This site is not maintained anymore. Please move to MHWiki.org

Difference between revisions of "Dealing with abusive players (Tutorial)"

From Die2Nite Wiki
Jump to: navigation, search
(Newbie mistakes)
Line 6: Line 6:
 
You will often meet players who think that getting the top score or possessing the most items is more important than working with the co-citizens to make the town last longer.
 
You will often meet players who think that getting the top score or possessing the most items is more important than working with the co-citizens to make the town last longer.
 
=== Their soul ===
 
=== Their soul ===
* A high number of Home Upgrades distinctions
+
* A high number of Home Upgrades distinctions.
* Several Shunned distinctions
+
* Several Shunned distinctions.
 
* A quite high number of Alcohol, Drug Tests and Drugs Taken distinctions.
 
* A quite high number of Alcohol, Drug Tests and Drugs Taken distinctions.
 
=== Selfish Acts ===
 
=== Selfish Acts ===
 
Acts of selfish play can be:
 
Acts of selfish play can be:
* Taking food, drugs and drinks from the Bank to refill their own AP without any real purpose
+
* Taking food, drugs and drinks from the Bank to refill their own AP without any real purpose.
* Hoarding important items, mostly weapons or drugs, to make sure they're the only ones to use them
+
* Hoarding important items, mostly weapons or drugs, to make sure they're the only ones to use them.
* Upgrading their inhabitation up to House
+
* Upgrading their inhabitation up to House.
* In extreme cases, taking defense items from the town to improve their own home
+
* In extreme cases, taking defense items from the town to improve their own home.
 
=== Solution ===
 
=== Solution ===
* Shun them so that they can't take anything important from the Bank and cannot hoard water
+
* Shun them so that they can't take anything important from the Bank and cannot hoard water.
* Keep all important items in the Bank or in a [[Padlock and Chain|locked]] home so that they cannot steal them
+
* Keep all important items in the Bank or in a [[Padlock and Chain|locked]] home so that they cannot steal them.
 
* Reach out to them and convince them to cooperate with the town, either before or after the shunning.
 
* Reach out to them and convince them to cooperate with the town, either before or after the shunning.
  
Line 23: Line 23:
 
When selfish players take a step forward, they decide that their only purpose in life is just annoy the crap out of well-working communities, even if this means triggering their own early demise, gaining few to no SP and distinctions whatsoever, and becoming infamous and hated by the rest of the players.
 
When selfish players take a step forward, they decide that their only purpose in life is just annoy the crap out of well-working communities, even if this means triggering their own early demise, gaining few to no SP and distinctions whatsoever, and becoming infamous and hated by the rest of the players.
 
=== Their soul ===
 
=== Their soul ===
* Very few SP despite having been in many towns, ergo many deaths in the earliest days of a town
+
* Very few SP despite having been in many towns, ergo many deaths in the earliest days of a town.
* Extremely high Shunned and Hanged distinctions
+
* Extremely high Shunned and Hanged distinctions.
* Often very little Forum Posts
+
* Often very little Forum Posts.
 
=== Griefing acts ===
 
=== Griefing acts ===
 
Actions griefers carry out are actions that willingly damage the town with little to no benefit to themselves, such as:
 
Actions griefers carry out are actions that willingly damage the town with little to no benefit to themselves, such as:
* Stealing important items from other players or the Bank without a reason
+
* Stealing important items from other players or the Bank without a reason.
* Taking important items from the Bank and dumping them out in the desert
+
* Taking important items from the Bank and dumping them out in the desert.
* Attacking other citizens
+
* Attacking other citizens.
* Opening the town gates just before the attack, or closing them while people are still outside
+
* Opening the town gates just before the attack, or closing them while people are still outside.
* Wasting resources on repairing useless items like the {{MetaInline|Mini HI-Fi (Broken)}}
+
* Wasting resources on repairing useless items like the {{MetaInline|Mini HI-Fi (Broken)}}.
* Luring a citizen to a zombie-controlled zone and ditching them, leaving them alone against the undead
+
* Luring a citizen to a zombie-controlled zone and ditching them, leaving them alone against the undead.
* Upgrading their home past House, consuming Defense items and such decreasing the town (and their own) chances of survival
+
* Upgrading their home past House, consuming Defense items and such decreasing the town (and their own) chances of survival.
* Producing {{MetaInline|Vial of Poison}} and contaminating food/water/drugs with it
+
* Producing {{MetaInline|Vial of Poison}} and contaminating food/water/drugs with it.
* Tampering with the Town Map or the External Map to trick others into going in unsafe zones
+
* Tampering with the Town Map or the External Map to trick others into going in unsafe zones.
 
