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Difference between revisions of "Control Points"
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| − | Control Points are used to determine who | + | {{MetaInline|Control Points}} are used to determine who, {{MetaInline|Citizen|displayname=Citizens}} or zombies, have control over a zone in the {{MetaInline|World Beyond}}. |
| − | Each zombie in a zone generates 1 CP; each human in a zone generates 2. If you are {{MetaInline|Terrified}}, you generate 0 CP (even if you have | + | Each zombie in a zone generates 1 CP; each human in a zone generates 2. If you are {{MetaInline|Terrified}}, you generate 0 CP (even if you have any of the following CP boosters). If Human CPs are equal to or more than zombie CPs, humans will control the zone; otherwise, any and all humans are [[World Beyond#Trapped|trapped]]. |
There are a number of ways to increase your control points beyond 2, to a maximum of 7: | There are a number of ways to increase your control points beyond 2, to a maximum of 7: | ||
| − | *{{MetaInline|Guardian}} | + | *The hero profession {{MetaInline|Guardian}} provides a {{MetaInline|Riot Shield}} which provides an extra 2 CP. |
| − | |||
*The hero skill {{MetaInline|Healthy Body}} provides an extra 1 CP while {{MetaInline|Clean}}. | *The hero skill {{MetaInline|Healthy Body}} provides an extra 1 CP while {{MetaInline|Clean}}. | ||
*The hero skill {{MetaInline|Brick S**thouse}} provides an extra 1 CP. | *The hero skill {{MetaInline|Brick S**thouse}} provides an extra 1 CP. | ||
| + | *A {{MetaInline|Car Door}} gives an extra 1 CP if carried. | ||
==Loss of Control== | ==Loss of Control== | ||
*If the zone is controlled by humans (their score is higher than that of the zombies) and control is subsequently lost (for example by a player leaving the zone), all the remaining players will be trapped after 30 minutes. | *If the zone is controlled by humans (their score is higher than that of the zombies) and control is subsequently lost (for example by a player leaving the zone), all the remaining players will be trapped after 30 minutes. | ||
| + | |||
| + | ==Notes== | ||
| + | *As of [[Season 4]], there was a bug that allowed to generate as many CPs in a zone as necessary to gain control. It involved a pairing of a {{MetaInline|Manbag}} and a {{MetaInline|Car Door}}. If both were carried, clicking on the manbag dropped all the contents of the citizen's rucksack while still not subtracting 1 bonus CP the car door provides. Picking the door back up increased the CP value by one. As you can see, such trick could be repeated a desired amount of times. | ||
| + | **Use of this exploit during the {{MetaInline|Clash of the Titans}} is believed to have forced MotionTwin to fix the problem. | ||
==External links== | ==External links== | ||
Revision as of 21:39, 22 April 2012
Control Points are used to determine who,
Citizens or zombies, have control over a zone in the
World Beyond.
Each zombie in a zone generates 1 CP; each human in a zone generates 2. If you are
Terrorised, you generate 0 CP (even if you have any of the following CP boosters). If Human CPs are equal to or more than zombie CPs, humans will control the zone; otherwise, any and all humans are trapped.
There are a number of ways to increase your control points beyond 2, to a maximum of 7:
- The hero profession
Guardian provides a
Riot Shield which provides an extra 2 CP. - The hero skill
Healthy Body provides an extra 1 CP while
Clean. - The hero skill
Brick S**thouse provides an extra 1 CP. - A
Car Door gives an extra 1 CP if carried.
Loss of Control
- If the zone is controlled by humans (their score is higher than that of the zombies) and control is subsequently lost (for example by a player leaving the zone), all the remaining players will be trapped after 30 minutes.
Notes
- As of Season 4, there was a bug that allowed to generate as many CPs in a zone as necessary to gain control. It involved a pairing of a
Manbag and a
Car Door. If both were carried, clicking on the manbag dropped all the contents of the citizen's rucksack while still not subtracting 1 bonus CP the car door provides. Picking the door back up increased the CP value by one. As you can see, such trick could be repeated a desired amount of times.
- Use of this exploit during the
Clash of the Titans is believed to have forced MotionTwin to fix the problem.
- Use of this exploit during the