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Difference between revisions of "Fighting"

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(Attrition)
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==Attrition==
 
==Attrition==
'''Attrition''' results in the deaths of a few zombies overnight after you have fought in a zone. It is often called '''loneliness''' however not all lonely zombies will die, only the survivors of the day's combat. Approximately 1-2 zombies will die over night because of this allowing you to efficiently clear zones by leaving the last zombies to die from presumably their wounds or starvation.
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'''Attrition''' results in the deaths of a few zombies overnight after you have successfully fought them in a zone. It is often called '''loneliness''' however not all lonely zombies will die, only the survivors of the day's combat. The way attrition works is 1 zombie will die over night for every 2 zombies that were killed in the zone during the day, this allows you to clear zones more efficiently by leaving the last zombies to die from attrition. This is presumably caused by their wounds or starvation. This effect stacks: if you kill 2 zombies 1 more will die overnight from attrition, if you kill 4 zombies 2 more will die overnight from attrition, if you kill 6 zombies 3 more will die overnight from attrition and so on. Note that zombie spread also occurs during the attack and maintenance period, so if you leave 1 or 2 zombies in a zone hoping that attrition will kill them you can wake up to find that there are now more zombies than the night before.
  
 
==Air Strike==
 
==Air Strike==

Revision as of 22:08, 30 October 2011

There are many ways to kill zombies.

Weapons

By far the most common and reliable way to kill zombies. See the Armoury for more details.

Fist Fights

At a cost of 1 Small pa.gif you have a low chance of killing a single zombie.

Because fist fights are frowned upon the exact chances are not commonly known. Currently it is thought to be between 4 and 8% chance of success but more research is required.

Success: During an frightful encounter, you finally managed to throw a zombie against a rock... Its head literally exploded and the contents splattered onto your shoes ! Breathless, you stagger backwards : that's one more down...one...less...

Success Log entry: (You) went toe to toe with a zombie and managed to finish him !

Failure: You grab one of the wretched automatons with both hands, touching the sticky, putrefied flesh... it's unbearable... You wrestle with it, trying to force it back, but it's not happening... It tries unsuccessfully to bite you several times ! You retreat, out of breath and demoralised...

Failure Log entry: (You) managed to get punched square in the crotch by attacking a zombie with their bare hands... that'll learn them

Vicious uppercut

Heroes may use their vicious uppercut ability once per game to kill 2 zombies instantly.

Attrition

Attrition results in the deaths of a few zombies overnight after you have successfully fought them in a zone. It is often called loneliness however not all lonely zombies will die, only the survivors of the day's combat. The way attrition works is 1 zombie will die over night for every 2 zombies that were killed in the zone during the day, this allows you to clear zones more efficiently by leaving the last zombies to die from attrition. This is presumably caused by their wounds or starvation. This effect stacks: if you kill 2 zombies 1 more will die overnight from attrition, if you kill 4 zombies 2 more will die overnight from attrition, if you kill 6 zombies 3 more will die overnight from attrition and so on. Note that zombie spread also occurs during the attack and maintenance period, so if you leave 1 or 2 zombies in a zone hoping that attrition will kill them you can wake up to find that there are now more zombies than the night before.

Air Strike

Not a direct form of combat but the Small rocket.gifSmall rocket.gifAir Strike Air Strike will kill all zombies in the same row and column as the town.

External links