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Difference between revisions of "Old-school traps"
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(Season 6 updating) |
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Don't fix it if it isn't broken! Some tried and true methods just never fail. | Don't fix it if it isn't broken! Some tried and true methods just never fail. | ||
| − | == | + | ==Use== |
| − | + | *Building it gives 35 {{DP}} to the town. | |
==Notes== | ==Notes== | ||
| − | *In [[Season 3]] | + | *At some point Old School Traps was renamed Old-school traps. |
| + | *In [[Season 3]]: | ||
| + | **The {{DP}} provided fell from 30 to 25. | ||
| + | *In [[Season 6]]: | ||
| + | **The resource costs fell from {{MetaIcon|Twisted Plank|15}} to {{MetaIcon|Twisted Plank|10}} | ||
| + | **{{DP}} provided increased from 25 to 35 | ||
| + | **{{AP}} required decreased from 65 to 50 | ||
| + | **Blueprint rarity changed from {{MetaInline|Construction Blueprint (common)}} to none. | ||
{{Construction Sites}} | {{Construction Sites}} | ||
Latest revision as of 12:33, 9 November 2012
| Old-school traps |
|
| Lots of holes surrounding the town which have been covered with branches. Now you just need to wait for something to fall into them... | |
| Category | Buildings |
| Sub Category | Wall Upgrade v1 |
Don't fix it if it isn't broken! Some tried and true methods just never fail.
Use
Notes
- At some point Old School Traps was renamed Old-school traps.
- In Season 3:
- In Season 6:
- The resource costs fell from
×15 to
×10
provided increased from 25 to 35
required decreased from 65 to 50- Blueprint rarity changed from
Construction Blueprint (common) to none.
- The resource costs fell from