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Difference between revisions of "Town Gates"

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(Some grammer errors fixed, structure changed)
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*The gate costs 1 {{AP}} to open and close, whilst closed no one may enter or exit the town.
 
*The gate costs 1 {{AP}} to open and close, whilst closed no one may enter or exit the town.
*{{MetaInline|Ventilation System}} and Heroic rescue allow heroes to bypass a closed gate.
+
*{{MetaInline|Ventilation System}} and Heroic return allow heroes to bypass a closed gate.
 
*The teleport function of the {{MetaInline|Watchtower}} does not allow you to bypass the closed gates and enter the town.
 
*The teleport function of the {{MetaInline|Watchtower}} does not allow you to bypass the closed gates and enter the town.
 
*The {{MetaInline|Labyrinth}} adds a 1 {{AP}} cost to return to the town (there is NO {{AP}} cost to leave), although this may be bypassed with a watchtower teleport.
 
*The {{MetaInline|Labyrinth}} adds a 1 {{AP}} cost to return to the town (there is NO {{AP}} cost to leave), although this may be bypassed with a watchtower teleport.

Revision as of 13:59, 12 October 2011

The Town Gates are the only entrance to town, and also track citizens outside by way of a map. You can plan the day's expeditions on the map.

Note that all the daily comings and goings through the gate are logged in the gate Item rp book2.gifItem rp book2.gifRegisters Register