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Difference between revisions of "Coalition"

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{{todo|needs a rewrite, decent start but just copy and paste of official help right now|[[User:Discordance|Discordance]] 10:47, 21 October 2011 (PDT)}}
 
{{todo|needs a rewrite, decent start but just copy and paste of official help right now|[[User:Discordance|Discordance]] 10:47, 21 October 2011 (PDT)}}
  
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The Coalitions system allows for team play. It is a simple concept which allows friends to find each other and work collaboratively.  
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The Coalitions system is the basic way in Die2Night for group play. It allows for up to five players to easily find each other, organize and play as a group, although the option of individual play remains. Coalitions have one leader and up to four members, and can be dissolved or abandoned at any time. Obviously, players can only belong to a single coalition at any time, or don't belong to any.
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==Creating a coalition==
 
==Creating a coalition==
  
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A player can create a coalition on their {{MetaInline|Soul}} page. Once created invitations can be sent to friends who then have the choice whether to accept or refuse the request.
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Any player can create a coalition on their {{MetaInline|Soul}} page. Once created, invitations can be sent to friends and other players, who have the choice whether to accept or reject the request.
  
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Once players have joined the coalition, they can chat amongst themselves in their own personal shoutbox. This is found under the coalition tab on their soul page.  
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Players in a coalition can chat the coalition's shoutbox, which is found under the coalition tab on their soul page. This is a feature that can be accessed only by players of the same coalition and can be accessed at any time, even if players are incarnated in different towns or have not incarnated at all.
  
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It is also possible to leave a coalition at any point. The creator of the coalition can also dissolve the coalition entirely, simply by removing themselves from the coalition. You can remove other members individually from your coalition by clicking the small fire icon [[File:small_fight.gif]] next to their name.
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It is also possible to leave a coalition at any point. The creator of the coalition can also dissolve the coalition entirely, simply by removing themselves from the coalition. The coalition leader can also remove other members individually by clicking the small fire icon [[File:small_fight.gif]] next to their name.
  
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In order to stop multiple account abuse you cannot join a coalition with more than one character.
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In order to stop multiple account abuse players cannot join a coalition with more than one character. Also, people accessing from the same computer should avoid joining the same coalition to avoid any penalties.  
  
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Coalitions are permanent. Even if your character dies every day, they will still be part of their coalition.
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Coalitions are permanent and can only disappear if the leader decides to dissolve it. Coalitions will remain if members are inactive, dead or in separate towns at any moment.
  
 
==Advantages of coalitions==
 
==Advantages of coalitions==
  
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Coalitions enable groups of like minded individuals to coordinate upgrade projects, get people shunned and privately insult fellow players.
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Coalitions enable groups of players to coordinate upgrade and construction projects, expeditions, plan punishment for other citizens and privately talk about other players. Coalitions are normally formed when groups with similar backgrounds or friends join the game. Other factions expand as they recruit survivors who are competent or share similar playing styles.
  
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Coalitions are normally formed when groups with similar backgrounds join the game. Other factions expand as they encounter survivors who are competent or share similar playing styles.
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Another advantage to coalitions is the ability of players with more than 100 Soul Points can "drag" fellow coalition players that normally wouldn't be able to enter into [[distant town]]s.
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Another advantage to coalitions is the ability of players with more than 100 soul points can "drag" new coalition players into [[distant town]]s.
 
  
 
==Coalition Anonymity==  
 
==Coalition Anonymity==  
  
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Coalitions are entirely private. Unless you disclose their membership to others, there is no way other can confirm you are in a coalition.
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Coalitions are entirely private. Unless you disclose their membership to others, there is no way other players can confirm you are in a coalition. That can be used for the Coalition's advantage, since coalition members can privately make plans away from the interference of other citizens.  
  
 
==Coalition Options==
 
==Coalition Options==
  
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Apart from deciding whether you wish to leave a coalition your other option is your '''availability'''.  
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Apart from deciding whether if a player wishes to leave a coalition, the other option is the '''availability'''.  
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Availability status marks if whether a player is ready to go into a new town with other coalition members. It can be set to '''ready''' or '''unavailable.'''
  
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This decides whether you jump into new towns with other coalition members. It can be set to '''ready''' or '''unavailable.'''
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===Ready===
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If another member of the coalition joins a town, the player will automatically follow them and start in the same town.  
  
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===ready===
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===Unavailable===
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If another member of your coalition joins a town, you will follow them and start in the same town.
 
  
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===unavailable===
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The player will not automatically join a town when another member of the coalition joins a town.
  
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If you don't want to join to automatically join a game when another member of your coalition joins a town.
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Players will automatically be marked as Unavailable if:
  
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You cannot join a new town if;
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*They are incarnated in another town.
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*They have not validated their death in a previous town.
  
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*You are still alive in another town.
 
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*You haven't confirmed your death in a previous town.
 
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*There are more available members of your coalition than spaces in the town.
 
  
 
==External links==
 
==External links==
 
{{officialhelp|coalitions}}
 
{{officialhelp|coalitions}}

Revision as of 02:42, 26 November 2011

Item todo.gif This page has automatically been added to the to do category for the following reason: needs a rewrite, decent start but just copy and paste of official help right now. The page was tagged by: Discordance 10:47, 21 October 2011 (PDT)

The Coalitions system is the basic way in Die2Night for group play. It allows for up to five players to easily find each other, organize and play as a group, although the option of individual play remains. Coalitions have one leader and up to four members, and can be dissolved or abandoned at any time. Obviously, players can only belong to a single coalition at any time, or don't belong to any.

Creating a coalition

Any player can create a coalition on their Small ghost blue.gifSmall ghost blue.gifSoul Soul page. Once created, invitations can be sent to friends and other players, who have the choice whether to accept or reject the request.

Players in a coalition can chat the coalition's shoutbox, which is found under the coalition tab on their soul page. This is a feature that can be accessed only by players of the same coalition and can be accessed at any time, even if players are incarnated in different towns or have not incarnated at all.

It is also possible to leave a coalition at any point. The creator of the coalition can also dissolve the coalition entirely, simply by removing themselves from the coalition. The coalition leader can also remove other members individually by clicking the small fire icon Small fight.gif next to their name.

In order to stop multiple account abuse players cannot join a coalition with more than one character. Also, people accessing from the same computer should avoid joining the same coalition to avoid any penalties.

Coalitions are permanent and can only disappear if the leader decides to dissolve it. Coalitions will remain if members are inactive, dead or in separate towns at any moment.

Advantages of coalitions

Coalitions enable groups of players to coordinate upgrade and construction projects, expeditions, plan punishment for other citizens and privately talk about other players. Coalitions are normally formed when groups with similar backgrounds or friends join the game. Other factions expand as they recruit survivors who are competent or share similar playing styles.

Another advantage to coalitions is the ability of players with more than 100 Soul Points can "drag" fellow coalition players that normally wouldn't be able to enter into distant towns.

Coalition Anonymity

Coalitions are entirely private. Unless you disclose their membership to others, there is no way other players can confirm you are in a coalition. That can be used for the Coalition's advantage, since coalition members can privately make plans away from the interference of other citizens.

Coalition Options

Apart from deciding whether if a player wishes to leave a coalition, the other option is the availability.

Availability status marks if whether a player is ready to go into a new town with other coalition members. It can be set to ready or unavailable.

Ready

If another member of the coalition joins a town, the player will automatically follow them and start in the same town.

Unavailable

The player will not automatically join a town when another member of the coalition joins a town.

Players will automatically be marked as Unavailable if:

  • They are incarnated in another town.
  • They have not validated their death in a previous town.


External links

die2nite.com help topic on coalitions