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Difference between revisions of "Refreshed"
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(→Effect: Refreshed & attack) |
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| − | + | Nothing tastes better after a long day of murdering Zombies and sifting through the sand than a nice {{MetaInline|Water Ration}}. Staying hydrated is crucial to a long life in the post-Zombie apocalypse, and there's no other way to do that than by drinking plenty of healthy, life-giving water. | |
| − | Nothing tastes better after a long day of murdering | ||
| − | == | + | ==Cause== |
| − | + | A [[Citizen]] becomes {{MetaInline|Refreshed}} when they consume a {{MetaInline|Water Ration}}, unless they were {{MetaInline|Dehydrated!}} at the time. | |
| − | == | + | ==Effect== |
| − | + | While a [[Citizen]] is {{MetaInline|Refreshed}}, they cannot gain any further {{AP}} by drinking another {{MetaInline|Water Ration}}. | |
| − | + | Also prevents thirst from worsening during the attack (i.e. turn from nothing to thirsty, or thirsty to dehydrated). Does not prevent dehydration from causing death though. | |
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| − | + | ==Removal== | |
| + | Status is removed automatically at [[midnight]]. | ||
{{Status Effects}} | {{Status Effects}} | ||
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Latest revision as of 01:38, 11 May 2011
| Refreshed |
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| You have drank today. Another water ration won't allow you to restore any more |
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| Category | Status |
| Sub Category | Nutrition |
Nothing tastes better after a long day of murdering Zombies and sifting through the sand than a nice
Water Ration. Staying hydrated is crucial to a long life in the post-Zombie apocalypse, and there's no other way to do that than by drinking plenty of healthy, life-giving water.
Cause
A Citizen becomes
Refreshed when they consume a
Water Ration, unless they were
Dehydrated! at the time.
Effect
While a Citizen is
Refreshed, they cannot gain any further
by drinking another
Water Ration.
Also prevents thirst from worsening during the attack (i.e. turn from nothing to thirsty, or thirsty to dehydrated). Does not prevent dehydration from causing death though.
Removal
Status is removed automatically at midnight.
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