=== Solution ===
 
=== Solution ===
* Keep an eye out for {{MetaInline|Cyanide}} pills.Griefers often secure them to quickly escape the town after disrupting it and thus damage several towns without waiting for midnight
+
* Keep an eye out for {{MetaInline|Cyanide}} pills. Griefers often secure them to quickly escape the town after disrupting it and thus damage several towns without waiting for midnight.
* Shun them as soon as possible, but '''make sure that they are out of town'''.A particular exploit lets the griefers keep the items they bring out of town.
+
* Shun them as soon as possible, but '''make sure that they are out of town'''. A particular exploit lets the griefers keep the items they bring out of town.
* To prevent the above mentioned exploit, play daredevil with them, and don't shun them until they get back into town.When they get back, they can be shunned and deprived of their goods.If they don't, they can be locked out to die and the goods can be retrieved the day after.
+
* To prevent the above mentioned exploit, play daredevil with them, and don't shun them until they get back into town. When they get back, they can be shunned and deprived of their goods. If they don't, they can be locked out to die and the goods can be retrieved the day after.
* Hanging is the only way to make sure the griefer is rendered harmless, as they can still scavenge for items to use against the town when shunned
+
* Hanging is the only way to make sure the griefer is rendered harmless, as they can still scavenge for items to use against the town when shunned.
* Attacking them, preferably with a {{MetaInline|Taser}} into inventory, and wounding them is a good way to prevent them from further griefing
+
* Attacking them, preferably with a {{MetaInline|Taser}} into inventory, and wounding them is a good way to prevent them from further griefing.
* Contacting [http://support.motion-twin.com/site/56 Die2Nite Support] and showing proof of their griefing.They will be either warned or banned from the game.
+
* Contacting [http://support.motion-twin.com/site/56 Die2Nite Support] and showing proof of their griefing. They will be either warned or banned from the game.
 
* If you suspect a griefer in town, {{MetaInline|Portal Lock}} is a good insurance investment, other than designating two or more "gatekeepers" so that in case a griefer slams the gate open at the last minute, they can close them just before the attack.
 
* If you suspect a griefer in town, {{MetaInline|Portal Lock}} is a good insurance investment, other than designating two or more "gatekeepers" so that in case a griefer slams the gate open at the last minute, they can close them just before the attack.
 
* Make a list of griefers and be sure to have them shunned before they can do any damage should you cross them again.
 
* Make a list of griefers and be sure to have them shunned before they can do any damage should you cross them again.
Line 50: Line 50:
 
All they do is annoy and provoke people in the forums hoping to trigger a flame war.Since offensive forum posters can be easily reported and banned, and who is angsty and asocial in general has the more viable option of Griefing, these individuals are pretty rare.
 
All they do is annoy and provoke people in the forums hoping to trigger a flame war.Since offensive forum posters can be easily reported and banned, and who is angsty and asocial in general has the more viable option of Griefing, these individuals are pretty rare.
 
=== Their Soul ===
 
=== Their Soul ===
* Tons of Forum Posts
+
* Tons of Forum Posts.
 
* Usually they don't even have a soul anymore, since their first trolling can get them banned.
 
* Usually they don't even have a soul anymore, since their first trolling can get them banned.
 
