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Difference between revisions of "Endgame Strategy"

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(Created page with "{{ToDo|Can someone who's better at explaining this can expand this please?|--~~~~}} Once the zombie attack numbers have become too high for the town to be able to defend agains...")
 
(expanded the current content, but it still needs work.)
 
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{{ToDo|Can someone who's better at explaining this can expand this please?|--[[User:Julia|Julia]] 11:19, 18 August 2012 (PDT)}}
 
{{ToDo|Can someone who's better at explaining this can expand this please?|--[[User:Julia|Julia]] 11:19, 18 August 2012 (PDT)}}
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Say what you want, but nobody can survive the apocalypse. Eventually everyone dies, but days before that, several strategies can be deployed to prolong the survival of the town by just a few extra days.
  
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==Zombie Attack==
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No matter how good a {{MetaInline|Town}} is, eventually {{MetaInline|The Attack}} will be too much for the {{MetaInline|Town Gates}} to handle. Zombies will start to pour into the town, causing casualties and {{MetaInline|Terrorised|displayname=terror}}. This means endgame, and a change of strategy is needed to prepare for the inevitable.
  
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Once the zombie attack numbers have become too high for the town to be able to defend against, one common strategy is to have 10 people inside with very high house defenses and everyone else camp. The gates are sometimes left open when using this strategy to save the AP of opening and closing them.
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One common strategy is to have 10 people stay inside town very high {{MetaInline|Home}} defenses and everyone else {{MetaInline|Camping|displayname=Camps}}. It is believed that this reduces the rate at which the magnitude of {{MetaInline|The Attack}} increases, and the focus of home defense allows citizens to survive instead of die, although they will become {{MetaInline|Terrorised}}.
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The {{MetaInline|Town Gates}} are sometimes purposely left open when using this strategy to save the {{AP}} of opening and closing them. Some speculate that a much higher proportion of the attacking zombies that enter the town do not attack anybody (see: [[The Attack#Lazy zombies]]) if the gates are open, possibly due to the game giving players a "second chance" for making the "mistake" of leaving the gates open.
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==Zombie Spread==
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While {{MetaInline|The Attack}} happens at midnight, zombies present on the {{MetaInline|Map}} will also slowly spread and make the {{MetaInline|World Beyond}} dangerous, limiting the zones that players can {{MetaInline|Scavenging|displayname=Scavenge}} for {{MetaInline|Resources}}.
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By endgame, most zones will be marked red for "more than 4 zombies", and {{MetaInline|Camping}} becomes extremely risky as citizens may become trapped while headed for the {{MetaInline|Ruins}} to camp.
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==Notes==
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*Towns prior to [[Season 3]] have sustained extremely long by relying on the {{MetaInline|Search Tower|displayname=Search Tower's}} abilities to replenish zones, allowing them to bring back {{MetaInline|Defences|displayname=Defensive Objects}} and building resources. Eventually the town succumbs to {{MetaInline|Dehydrated!|displayname=Dehydration}} and zombies, but this strategy has allowed extremely organized and successful towns to reach day 40.
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**After [[Season 3]], {{MetaInline|Blueprints}} were introduced to limit building choices, and {{MetaInline|Defence}} provided by Defensive Objects were decreased significantly, so this strategy is now obsolete.
  
 
[[Category:Tutorials]]
 
[[Category:Tutorials]]

Latest revision as of 07:12, 19 August 2012

Item todo.gif This page has automatically been added to the to do category for the following reason: Can someone who's better at explaining this can expand this please?. The page was tagged by: --Julia 11:19, 18 August 2012 (PDT)

Say what you want, but nobody can survive the apocalypse. Eventually everyone dies, but days before that, several strategies can be deployed to prolong the survival of the town by just a few extra days.

Zombie Attack

No matter how good a Small falsecity.gifSmall falsecity.gifTown Town is, eventually Small fight.gifSmall fight.gifThe Attack The Attack will be too much for the Small door closed.gifSmall door closed.gifTown Gates Town Gates to handle. Zombies will start to pour into the town, causing casualties and Status terror.gifStatus terror.gifTerrorised terror. This means endgame, and a change of strategy is needed to prepare for the inevitable.

One common strategy is to have 10 people stay inside town very high Small home.gifSmall home.gifHome Home defenses and everyone else Small camp.gifSmall camp.gifCamping Camps. It is believed that this reduces the rate at which the magnitude of Small fight.gifSmall fight.gifThe Attack The Attack increases, and the focus of home defense allows citizens to survive instead of die, although they will become Status terror.gifStatus terror.gifTerrorised Terrorised.

The Small door closed.gifSmall door closed.gifTown Gates Town Gates are sometimes purposely left open when using this strategy to save the Small pa.gif of opening and closing them. Some speculate that a much higher proportion of the attacking zombies that enter the town do not attack anybody (see: The Attack#Lazy zombies) if the gates are open, possibly due to the game giving players a "second chance" for making the "mistake" of leaving the gates open.

Zombie Spread

While Small fight.gifSmall fight.gifThe Attack The Attack happens at midnight, zombies present on the Item map.gifItem map.gifMap Map will also slowly spread and make the Small world.gifSmall world.gifWorld Beyond World Beyond dangerous, limiting the zones that players can Small gather.gifSmall gather.gifScavenging Scavenge for Tag 2.gifTag 2.gifResources Resources.

By endgame, most zones will be marked red for "more than 4 zombies", and Small camp.gifSmall camp.gifCamping Camping becomes extremely risky as citizens may become trapped while headed for the R ruine.gifR ruine.gifRuins Ruins to camp.

Notes