Difference between revisions of "Endgame Strategy"
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{{ToDo|Can someone who's better at explaining this can expand this please?|--[[User:Julia|Julia]] 11:19, 18 August 2012 (PDT)}} | {{ToDo|Can someone who's better at explaining this can expand this please?|--[[User:Julia|Julia]] 11:19, 18 August 2012 (PDT)}} | ||
| + | Say what you want, but nobody can survive the apocalypse. Eventually everyone dies, but days before that, several strategies can be deployed to prolong the survival of the town by just a few extra days. | ||
| + | ==Zombie Attack== | ||
| + | No matter how good a {{MetaInline|Town}} is, eventually {{MetaInline|The Attack}} will be too much for the {{MetaInline|Town Gates}} to handle. Zombies will start to pour into the town, causing casualties and {{MetaInline|Terrorised|displayname=terror}}. This means endgame, and a change of strategy is needed to prepare for the inevitable. | ||
| − | + | One common strategy is to have 10 people stay inside town very high {{MetaInline|Home}} defenses and everyone else {{MetaInline|Camping|displayname=Camps}}. It is believed that this reduces the rate at which the magnitude of {{MetaInline|The Attack}} increases, and the focus of home defense allows citizens to survive instead of die, although they will become {{MetaInline|Terrorised}}. | |
| + | |||
| + | The {{MetaInline|Town Gates}} are sometimes purposely left open when using this strategy to save the {{AP}} of opening and closing them. Some speculate that a much higher proportion of the attacking zombies that enter the town do not attack anybody (see: [[The Attack#Lazy zombies]]) if the gates are open, possibly due to the game giving players a "second chance" for making the "mistake" of leaving the gates open. | ||
| + | |||
| + | ==Zombie Spread== | ||
| + | While {{MetaInline|The Attack}} happens at midnight, zombies present on the {{MetaInline|Map}} will also slowly spread and make the {{MetaInline|World Beyond}} dangerous, limiting the zones that players can {{MetaInline|Scavenging|displayname=Scavenge}} for {{MetaInline|Resources}}. | ||
| + | |||
| + | By endgame, most zones will be marked red for "more than 4 zombies", and {{MetaInline|Camping}} becomes extremely risky as citizens may become trapped while headed for the {{MetaInline|Ruins}} to camp. | ||
| + | |||
| + | ==Notes== | ||
| + | *Towns prior to [[Season 3]] have sustained extremely long by relying on the {{MetaInline|Search Tower|displayname=Search Tower's}} abilities to replenish zones, allowing them to bring back {{MetaInline|Defences|displayname=Defensive Objects}} and building resources. Eventually the town succumbs to {{MetaInline|Dehydrated!|displayname=Dehydration}} and zombies, but this strategy has allowed extremely organized and successful towns to reach day 40. | ||
| + | **After [[Season 3]], {{MetaInline|Blueprints}} were introduced to limit building choices, and {{MetaInline|Defence}} provided by Defensive Objects were decreased significantly, so this strategy is now obsolete. | ||
[[Category:Tutorials]] | [[Category:Tutorials]] | ||
Latest revision as of 07:12, 19 August 2012
Say what you want, but nobody can survive the apocalypse. Eventually everyone dies, but days before that, several strategies can be deployed to prolong the survival of the town by just a few extra days.
Zombie Attack
No matter how good a
Town is, eventually
The Attack will be too much for the
Town Gates to handle. Zombies will start to pour into the town, causing casualties and
terror. This means endgame, and a change of strategy is needed to prepare for the inevitable.
One common strategy is to have 10 people stay inside town very high
Home defenses and everyone else
Camps. It is believed that this reduces the rate at which the magnitude of
The Attack increases, and the focus of home defense allows citizens to survive instead of die, although they will become
Terrorised.
The
Town Gates are sometimes purposely left open when using this strategy to save the
of opening and closing them. Some speculate that a much higher proportion of the attacking zombies that enter the town do not attack anybody (see: The Attack#Lazy zombies) if the gates are open, possibly due to the game giving players a "second chance" for making the "mistake" of leaving the gates open.
Zombie Spread
While
The Attack happens at midnight, zombies present on the
Map will also slowly spread and make the
World Beyond dangerous, limiting the zones that players can
Scavenge for
Resources.
By endgame, most zones will be marked red for "more than 4 zombies", and
Camping becomes extremely risky as citizens may become trapped while headed for the
Ruins to camp.
Notes
- Towns prior to Season 3 have sustained extremely long by relying on the
Search Tower's abilities to replenish zones, allowing them to bring back
Defensive Objects and building resources. Eventually the town succumbs to
Dehydration and zombies, but this strategy has allowed extremely organized and successful towns to reach day 40.
- After Season 3,
Blueprints were introduced to limit building choices, and
Defence provided by Defensive Objects were decreased significantly, so this strategy is now obsolete.
- After Season 3,