=== Acts of Trolling ===
 
=== Acts of Trolling ===
* Provoking players with posts of racial, sexual or otherwise offensive posts
+
* Provoking players with posts of racial, sexual or otherwise offensive posts.
* Tricking players into building/voting for the least-useful building
+
* Tricking players into building/voting for the least-useful building.
* Spamming/flooding into important topics
+
* Spamming/flooding into important topics.
* Creating multiple topics to "bury" the ones in first page
+
* Creating multiple topics to "bury" the ones in first page.
* Harassing other players in general
+
* Harassing other players in general.
 
=== Solution ===
 
=== Solution ===
* Simply click the Report link next to their post to have them banned.Game over for the troll.
+
* Simply click the Report link next to their post to have them banned. Game over for the troll.
 
==Inactive users==
 
==Inactive users==
Some times a player won't even go past choosing a class, or will just join the town and quit.These are players that either joined the game expecting to find god-knows-what action-packed graphical grinding RPG, and quitted as soon as they saw how things actually go, or can't log in to Die2Nite but got, unwillingly or otherwise, dragged in along with a coalition.
+
Some times a player won't even go past choosing a class, or will just join the town and quit. These are players that either joined the game expecting to find god-knows-what action-packed graphical grinding RPG, and quit as soon as they saw how things actually go, or can't log in to Die2Nite but got, unwillingly or otherwise, dragged in along with a coalition.
 
=== Their Souls ===
 
=== Their Souls ===
 
* Besides from several deaths by Dehydration, since any kind of player can become inactive there isn't any distinctive sign of them.
 
* Besides from several deaths by Dehydration, since any kind of player can become inactive there isn't any distinctive sign of them.
 
=== Inactivity ===
 
=== Inactivity ===
* They simply do nothing.They don't even open up their {{MetaInline|Doggy Bag}} and {{MetaInline|Citizen's Welcome Pack}} upon joining the town.
+
* They simply do nothing. They don't even open up their {{MetaInline|Doggy Bag}} and {{MetaInline|Citizen's Welcome Pack}} upon joining the town.
 
* Since they cannot log in to drink water, they die from becoming {{MetaInline|Dehydrated}} by the 3rd or 4th day.
 
* Since they cannot log in to drink water, they die from becoming {{MetaInline|Dehydrated}} by the 3rd or 4th day.
 
* Although they cause no direct damage to the town, their inactivity means that at least 12 AP of workforce per day are lost.
 
* Although they cause no direct damage to the town, their inactivity means that at least 12 AP of workforce per day are lost.
Line 74: Line 74:
  
 
== Newbies ==
 
== Newbies ==
Even though they have no malignant intentions, new players often make mistakes that have a heavy impact on a town's well-being.Thus they have to be reached out to and taught the ropes of townsmanship.
+
Even though they have no malignant intentions, new players often make mistakes that have a heavy impact on a town's well-being. Thus they have to be reached out to and taught the ropes of townsmanship.
 
=== Their souls ===
 
=== Their souls ===
 
*Blank slates, been in almost no towns.
 
*Blank slates, been in almost no towns.
 
*No SP, very little distinctions.
 
*No SP, very little distinctions.
 
=== Newbie mistakes ===
 
=== Newbie mistakes ===
* Going out of town, and not being able to return because they went farther than they can walk back to town (eg. going out with no items and traveling for 5 AP)
+
* Going out of town, and not being able to return because they went farther than they can walk back to town (eg. going out with no items and traveling for 5 AP).
* Downgrading resources in the {{MetaInline|Workshop}}, making {{MetaInline|Twisted Plank}}s from {{MetaInline|Patchwork Beam}}s or  {{MetaInline|Wrought Iron}} from  {{MetaInline|Metal Support}}s
+
* Downgrading resources in the {{MetaInline|Workshop}}, making {{MetaInline|Twisted Plank}}s from {{MetaInline|Patchwork Beam}}s or  {{MetaInline|Wrought Iron}} from  {{MetaInline|Metal Support}}s.
 
* Wasting AP and votes into building and upgrading the wrong construction sites.
 
