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Difference between revisions of "Defence"

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(Permanent Defense: updated a lot of defences for season 3, made a category of defences that don't have season 3 data yet)
 
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Defense. It's what keeps us alive. It's what keeps those horrible flesh-eating zombies out of our town. You can never have too much defense.
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{{Distinguish|Defences}}
  
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The "Defences" page refers to "defence objects" (DO). This page talks about town and home defence.
  
== What It Does ==
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{{Todo|Add lots more info on home defence (what does it do,how do you get it, buildings that increase it/increase contribution to town defence etc), general tidy up metainlines etc, update for season 7|[[User:Julia|Julia]] 06:55, 17 April 2013 (PDT)}}
Defense is needed to keep the town protected from the masses of zombies from wiping out your town. Defense is calculated very basically. 1 defense prevents 1 zombie from entering the town (so if the town has 140 defense and 150 zombies attack that night, then 10 zombies will make it into town). ''Note: If the town gates are left open during the attack the towns defense means nothing, and all of the zombies will descend upon the town!''
 
  
== Defensive Buildings ==
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Defence. It's what keeps us alive. It's what keeps those horrible flesh-eating zombies out of our town. You can never have too much defence.
There are lots of things to build in your desolate town, each with its own perks and problems. Most of these include providing the town with defense every night. There are two kinds of defense: permanent and temporary.
 
  
=== Permanent Defense ===
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==Town defence==
Permanent defense provides the town with defense throughout every attack without being destroyed.
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{{Outdated}}
Buildings that provide permanent defense include:
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Defence is needed to keep the town protected from the masses of zombies from wiping out your town. Defence is calculated very basically. 1 defence prevents 1 zombie from entering the town (so if the town has 140 defence and 150 zombies attack that night, then 10 zombies will make it into town). ''Note: If the town gates are left open during the attack the towns defence means nothing, and all of the zombies will descend upon the town!''
*[[File:Small_saw.gif]] [[Screaming Saws]] +45
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*[[File:Small_dig.gif]] [[Cannon Mounds]] +15
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===Defensive buildings===
*[[File:Item_plate.gif]] [[Rock Cannon]] +25
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There are lots of things to build in your desolate town, each with its own perks and problems. Most of these include providing the town with defence every night. There are two kinds of defence: permanent and temporary.
*[[File:Item_plate.gif]] [[War Mill]] +10
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*[[File:Small_door_closed.gif]] [[Automatic Piston Lock]] +15
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====Permanent====
*[[File:Item_plate.gif]] [[Reinforced Gates]] +5
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Permanent defence provides the town with defence throughout every attack without being destroyed.
*[[File:Small_falsecity.gif]] [[False Town]] +245
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Buildings that provide permanent defence include:
*[[File:Item_tagger.gif]] [[Watchtower]] +5
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*{{MetaInline|Screaming Saws}} +45
*[[File:Status_terror.gif]] [[Emergency Supplies]] +10
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*{{MetaInline|Cannon Mounds}} +15
*[[File:Small_wallimprove.gif]] [[Wall Upgrade v1]] +10
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*{{MetaInline|Rock Cannon}} +25
*[[File:Small_barbed.gif]] [[Barbed Wire]] +5
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*{{MetaInline|War Mill}} +10
*[[File:Small_fence.gif]] [[Wooden Fencing]] +20
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*{{MetaInline|Automatic Piston Lock}} +15
*[[File:Small_gather.gif]] [[Great Pit]] +10 ([[Town Upgrades]] provides more defense)
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*{{MetaInline|Reinforced Gates}} +5
*[[File:Item_plate.gif]] [[Spiked Pit]] +25
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*{{MetaInline|False Town}} +245
*[[File:Small_grater.gif]] [[Zombie Grater]] +65
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*{{MetaInline|Watchtower}} +5
*[[File:Small_gather.gif]] [[Old School Traps]] +25
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*{{MetaInline|Emergency Supplies}} +10
 +
*{{MetaInline|Wall Upgrade v1}} +10
 +
*{{MetaInline|Barbed Wire}} +5
 +
*{{MetaInline|Wooden Fencing}} +20
 +
*{{MetaInline|Great Pit}} +10 ([[Town Upgrades|Upgrades]] provides more defence)
 +
*{{MetaInline|Spiked Pit}} +25
 +
*{{MetaInline|Zombie Grater}} +65
 +
*{{MetaInline|Old School Traps}} +25
  
