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Difference between revisions of "Control Points"

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Control Points are used to determine who has control over a zone in the [[World Beyond]].
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{{MetaInline|Control Points}} are used to determine who, {{MetaInline|Citizen|displayname=Citizens}} or zombies, have control over a zone in the {{MetaInline|World Beyond}}.
  
Each zombie in a zone generates 1 CP; each human in a zone generates 2. If you are {{MetaInline|Terrified}}, you generate 0 CP (even if you have 1 of the following CP boosters). If Human CPs are equal to or more than zombie CPs, humans will control the zone; otherwise, any and all humans are [[World Beyond#Trapped|trapped]].
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Each zombie in a zone generates 1 CP; each human in a zone generates 2. If you are {{MetaInline|Terrified}}, you generate 0 CP (even if you have any of the following CP boosters). If Human CPs are equal to or more than zombie CPs, humans will control the zone; otherwise, any and all humans are [[World Beyond#Trapped|trapped]].
  
 
There are a number of ways to increase your control points beyond 2, to a maximum of 7:
 
There are a number of ways to increase your control points beyond 2, to a maximum of 7:
*{{MetaInline|Guardian}}s have a {{MetaInline|Riot Shield}} which provides an extra 2 CP.
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*The hero profession {{MetaInline|Guardian}} provides a {{MetaInline|Riot Shield}} which provides an extra 2 CP.
*A {{MetaInline|Car Door}} gives an extra 1 CP.
 
 
*The hero skill {{MetaInline|Healthy Body}} provides an extra 1 CP while {{MetaInline|Clean}}.
 
*The hero skill {{MetaInline|Healthy Body}} provides an extra 1 CP while {{MetaInline|Clean}}.
 
*The hero skill {{MetaInline|Brick S**thouse}} provides an extra 1 CP.
 
*The hero skill {{MetaInline|Brick S**thouse}} provides an extra 1 CP.
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*A {{MetaInline|Car Door}} gives an extra 1 CP if carried.
  
 
==Loss of Control==
 
==Loss of Control==
 
*If the zone is controlled by humans (their score is higher than that of the zombies) and control is subsequently lost (for example by a player leaving the zone), all the remaining players will be trapped after 30 minutes.
 
*If the zone is controlled by humans (their score is higher than that of the zombies) and control is subsequently lost (for example by a player leaving the zone), all the remaining players will be trapped after 30 minutes.
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==Notes==
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*As of [[Season 4]], there was a bug that allowed to generate as many CPs in a zone as necessary to gain control. It involved a pairing of a {{MetaInline|Manbag}} and a {{MetaInline|Car Door}}. If both were carried, clicking on the manbag dropped all the contents of the citizen's rucksack while still not subtracting 1 bonus CP the car door provides. Picking the door back up increased the CP value by one. As you can see, such trick could be repeated a desired amount of times.
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**Use of this exploit during the {{MetaInline|Clash of the Titans}} is believed to have forced MotionTwin to fix the problem.
  
 
==External links==
 
==External links==

Revision as of 21:39, 22 April 2012

Small dom equal.gifSmall dom equal.gifControl Points Control Points are used to determine who, Small human.gifSmall human.gifCitizen Citizens or zombies, have control over a zone in the Small world.gifSmall world.gifWorld Beyond World Beyond.

Each zombie in a zone generates 1 CP; each human in a zone generates 2. If you are Status terror.gifStatus terror.gifTerrified Terrorised, you generate 0 CP (even if you have any of the following CP boosters). If Human CPs are equal to or more than zombie CPs, humans will control the zone; otherwise, any and all humans are trapped.

There are a number of ways to increase your control points beyond 2, to a maximum of 7:

Loss of Control

  • If the zone is controlled by humans (their score is higher than that of the zombies) and control is subsequently lost (for example by a player leaving the zone), all the remaining players will be trapped after 30 minutes.

Notes

  • As of Season 4, there was a bug that allowed to generate as many CPs in a zone as necessary to gain control. It involved a pairing of a Item bag.gifItem bag.gifManbag Manbag and a Item car door.gifItem car door.gifCar Door Car Door. If both were carried, clicking on the manbag dropped all the contents of the citizen's rucksack while still not subtracting 1 bonus CP the car door provides. Picking the door back up increased the CP value by one. As you can see, such trick could be repeated a desired amount of times.

External links