* Wasting AP and votes into building and upgrading the wrong construction sites.
* Using drugs and alcohol irresponsably
+
* Using drugs and alcohol irresponsibly.
* Using {{MetaInline|Water Purifying Tablets}} to make water from Jerrycans
+
* Using {{MetaInline|Water Purifying Tablets}} to make water from Jerrycans.
* Wasting AP trying to fight zombies barehanded
+
* Wasting AP trying to fight zombies barehanded.
* Running away from zombies without even asking for help beforehand
+
* Running away from zombies without even asking for help beforehand.
 
* Using useful items like  {{MetaInline|Broken Human Bone}} or  {{MetaInline|Pathetic Penknife}} as weapons, and leaving them outside.
 
* Using useful items like  {{MetaInline|Broken Human Bone}} or  {{MetaInline|Pathetic Penknife}} as weapons, and leaving them outside.
  
 
=== What to do ===
 
=== What to do ===
* First thing first, call them out.Send them a private message and open a topic for them in the forum where the other citizens can give them useful tips
+
* First thing first, call them out. Send them a private message and open a topic for them in the forum where the other citizens can give them useful tips.
* If he doesn't answer to neither, congratulations, you just found an asocial noob that is too busy doing what they think to be "grinding" to care about the social aspect of the game.Feel free to shun them.
+
* If he doesn't answer to either, congratulations, you just found an antisocial noob that is too busy doing what they think to be "grinding" to care about the social aspect of the game. Feel free to shun them.
 
* If you suspect newbies to be in your town, investing resources in a  {{MetaInline|Construction Diary}} can help into pointing them out.
 
* If you suspect newbies to be in your town, investing resources in a  {{MetaInline|Construction Diary}} can help into pointing them out.
 
[[Category:Tutorials]]
 
[[Category:Tutorials]]

Revision as of 02:56, 18 June 2011

Since each town is made up of 40 citizens, the odds of finding 39 active, selfless, able, co-operative companions are nigh to zero.Some may slack off, some others might waste resources, some others might go as far as to completely wreck the town just for the hell of it. Since their actions lead to a loss of AP in the best case, and a total town wipeout in the worst, learning how to deal with them is of the utmost importance if a town wants to be able to hold out.


Selfish players

You will often meet players who think that getting the top score or possessing the most items is more important than working with the co-citizens to make the town last longer.

Their soul

  • A high number of Home Upgrades distinctions.
  • Several Shunned distinctions.
  • A quite high number of Alcohol, Drug Tests and Drugs Taken distinctions.

Selfish Acts

Acts of selfish play can be:

  • Taking food, drugs and drinks from the Bank to refill their own AP without any real purpose.
  • Hoarding important items, mostly weapons or drugs, to make sure they're the only ones to use them.
  • Upgrading their inhabitation up to House.
  • In extreme cases, taking defense items from the town to improve their own home.

Solution

  • Shun them so that they can't take anything important from the Bank and cannot hoard water.
  • Keep all important items in the Bank or in a locked home so that they cannot steal them.
  • Reach out to them and convince them to cooperate with the town, either before or after the shunning.

Griefers

When selfish players take a step forward, they decide that their only purpose in life is just annoy the crap out of well-working communities, even if this means triggering their own early demise, gaining few to no SP and distinctions whatsoever, and becoming infamous and hated by the rest of the players.

Their soul

  • Very few SP despite having been in many towns, ergo many deaths in the earliest days of a town.
  • Extremely high Shunned and Hanged distinctions.
  • Often very little Forum Posts.

