Difference between revisions of "Defence"
(→Permanent Defense: updated a lot of defences for season 3, made a category of defences that don't have season 3 data yet) |
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| − | + | {{Distinguish|Defences}} | |
| + | The "Defences" page refers to "defence objects" (DO). This page talks about town and home defence. | ||
| − | + | {{Todo|Add lots more info on home defence (what does it do,how do you get it, buildings that increase it/increase contribution to town defence etc), general tidy up metainlines etc, update for season 7|[[User:Julia|Julia]] 06:55, 17 April 2013 (PDT)}} | |
| − | |||
| − | + | Defence. It's what keeps us alive. It's what keeps those horrible flesh-eating zombies out of our town. You can never have too much defence. | |
| − | |||
| − | === Permanent | + | ==Town defence== |
| − | Permanent | + | {{Outdated}} |
| − | Buildings that provide permanent | + | Defence is needed to keep the town protected from the masses of zombies from wiping out your town. Defence is calculated very basically. 1 defence prevents 1 zombie from entering the town (so if the town has 140 defence and 150 zombies attack that night, then 10 zombies will make it into town). ''Note: If the town gates are left open during the attack the towns defence means nothing, and all of the zombies will descend upon the town!'' |
| − | * | + | |
| − | * | + | ===Defensive buildings=== |
| − | * | + | There are lots of things to build in your desolate town, each with its own perks and problems. Most of these include providing the town with defence every night. There are two kinds of defence: permanent and temporary. |
| − | * | + | |
| − | * | + | ====Permanent==== |
| − | * | + | Permanent defence provides the town with defence throughout every attack without being destroyed. |
| − | * | + | Buildings that provide permanent defence include: |
| − | * | + | *{{MetaInline|Screaming Saws}} +45 |
| − | * | + | *{{MetaInline|Cannon Mounds}} +15 |
| − | * | + | *{{MetaInline|Rock Cannon}} +25 |
| − | * | + | *{{MetaInline|War Mill}} +10 |
| − | * | + | *{{MetaInline|Automatic Piston Lock}} +15 |
| − | * | + | *{{MetaInline|Reinforced Gates}} +5 |
| − | * | + | *{{MetaInline|False Town}} +245 |
| − | * | + | *{{MetaInline|Watchtower}} +5 |
| − | * | + | *{{MetaInline|Emergency Supplies}} +10 |
| + | *{{MetaInline|Wall Upgrade v1}} +10 | ||
| + | *{{MetaInline|Barbed Wire}} +5 | ||
| + | *{{MetaInline|Wooden Fencing}} +20 | ||
| + | *{{MetaInline|Great Pit}} +10 ([[Town Upgrades|Upgrades]] provides more defence) | ||
| + | *{{MetaInline|Spiked Pit}} +25 | ||
| + | *{{MetaInline|Zombie Grater}} +65 | ||
| + | *{{MetaInline|Old School Traps}} +25 | ||
'''Not Updated To Season 3''' | '''Not Updated To Season 3''' | ||
| − | * | + | *{{MetaInline|Plate Gun}} +50 |
| − | * | + | *{{MetaInline|Perforator}} +45 |
| − | * | + | *{{MetaInline|The Big Rebuild}} +180 |
| − | * | + | *{{MetaInline|Water Turrets}} +60 ([[Town Upgrades|Upgrades]] provides more defence if there is enough water in the [[Well]]) |
| − | * | + | *{{MetaInline|Automatic Sprinklers}} +95 |
| − | * | + | *{{MetaInline|Saniflo Macerator}} +45 |
| − | * | + | *{{MetaInline|Pressure Washer}} +50 |
| − | * | + | *{{MetaInline|Moat}} +45 |
| − | * | + | *{{MetaInline|Razor Wall}} +40 |
| − | * | + | *{{MetaInline|Ramparts}} +5 |
| − | * | + | *{{MetaInline|Überwall}} +70 |
| − | * | + | *{{MetaInline|Reinforcing Beams}} +25 |
| − | * | + | *{{MetaInline|Interior Wall}} +70 |
| − | * | + | *{{MetaInline|Interior Wall}} +15 ([[Town Upgrades|Upgrades]] provides more defence) |
| − | * | + | *{{MetaInline|Spiked Wall}} +50 |
| + | |||
| + | Some defensive objects provide permanent defence for the town, as long as they are in the bank. Their defence value is from 1-2, depending on whether the {{MetaInline|Defensive Focus}} was built or upgraded. These include: | ||
| + | *{{MetaInline|Mattress}} | ||
| + | *{{MetaInline|Trestle}} | ||
| + | *{{MetaInline|Sheet Metal}} | ||
| + | *{{MetaInline|Solid Wooden Board}} | ||
| + | *{{MetaInline|Järpen Table}} | ||
| + | *{{MetaInline|Unshaped Concrete Blocks}} | ||
| + | *{{MetaInline|Old Door}} | ||
| + | *{{MetaInline|Car Door}} | ||
| + | *{{MetaInline|Guard Dog}} | ||
| + | Having a [[Guardian]] alive and in town also boosts your town's defence by 5. | ||
| + | ====Temporary==== | ||
| + | Temporary defence only lasts for one night, and is destroyed during the nights attack. You can build it again the next night if you want, but it's extremely inefficient. | ||
| + | Buildings that provide Temporary Defence include: | ||
| + | *{{MetaInline|Mines}} +110 | ||
| + | *{{MetaInline|Bomb Factory}} +35 | ||
| + | *{{MetaInline|Garbage Heap}} +5 | ||
| + | *{{MetaInline|Mount Killaman-jaro}} +60 | ||
| + | *{{MetaInline|Bait}} +50 | ||
| + | *{{MetaInline|Guerilla Tactics}} +35 | ||
| − | + | '''Not Updated To Season 3''' | |
| − | * | + | *{{MetaInline|Baited Trap}} +45 |
| − | * | + | *{{MetaInline|Emergency Defences}} +40 |
| − | + | *{{MetaInline|Spike Trap}} +25 | |
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | + | Some defensive objects provide temporary defence for the town. These include: | |
| + | *{{MetaInline|Torch}} | ||
| − | == | + | ==Home defence== |
| − | + | Individual citizen's homes have their own defence rating, 40% of which is added to the towns. | |
| − | + | This value can be increased by doing several things: | |
| − | *[[ | + | * Upgrading the house '''(Refer to [[Home]] for the exact amount) |
| − | * | + | * Installing a {{MetaInline|Makeshift Barricade}} '''(+1)''' |
| − | *[[ | + | * Being a [[Hero]] '''(+2)''' |
| − | *[[ | + | * Being a [[Guardian]] '''(+1)''' (Note: On top of the regular Hero bonus) |
| − | * | + | * Installing the hero upgrade Fence '''(+3)''' |
| − | * | + | * Keeping a Defence Item in the chest '''(+1 for each item**)''' (Note: Will not be enhanced by {{MetaInline|Defensive Focus}}) |
| − | * | + | * Installing and upgrading Reinforcements '''(+1 each level up to 5, +2 each level from 6 to 10)''' |
| − | * | + | * {{MetaInline|Fortifications}} construction being built in the town '''(+4)''' |
| − | * | ||
| − | |||
| − | |||
[[Category:Town]] | [[Category:Town]] | ||
Latest revision as of 09:47, 3 July 2014
The "Defences" page refers to "defence objects" (DO). This page talks about town and home defence.
Defence. It's what keeps us alive. It's what keeps those horrible flesh-eating zombies out of our town. You can never have too much defence.
Town defence
| WARNING: The following information has not yet been updated for Season 8! |
Defence is needed to keep the town protected from the masses of zombies from wiping out your town. Defence is calculated very basically. 1 defence prevents 1 zombie from entering the town (so if the town has 140 defence and 150 zombies attack that night, then 10 zombies will make it into town). Note: If the town gates are left open during the attack the towns defence means nothing, and all of the zombies will descend upon the town!
Defensive buildings
There are lots of things to build in your desolate town, each with its own perks and problems. Most of these include providing the town with defence every night. There are two kinds of defence: permanent and temporary.
Permanent
Permanent defence provides the town with defence throughout every attack without being destroyed. Buildings that provide permanent defence include:
Screaming Saws +45
Cannon Mounds +15
Rock Cannon +25
War Mill +10
Automatic Piston Lock +15
Reinforced Gates +5
False Town +245
Watchtower +5
Emergency Supplies +10
Wall Upgrade v1 +10
Barbed Wire +5
Wooden Fencing +20
Great Pit +10 (Upgrades provides more defence)
Spiked Pit +25
Zombie Grater +65
Old-school traps +25
Not Updated To Season 3
Plate Gun +50
Railgun +45
The Big Rebuild +180
Water Turrets +60 (Upgrades provides more defence if there is enough water in the Well)
Automatic Sprinkler +95
Saniflow Macerator +45
Boiling Fog +50
Great Moat +45
Grater +40
Wall Upgrade v2 +5
Überwall +70
Metal Patches +25
Inner Wall +70
Inner Wall +15 (Upgrades provides more defence)
Spiked Wall +50
Some defensive objects provide permanent defence for the town, as long as they are in the bank. Their defence value is from 1-2, depending on whether the
Defensive Focus was built or upgraded. These include:
Mattress
Trestle
Sheet Metal
Solid Wooden Board
Järpen Table
Unshaped Concrete Blocks
Old Door
Car Door
Guard Dog
Having a Guardian alive and in town also boosts your town's defence by 5.
Temporary
Temporary defence only lasts for one night, and is destroyed during the nights attack. You can build it again the next night if you want, but it's extremely inefficient. Buildings that provide Temporary Defence include:
Mines +110
Bomb Factory +35
Rubbish Heap +5
Mount Killaman-Jaro +60
Bait +50
Guerilla Traps +35
Not Updated To Season 3
Pits +45
Wood Plating +40
Spikes +25
Some defensive objects provide temporary defence for the town. These include:
Home defence
Individual citizen's homes have their own defence rating, 40% of which is added to the towns. This value can be increased by doing several things:
- Upgrading the house (Refer to Home for the exact amount)
- Installing a
Makeshift Barricade (+1) - Being a Hero (+2)
- Being a Guardian (+1) (Note: On top of the regular Hero bonus)
- Installing the hero upgrade Fence (+3)
- Keeping a Defence Item in the chest (+1 for each item**) (Note: Will not be enhanced by
Defensive Focus) - Installing and upgrading Reinforcements (+1 each level up to 5, +2 each level from 6 to 10)
-
Fortifications construction being built in the town (+4)