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Difference between revisions of "Updates"

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(→‎Season 2 (1.2) - Rise of the Labradoodle)
(→‎Season 0 (1.0) - Let's get it on! (Old towns))
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==Season 0 (1.0) - Let's get it on! (Old towns)==
 
==Season 0 (1.0) - Let's get it on! (Old towns)==
−
'''1st December, 2010'''
 
−
 
−
* [[Hero]] mode now purchasable
 
−
* [[Sponsorship]] system implemented
 
−
 
 
===Christmas!===
 
===Christmas!===
 +
'''25th December, 2010'''
 
The following updates were added only to towns alive on '''christmas day''' and remained for the life of that town.
 
The following updates were added only to towns alive on '''christmas day''' and remained for the life of that town.
  
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**{{MetaInline|Utility Belt}}
 
**{{MetaInline|Utility Belt}}
 
**{{MetaInline|A letter with no address}}
 
**{{MetaInline|A letter with no address}}
 +
 +
'''1st December, 2010'''
 +
 +
* [[Hero]] mode now purchasable
 +
* [[Sponsorship]] system implemented
  
 
==Beta phase==
 
==Beta phase==

Revision as of 12:54, 30 April 2011

Die2nite is split up into Seasons, periods of time lasting around 3 months. Towns in that season compete to rank in the top 15 for distinctions and bragging rights.

Season 2 (1.2) - Rise of the Labradoodle

14:00?, 27th April, 2011

14:00, 20th April, 2011

Season 1 (1.1) - Hang 'em high!

17th January, 2011

Season 0 (1.0) - Let's get it on! (Old towns)

Christmas!

25th December, 2010 The following updates were added only to towns alive on christmas day and remained for the life of that town.

1st December, 2010

Beta phase

1st November, 2010

  • No changes (first version of the game!)