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Difference between revisions of "Refreshed"

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(→‎Effects)
(→‎Effect: Refreshed & attack)
 
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__NOTOC__
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{{MetaInfobox}}
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{{ Status Effect
 
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| image=status_hasDrunk.gif‎
 
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| category=Hydration
 
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| cause=Drinking a [[Water Ration]]
 
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| cure=N/A
 
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| benefit=AP Replenishment
 
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| hindrance=N/A
 
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| ends=[[Midnight]]
 
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}}
 
  
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== Drink Deep ==
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Nothing tastes better after a long day of murdering Zombies and sifting through the sand than a nice {{MetaInline|Water Ration}}. Staying hydrated is crucial to a long life in the post-Zombie apocalypse, and there's no other way to do that than by drinking plenty of healthy, life-giving water.
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Nothing tastes better after a long day of murdering [[Zombies]] and sifting through the sand than a nice [[Water Ration|Ration of Water]]. Staying hydrated is crucial to a long life in the post-Zombie apocalypse, and there's no other way to do that than by drinking plenty of healthy, life-giving water.
 
  
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== Blurb ==
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==Cause==
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You have drank today. Another water ration won't allow you to restore any more [[image:small_pa.gif]] today.
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A [[Citizen]] becomes {{MetaInline|Refreshed}} when they consume a {{MetaInline|Water Ration}}, unless they were {{MetaInline|Dehydrated!}} at the time.
  
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== Causes ==
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==Effect==
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A [[Citizen]] is Refreshed when they consume a [[Water Ration]].
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While a [[Citizen]] is {{MetaInline|Refreshed}}, they cannot gain any further {{AP}} by drinking another {{MetaInline|Water Ration}}.
  
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== Effects ==
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Also prevents thirst from worsening during the attack (i.e. turn from nothing to thirsty, or thirsty to dehydrated). Does not prevent dehydration from causing death though.
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When a [[Citizen]] is Refreshed, they are immediately replenished to 6 AP. If they were [[Dehydrated]], those effects will disappear. If the [[Water Ration]] was poisoned, the [[Citizen]] will [[Death|die]].
 
  
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Important note: While a [[Citizen]] is Refreshed, they cannot gain any further AP by drinking more [[Water Ration|Water Rations]]. They can, however, gain the benefits of [[Food]], [[Alcohol]], or [[Drug|Drugs]] if they haven't yet that day.
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==Removal==
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Status is removed automatically at [[midnight]].
  
 
{{Status Effects}}
 
{{Status Effects}}
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[[Category: Status Effects]]
 

Latest revision as of 01:38, 11 May 2011

[v · e] Refreshed Status hasDrunk.gif
You have drank today. Another water ration won't allow you to restore any more Small pa.gif today.
Category Status
Sub Category Nutrition

Nothing tastes better after a long day of murdering Zombies and sifting through the sand than a nice Item water.gifItem water.gifWater Ration Water Ration. Staying hydrated is crucial to a long life in the post-Zombie apocalypse, and there's no other way to do that than by drinking plenty of healthy, life-giving water.

Cause

A Citizen becomes Status hasDrunk.gifStatus hasDrunk.gifRefreshed Refreshed when they consume a Item water.gifItem water.gifWater Ration Water Ration, unless they were Status dehyd.gifStatus dehyd.gifDehydrated! Dehydrated! at the time.

Effect

While a Citizen is Status hasDrunk.gifStatus hasDrunk.gifRefreshed Refreshed, they cannot gain any further Small pa.gif by drinking another Item water.gifItem water.gifWater Ration Water Ration.

Also prevents thirst from worsening during the attack (i.e. turn from nothing to thirsty, or thirsty to dehydrated). Does not prevent dehydration from causing death though.

Removal

Status is removed automatically at midnight.