steal one of their "friends" possesions for their own
Benefits
- Gain a coveted object held by your neighbor!
- Gives 1 point for the
Thefts distinction per theft
Factors for Success
- Only a citizen who is out of town can be stolen from
- Each attempt has about a 50% chance of being detected, with a entry appearing in the twon log whenever a thief is detected
- The Hero upgrade
Rudimentary Alarm will always alert the town to thefts against that player, as well as give the thief the
Terrorised status - A
Padlock and Chain or the Hero upgrade
Lock will prevent theft
Common Reasons for Theft
- To gain the
Thefts distinction - To get back important resources that a griefer might be hoarding for various reasons
- Given permission by the house owner, usually because they ran out of
while scavenging, but left their
Water Ration or food item in their house - Scavengers taking food from a builder