Griefing acts

Actions griefers carry out are actions that willingly damage the town with little to no benefit to themselves, such as:

  • Stealing important items from other players or the Bank without a reason.
  • Taking important items from the Bank and dumping them out in the desert.
  • Attacking other citizens.
  • Opening the town gates just before the attack, or closing them while people are still outside.
  • Wasting resources on repairing useless items like the Item music part.gifItem music part.gifMini HI-Fi (Broken) Mini HI-Fi (Broken).
  • Luring a citizen to a zombie-controlled zone and ditching them, leaving them alone against the undead.
  • Upgrading their home past House, consuming Defense items and such decreasing the town (and their own) chances of survival.
  • Producing Item poison.gifItem poison.gifVial of Poison Vial of Poison and contaminating food/water/drugs with it.
  • Tampering with the Town Map or the External Map to trick others into going in unsafe zones.

Solution

  • Keep an eye out for Item cyanure.gifItem cyanure.gifCyanide Cyanide pills. Griefers often secure them to quickly escape the town after disrupting it and thus damage several towns without waiting for midnight.
  • Shun them as soon as possible, but make sure that they are out of town. A particular exploit lets the griefers keep the items they bring out of town.
  • To prevent the above mentioned exploit, play daredevil with them, and don't shun them until they get back into town. When they get back, they can be shunned and deprived of their goods. If they don't, they can be locked out to die and the goods can be retrieved the day after.
  • Hanging is the only way to make sure the griefer is rendered harmless, as they can still scavenge for items to use against the town when shunned.
  • Attacking them, preferably with a Item taser.gifItem taser.gifTaser Taser into inventory, and wounding them is a good way to prevent them from further griefing.
  • Contacting Die2Nite Support and showing proof of their griefing. They will be either warned or banned from the game.
  • If you suspect a griefer in town, Small door closed.gifSmall door closed.gifPortal Lock Portal Lock is a good insurance investment, other than designating two or more "gatekeepers" so that in case a griefer slams the gate open at the last minute, they can close them just before the attack.
  • Make a list of griefers and be sure to have them shunned before they can do any damage should you cross them again.

Forum trolls

All they do is annoy and provoke people in the forums hoping to trigger a flame war.Since offensive forum posters can be easily reported and banned, and who is angsty and asocial in general has the more viable option of Griefing, these individuals are pretty rare.

Their Soul

  • Tons of Forum Posts.
  • Usually they don't even have a soul anymore, since their first trolling can get them banned.

Acts of Trolling

  • Provoking players with posts of racial, sexual or otherwise offensive posts.
  • Tricking players into building/voting for the least-useful building.
  • Spamming/flooding into important topics.
  • Creating multiple topics to "bury" the ones in first page.
  • Harassing other players in general.

Solution

  • Simply click the Report link next to their post to have them banned. Game over for the troll.

Inactive users

Some times a player won't even go past choosing a class, or will just join the town and quit. These are players that either joined the game expecting to find god-knows-what action-packed graphical grinding RPG, and quit as soon as they saw how things actually go, or can't log in to Die2Nite but got, unwillingly or otherwise, dragged in along with a coalition.

Their Souls

  • Besides from several deaths by Dehydration, since any kind of player can become inactive there isn't any distinctive sign of them.

Inactivity

Solution

  • Inactive players can be shunned to gain their initial items
  • Even though it's tricky and inconvenient to build a Item hmeat.gifItem hmeat.gifCremato-Cue Cremato-Cue by day 3, it can be of great use in a town with many inactives as it allows to recover 24 AP in Item hmeat.gifItem hmeat.gifHuman Flesh Human Flesh per corpse once they die of dehydration.

Newbies

Even though they have no malignant intentions, new players often make mistakes that have a heavy impact on a town's well-being. Thus they have to be reached out to and taught the ropes of townsmanship.

Their souls

  • Blank slates, been in almost no towns.
  • No SP, very little distinctions.

Newbie mistakes

What to do

  • First thing first, call them out. Send them a private message and open a topic for them in the forum where the other citizens can give them useful tips.
  • If he doesn't answer to either, congratulations, you just found an antisocial noob that is too busy doing what they think to be "grinding" to care about the social aspect of the game. Feel free to shun them.
  • If you suspect newbies to be in your town, investing resources in a Item rp book2.gifItem rp book2.gifConstruction Diary Building Registry can help into pointing them out.