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Difference between revisions of "Town Gates"

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The '''Town Gates''' are the only entrance to town, and also track citizens outside by way of a map. You can plan the day's [[expedition]]s on the map.
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The site where the '''Town Gates''' are is very important for the town. Aside from being the only entrance to town, as well as the only exit, it houses the {{MetaInline|Map}} which can track citizens out in the {{MetaInline|World Beyond}} as long as the city hasn't [[Chaos|lost its stability]]. You can also plan the day's [[expedition]]s on the map.
  
*The gate costs 1 {{AP}} to open and close, whilst closed no one may enter or exit the town.
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Although the hordes gather in front of the gates before {{MetaInline|The Attack}}, they are sturdy enough to block their pass as long as a good, helpful citizen takes care of closing them. Make sure at least one reliable citizen volunteers to close them every night, or the hordes will bypass any {{MetaInline|Defence}}s built and go straight into feasting on the helpless citizens.
*{{MetaInline|Ventilation System}} and Heroic return allow heroes to bypass a closed gate.
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==Notes==
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*The gate costs 1 {{AP}} to open and close, whilst closed no one may enter or exit the town. Gates remain closed after the attack, so someone must open them before people can go outside again.
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*{{MetaInline|Ventilation System}} and [[Heroic Return]] allow heroes to bypass a closed gate.
 
*The teleport function of the {{MetaInline|Watchtower}} does not allow you to bypass the closed gates and enter the town.
 
*The teleport function of the {{MetaInline|Watchtower}} does not allow you to bypass the closed gates and enter the town.
 
*The {{MetaInline|Labyrinth}} adds a 1 {{AP}} cost to return to the town (there is NO {{AP}} cost to leave), although this may be bypassed with a watchtower teleport.
 
*The {{MetaInline|Labyrinth}} adds a 1 {{AP}} cost to return to the town (there is NO {{AP}} cost to leave), although this may be bypassed with a watchtower teleport.
 
*The {{MetaInline|Portal Lock}} prevents the gate from being reopened in the final 20 minutes before {{MetaInline|The Attack}}.
 
*The {{MetaInline|Portal Lock}} prevents the gate from being reopened in the final 20 minutes before {{MetaInline|The Attack}}.
 
*The {{MetaInline|Automatic Piston Lock}} closes the gate automatically 30 minutes before {{MetaInline|The Attack}}, while its upgrade the {{MetaInline|Last Minute Lock}} closes the gate in the final minute.
 
*The {{MetaInline|Automatic Piston Lock}} closes the gate automatically 30 minutes before {{MetaInline|The Attack}}, while its upgrade the {{MetaInline|Last Minute Lock}} closes the gate in the final minute.
 
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*All the daily comings and goings through the gate are logged in the gate {{MetaInline|Registers|displayname=Register}}.
Note that all the daily comings and goings through the gate are logged in the gate {{MetaInline|Registers|displayname=Register}}.
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*It is possible for the gates to be destroyed if the town is [[Devastation|Devastated]]:
 
 
It is possible for the gates to be destroyed:
 
  
 
"During a particularly terrifying assault, the town gates were smashed then carried off into the World beyond. You would be well advised not to hang around here tonight or your town will be your tomb.
 
"During a particularly terrifying assault, the town gates were smashed then carried off into the World beyond. You would be well advised not to hang around here tonight or your town will be your tomb.
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That's what happens when you leave a town without anyone to defend it."
 
That's what happens when you leave a town without anyone to defend it."
  
See [[Devastation]] for more info.
 
 
[[Category:Town]]
 
[[Category:Town]]

Revision as of 05:56, 22 August 2012

The site where the Town Gates are is very important for the town. Aside from being the only entrance to town, as well as the only exit, it houses the Item map.gifItem map.gifMap Map which can track citizens out in the Small world.gifSmall world.gifWorld Beyond World Beyond as long as the city hasn't lost its stability. You can also plan the day's expeditions on the map.

Although the hordes gather in front of the gates before Small fight.gifSmall fight.gifThe Attack The Attack, they are sturdy enough to block their pass as long as a good, helpful citizen takes care of closing them. Make sure at least one reliable citizen volunteers to close them every night, or the hordes will bypass any Item plate.gifItem plate.gifDefence Defences built and go straight into feasting on the helpless citizens.

Notes

"During a particularly terrifying assault, the town gates were smashed then carried off into the World beyond. You would be well advised not to hang around here tonight or your town will be your tomb.

That's what happens when you leave a town without anyone to defend it."