 
'''Not Updated To Season 3'''
 
'''Not Updated To Season 3'''
*[[File:Item_plate.gif]] [[Plate Gun]] +50
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*{{MetaInline|Plate Gun}} +50
*[[File:Item_plate.gif]] [[Perforator]] +45
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*{{MetaInline|Perforator}} +45
*[[File:Item_plate.gif]] [[The Big Rebuild]] +180
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*{{MetaInline|The Big Rebuild}} +180
*[[File:Item_tube.gif]] [[Water Turrets]] +60 ([[Town Upgrades]] provides more defense if there is enough water in the [[Well]])
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*{{MetaInline|Water Turrets}} +60 ([[Town Upgrades|Upgrades]] provides more defence if there is enough water in the [[Well]])
*[[File:Item_plate.gif]] [[Automatic Sprinklers]] +95
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*{{MetaInline|Automatic Sprinklers}} +95
*[[File:Item_plate.gif]] [[Saniflo Macerator]] +45
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*{{MetaInline|Saniflo Macerator}} +45
*[[File:Item_plate.gif]] [[Pressure Washer]] +50
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*{{MetaInline|Pressure Washer}} +50
*[[File:Item_plate.gif]] [[Moat]] +45
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*{{MetaInline|Moat}} +45
*[[File:Item_plate.gif]] [[Razor Wall]] +40
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*{{MetaInline|Razor Wall}} +40
*[[File:Item_meca_parts.gif‎]] [[Ramparts]] +5
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*{{MetaInline|Ramparts}} +5
*[[File:Item_plate.gif]] [[Überwall]] +70
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*{{MetaInline|Überwall}} +70
*[[File:Item_plate.gif]] [[Reinforcing Beams]] +25
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*{{MetaInline|Reinforcing Beams}} +25
*[[File:Item_plate.gif]] [[Interior Wall]] +70
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*{{MetaInline|Interior Wall}} +70
*[[File:Item_home_def.gif]] [[Upgradable Wall]] +15 ([[Town Upgrades]] provides more defense)
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*{{MetaInline|Interior Wall}} +15 ([[Town Upgrades|Upgrades]] provides more defence)
*[[File:Item_plate.gif]] [[Spiked Wall]] +50
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*{{MetaInline|Spiked Wall}} +50
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Some defensive objects provide permanent defence for the town, as long as they are in the bank. Their defence value is from 1-2, depending on whether the {{MetaInline|Defensive Focus}} was built or upgraded. These include:
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*{{MetaInline|Mattress}}
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*{{MetaInline|Trestle}}
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*{{MetaInline|Sheet Metal}}
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*{{MetaInline|Solid Wooden Board}}
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*{{MetaInline|Järpen Table}}
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*{{MetaInline|Unshaped Concrete Blocks}}
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*{{MetaInline|Old Door}}
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*{{MetaInline|Car Door}}
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*{{MetaInline|Guard Dog}}
  
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Having a [[Guardian]] alive and in town also boosts your town's defence by 5.
  
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====Temporary====
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Temporary defence only lasts for one night, and is destroyed during the nights attack. You can build it again the next night if you want, but it's extremely inefficient.
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Buildings that provide Temporary Defence include:
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*{{MetaInline|Mines}} +110
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*{{MetaInline|Bomb Factory}} +35
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*{{MetaInline|Garbage Heap}} +5
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*{{MetaInline|Mount Killaman-jaro}} +60
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*{{MetaInline|Bait}} +50
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*{{MetaInline|Guerilla Tactics}} +35
  
Some defensive objects provide permanent defense for the town, as long as they are in the bank. Their defense value is from 2-8, depending on whether the {{MetaInline|Defensive Focus}} was built or upgraded. These include:
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'''Not Updated To Season 3'''
*[[File:Item_bed.gif]] [[Mattress]]
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*{{MetaInline|Baited Trap}} +45
*[[File:Item_trestle.gif]] [[Trestle]]
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*{{MetaInline|Emergency Defences}} +40
*[[File:Item_plate.gif‎ ]] [[Sheet Metal]]
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*{{MetaInline|Spike Trap}} +25
*[[File:Item_wood_plate.gif]] [[Solid Wooden Board]]
 
*[[File:Item_table.gif]] [[Järpen Table]]
 
*[[File:Item_concrete_wall.gif]] [[Unshaped Concrete Blocks]]
 
*[[File:Item_door.gif]] [[Old Door]]
 
*[[File:Item_car_door.gif]] [[Car Door]]
 
*[[File:Item_pet_dog.gif]] [[Guard Dog]]
 
  
Having a [[Guardian]] alive and in town also boosts your town's defense by 1.
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Some defensive objects provide temporary defence for the town. These include:
 +
*{{MetaInline|Torch}}
  
=== Temporary Defense ===
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==Home defence==
Temporary defense only lasts for one night, and is destroyed during the nights attack. You can build it again the next night if you want, but it's extremely inefficient.
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Individual citizen's homes have their own defence rating, 40% of which is added to the towns.
Buildings that provide Temporary Defense include:
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This value can be increased by doing several things:
*[[File:Item_plate.gif]] [[Waterminefield]] +75
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* Upgrading the house '''(Refer to [[Home]] for the exact amount)
*[[File:Item_plate.gif]] [[Explodage]] +35
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* Installing a {{MetaInline|Makeshift Barricade}} '''(+1)'''
*[[File:Small_dig.gif]] [[Rubbish Heap]] +10
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* Being a [[Hero]] '''(+2)'''
*[[File:Small_dig.gif]] [[Mount Killaman-jaro]] +50
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* Being a [[Guardian]] '''(+1)''' (Note: On top of the regular Hero bonus)
*[[File:Item_wood_plate.gif]] [[Guerilla Tactics]] +45
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* Installing the hero upgrade Fence '''(+3)'''
*[[File:Item_hmeat.gif]] [[Baited Trap]] +45
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* Keeping a Defence Item in the chest '''(+1 for each item**)''' (Note: Will not be enhanced by {{MetaInline|Defensive Focus}})
*[[File:Item_wood_plate.gif]] [[Emergency Defenses]] +40
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* Installing and upgrading Reinforcements '''(+1 each level up to 5, +2 each level from 6 to 10)'''
*[[File:Item_wood_plate.gif]] [[Spike Trap]] +25
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* {{MetaInline|Fortifications}} construction being built in the town '''(+4)'''
*[[File:Item_plate.gif]] [[Lure]] +10
 
  
Some defensive objects provide temporary defense for the town. These include:
 
*[[File:Item_torch.gif]] [[Torch]]
 
  
 
[[Category:Town]]
 
[[Category:Town]]

Latest revision as of 09:47, 3 July 2014

The "Defences" page refers to "defence objects" (DO). This page talks about town and home defence.

Item todo.gif This page has automatically been added to the to do category for the following reason: Add lots more info on home defence (what does it do,how do you get it, buildings that increase it/increase contribution to town defence etc), general tidy up metainlines etc, update for season 7. The page was tagged by: Julia 06:55, 17 April 2013 (PDT)

Defence. It's what keeps us alive. It's what keeps those horrible flesh-eating zombies out of our town. You can never have too much defence.

Town defence

WARNING: The following information has not yet been updated for Season 8!

Defence is needed to keep the town protected from the masses of zombies from wiping out your town. Defence is calculated very basically. 1 defence prevents 1 zombie from entering the town (so if the town has 140 defence and 150 zombies attack that night, then 10 zombies will make it into town). Note: If the town gates are left open during the attack the towns defence means nothing, and all of the zombies will descend upon the town!

Defensive buildings

There are lots of things to build in your desolate town, each with its own perks and problems. Most of these include providing the town with defence every night. There are two kinds of defence: permanent and temporary.

Permanent

Permanent defence provides the town with defence throughout every attack without being destroyed. Buildings that provide permanent defence include:

Not Updated To Season 3

Some defensive objects provide permanent defence for the town, as long as they are in the bank. Their defence value is from 1-2, depending on whether the Item meca parts.gifItem meca parts.gifDefensive Focus Defensive Focus was built or upgraded. These include:

Having a Guardian alive and in town also boosts your town's defence by 5.

Temporary

Temporary defence only lasts for one night, and is destroyed during the nights attack. You can build it again the next night if you want, but it's extremely inefficient. Buildings that provide Temporary Defence include:

Not Updated To Season 3

Some defensive objects provide temporary defence for the town. These include:

Home defence

Individual citizen's homes have their own defence rating, 40% of which is added to the towns. This value can be increased by doing several things: