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		<id>http://d2nwiki.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Schroedinger</id>
		<title>Die2Nite Wiki - User contributions [en]</title>
		<link rel="self" type="application/atom+xml" href="http://d2nwiki.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Schroedinger"/>
		<link rel="alternate" type="text/html" href="http://d2nwiki.com/wiki/Special:Contributions/Schroedinger"/>
		<updated>2026-11-06T13:07:05Z</updated>
		<subtitle>User contributions</subtitle>
		<generator>MediaWiki 1.27.3</generator>

	<entry>
		<id>http://d2nwiki.com/index.php?title=Lost_Soul&amp;diff=27300</id>
		<title>Lost Soul</title>
		<link rel="alternate" type="text/html" href="http://d2nwiki.com/index.php?title=Lost_Soul&amp;diff=27300"/>
				<updated>2019-04-21T20:10:19Z</updated>
		
		<summary type="html">&lt;p&gt;Schroedinger: /* Uses */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{MetaInfobox}}&lt;br /&gt;
New season, new souls.&lt;br /&gt;
&lt;br /&gt;
==Found==&lt;br /&gt;
* Souls will be randomly scattered in the {{MetaInline|World Beyond}}.&lt;br /&gt;
** When a {{MetaInline|Citizen}} dies during {{MetaInline|The Attack}}, they will leave behind a {{MetaInline|Lost Soul}}. &lt;br /&gt;
** No matter where and how a citizen dies {{MetaInline|Lost Soul}} will spawn.&lt;br /&gt;
* Only a town {{MetaInline|Shaman}} can tell the exact location where souls do spawn.&lt;br /&gt;
&lt;br /&gt;
==Uses==&lt;br /&gt;
* Purify {{MetaInline|Lost Soul}} to prevent it from turning into {{MetaInline|Tortured Soul}}.&lt;br /&gt;
** Construnction {{MetaInline|Hammam}} is needed in order to do so and add +5 Town Defence. &lt;br /&gt;
* Has a chance to turn into {{MetaInline|Tortured Soul}} after two attacks.&lt;br /&gt;
** Won't turn if someone is holding it or if its placed in bank.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* In [[Season 11]]:&lt;br /&gt;
** {{MetaInline|Lost Soul}} was added.&lt;br /&gt;
* Having a Lost Soul transform into a Tortured Soul in your inventory while not being protected by a Mystic Potion will '''not''' kill you unless you drop the soul and pick it up again.&lt;br /&gt;
&lt;br /&gt;
{{Miscellaneous}}&lt;/div&gt;</summary>
		<author><name>Schroedinger</name></author>	</entry>

	<entry>
		<id>http://d2nwiki.com/index.php?title=Ghoul&amp;diff=27298</id>
		<title>Ghoul</title>
		<link rel="alternate" type="text/html" href="http://d2nwiki.com/index.php?title=Ghoul&amp;diff=27298"/>
				<updated>2019-03-23T09:13:01Z</updated>
		
		<summary type="html">&lt;p&gt;Schroedinger: /* Causes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{MetaInfobox}}&lt;br /&gt;
Through the course of time, people change. In an apocalypse, over time, some people rise up to with incredible powers and protect others, while some become sick of the routine hide and seek with zombies and become antisocial. Some, however, have become monstrous...literally. Rumor has it that some citizens, by accident or on purpose, become partially infected; they have managed to survive, but with a new goal in life...devouring other humans.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Causes==&lt;br /&gt;
*Consuming {{MetaInline|Traveller's corpse}} has a 90% chance to transform the citizen into a {{MetaInline|Ghoul}}.&lt;br /&gt;
**If not, then the citizen will very likely become {{MetaInline|Infected}} instead.&lt;br /&gt;
&lt;br /&gt;
*Consuming {{MetaInline|Meaty Bone}}, {{MetaInline|Human Flesh}}, {{MetaInline|Fleshroom Puree}} also has a low chance to transform the citizen into a {{MetaInline|Ghoul}}.&lt;br /&gt;
&lt;br /&gt;
==Ghoulism==&lt;br /&gt;
&lt;br /&gt;
*Ghouls have the choice to enter and leave the {{MetaInline|Town Gates}} without being recorded on {{MetaInline|Registers|displayname=The Great Register}}.&lt;br /&gt;
**Inside [[file:small_ghoul.gif|top|link=]] '''Leave discretely''' (sic) appears.&lt;br /&gt;
**Outside [[file:small_ghoul.gif|top|link=]] '''Sneak into the town''' appears.&lt;br /&gt;
*No risk of death from {{MetaInline|Dehydrated!|displayname=Dehydration}} or {{MetaInline|Infected|displayname=Infection}}.&lt;br /&gt;
**Upon becoming a ghoul, {{MetaInline|Wounded|displayname=Wounded}}, {{MetaInline|Infected|displayname=Infection}}, and any thirst status will go away.&lt;br /&gt;
*Cannot become {{MetaInline|Thirsty}}, {{MetaInline|Dehydrated}} or {{MetaInline|Infected}}.&lt;br /&gt;
*Brings +5% survival chance, when a {{MetaInline|Ghoul}} signs up for {{MetaInline|Watchmen}}.&lt;br /&gt;
**This means at 95% base chance of survival for {{MetaInline|Watchmen}}, the {{MetaInline|Ghoul}} will have a 100% chance of survival, so they'll be guaranteed to make it through the first night(this is the only way to get 100% survival without being {{MetaInline|Drunk}}).&lt;br /&gt;
*Extremely antisocial behavior (killing of citizens) will usually result in detest and violence, and possibly death if caught.&lt;br /&gt;
*Drinking a {{MetaInline|Water Ration}} (or any form of water) will {{MetaInline|Wounded|displayname=Wound}} the {{MetaInline|Ghoul}} and will not give any {{AP}}.&lt;br /&gt;
*Drinking {{MetaInline|Mystic Potion}} will {{MetaInline|Wounded|displayname=Wound}} the {{MetaInline|Ghoul}}, they will not gain any {{AP}} but will be able to safely pick up {{MetaInline|Tortured Souls}}.&lt;br /&gt;
*If the {{MetaInline|Ghoul}} drunk {{MetaInline|Mystic Potion}} whilst still human, they will retain the ability to safely pick up {{MetaInline|Tortured Souls}}.&lt;br /&gt;
*An attack from any {{MetaInline|Citizen}} is '''guaranteed''' to kill a {{MetaInline|Ghoul}}.&lt;br /&gt;
*Citizens generate {{MetaInline|Control Points}} in the {{MetaInline|World Beyond}}. When a {{MetaInline|Ghoul}} eats a citizen, the control points from that citizen is lost. If this leads to the zombies controlling the zone, then all present citizens are {{MetaInline|Tutorial:Trapped!|displayname=Trapped}}.&lt;br /&gt;
*Consuming a {{MetaInline|Paracetoid 7g}} as a {{MetaInline|Ghoul}} has no effects.&lt;br /&gt;
*More than one {{MetaInline|Ghoul}} can exist in a town at the same time. The existence of one does not stop another one appearing.&lt;br /&gt;
*It is still possible to become a ghoul on [[small maps]]!&lt;br /&gt;
&lt;br /&gt;
==Ghoul hunger==&lt;br /&gt;
All Ghouls experience 'hunger' that must be satisfied periodically.&lt;br /&gt;
&lt;br /&gt;
*Every {{MetaInline|Ghoul}} has a voracity meter informing them of the approximate amount of time they have left before they die of hunger.&lt;br /&gt;
**The hunger meter fills up from left to right as a blue shading.&lt;br /&gt;
**At the 40% mark is a red line. When the hunger crosses this red line, the {{MetaInline|Ghoul}} dies of hunger after {{MetaInline|The Attack}}. At the 40% mark, the ghoul will not die of hunger.&lt;br /&gt;
**Every day after {{MetaInline|The Attack}}, the Ghoul's voracity will increase by 25% of the entire meter. This gives 2 days before the ghoul dies of famish.&lt;br /&gt;
**A {{MetaInline|Hero}} {{MetaInline|Ghoul}} can use the {{MetaInline|Cheat Death}} hero ability to survive an extra day at over 40% hunger.&lt;br /&gt;
&lt;br /&gt;
Food table for ghouls, {{AP}} stated are for a healthy person, doesen't matter if eaten in/outside of town.:&lt;br /&gt;
&lt;br /&gt;
{|border=1 class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
!Food type&lt;br /&gt;
!Hunger decrease&lt;br /&gt;
!grants {{MetaInline|Fed}}&lt;br /&gt;
!grants {{AP}}&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|{{MetaInline|Citizen}}&lt;br /&gt;
|100%||NO||7||see below.&lt;br /&gt;
|-&lt;br /&gt;
|{{MetaInline|Human Flesh}}&lt;br /&gt;
|15%||YES||6||&lt;br /&gt;
|-&lt;br /&gt;
|{{MetaInline|Meaty Bone}}&lt;br /&gt;
|15%||YES||6||remains of a {{MetaInline|Citizen}} that failed {{MetaInline|Camping}}&lt;br /&gt;
|-&lt;br /&gt;
|{{MetaInline|Traveller's corpse}}&lt;br /&gt;
|30%||YES||6||rare&lt;br /&gt;
|-&lt;br /&gt;
|[[Corpse]] (at {{MetaInline|Home|displayname=Homes}} before bodies are disposed)&lt;br /&gt;
|10%||NO||0||{{MetaInline|Cremato-Cue}} is more effective in long-term view.&lt;br /&gt;
|-&lt;br /&gt;
|other {{MetaInline|Food}}&lt;br /&gt;
|0||YES||x||As you gain {{MetaInline|Fed}}, but no voracity reduced, beware!&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*{{MetaInline|Citizen}}&lt;br /&gt;
**Any kill ({{MetaInline|Resident}} and {{MetaInline|Hero}} alike) grants the {{MetaInline|Ghoul}} 1 {{MetaInline|Hero}} day. (Granted after {{MetaInline|Ghoul|displayname=Ghoul's}} {{MetaInline|Death}} )&lt;br /&gt;
**A {{MetaInline|Ghoul}} may consume {{MetaInline|Citizen|displayname=Citizens}} inside {{MetaInline|Town}}, but at the risk of getting caught and being recorded on {{MetaInline|Registers|displayname=The Great Register}}.&lt;br /&gt;
***Consuming inside leaves behind a [[Corpse]] in the victims {{MetaInline|Home}}.&lt;br /&gt;
**It is not allowed for a {{MetaInline|Ghoul}} to kill any {{MetaInline|Citizen}} at the town gates.&lt;br /&gt;
**If the {{MetaInline|Ghoul}} is {{MetaInline|Shunned}}, then they cannot consume others inside {{MetaInline|Town}}.&lt;br /&gt;
**Any statuses like {{MetaInline|Hooked!}}, {{MetaInline|Drugged}}, {{MetaInline|Drunk}}, and {{MetaInline|Hungover}} will be passed over from the victim to the {{MetaInline|Ghoul}}.&lt;br /&gt;
&lt;br /&gt;
*A {{MetaInline|Ghoul}} may consume 1 {{MetaInline|Citizen}} AND 1 [[Corpse]] per day, even when {{MetaInline|Fed}}.&lt;br /&gt;
&lt;br /&gt;
== Texts ==&lt;br /&gt;
Upon becoming a {{MetaInline|Ghoul}}&lt;br /&gt;
{{quote start}}&lt;br /&gt;
''You have been transformed into a Ghoul!''&lt;br /&gt;
&lt;br /&gt;
''The appearance of small brownish marks on your body should have given you cause for concern, but you naively supposed you had some kind of benign infection from being out in the &lt;br /&gt;
sun all the time. Any remaining doubt has been erased by the uncontrollable hunger for human flesh which now grips you... A terrifying need which you must satisfy QUICKLY. Or die.''&lt;br /&gt;
&lt;br /&gt;
''You are now a ghoul. A new horizon is open to you : your neighbours and former allies have become your prey.''&lt;br /&gt;
&lt;br /&gt;
''Some survival tips :''&lt;br /&gt;
&lt;br /&gt;
''don't tell anyone about it! You will be killed,''&lt;br /&gt;
&lt;br /&gt;
''keep an eye on your Hunger gauge, which can be seen alongside your health status,''&lt;br /&gt;
&lt;br /&gt;
''devour a fellow citizen (preferably outside the town) to decrease your Hunger,''&lt;br /&gt;
&lt;br /&gt;
''eat human flesh to reduce your Hunger slightly.''&lt;br /&gt;
&lt;br /&gt;
''The Ghoul game guide is now available for consultation!''&lt;br /&gt;
&lt;br /&gt;
''It contains all the essential information for your survival, and yeah, why not, your victory over humanity...''&lt;br /&gt;
{{quote end}}&lt;br /&gt;
&lt;br /&gt;
Upon eating a corpse&lt;br /&gt;
{{quote start}}&lt;br /&gt;
''It's not as appetising '''as a nice, fresh, wriggling human''', but it does the job and makes your '''voracity''' subside... a little. Fortunately, the meat way quite gamey, this meal would have been dreadful otherwise.''&lt;br /&gt;
{{quote end}}&lt;br /&gt;
&lt;br /&gt;
Upon eating a citizen secretly&lt;br /&gt;
{{quote start}}&lt;br /&gt;
''Without a moment's hesitation you throw yourself at '''[citizen]''', teeth bared! Leaving them no time to react, your barrage of blows quickly cause them to lose consciousness.''&lt;br /&gt;
----&lt;br /&gt;
''When you are finally sure that your victim isn't getting up, '''you finish the job by eating them.'''''&lt;br /&gt;
----&lt;br /&gt;
''There you have it, it's done.''&lt;br /&gt;
{{quote end}}&lt;br /&gt;
&lt;br /&gt;
Upon eating a citizen but being caught&lt;br /&gt;
* {{MetaInline|Registers|displayname=The Great Register}}: &lt;br /&gt;
{{quote start}}&lt;br /&gt;
''An abominable crime has been committed: [Ghoul] was seen '''devouring [Citizen] in their house!''' ''&lt;br /&gt;
{{quote end}}&lt;br /&gt;
&lt;br /&gt;
* Message for the {{MetaInline|Ghoul}}:&lt;br /&gt;
{{quote start}}&lt;br /&gt;
''You were spotted! '''The citizens have been warned!'''''&lt;br /&gt;
{{quote end}}&lt;br /&gt;
&lt;br /&gt;
If any {{MetaInline|Status Effects|displayname=Status}} was transferred over upon eating a citizen:&lt;br /&gt;
{{quote start}}&lt;br /&gt;
''You have inherited certain '''health traits''' from your victim!''&lt;br /&gt;
{{quote end}}&lt;br /&gt;
&lt;br /&gt;
Upon killing a {{MetaInline|Ghoul}}&lt;br /&gt;
{{quote start}}&lt;br /&gt;
''You violently attacked [citizen]! The fight degenerated rapidly and resulted in you seriously wounding the other citizen!''&lt;br /&gt;
----&lt;br /&gt;
''Unexpectedly, [citizen] collapsed with a ungodly gurgle, their eyes rolling back in their head... Their body is literally decomposing in places and the smell of death fills the air! The horrible truth slaps you in the face: [citizen] was a ghoul! !''&lt;br /&gt;
----&lt;br /&gt;
''The citizens have all been told...''&lt;br /&gt;
{{quote end}}&lt;br /&gt;
&lt;br /&gt;
Upon attempting to eat another {{MetaInline|Ghoul}} as a {{MetaInline|Ghoul}}&lt;br /&gt;
{{quote start}}&lt;br /&gt;
''You cannot attack this citizen... They seem to smell different like others. Just a minute... '''They're a Ghoul, just like you!'''''&lt;br /&gt;
{{quote end}}&lt;br /&gt;
&lt;br /&gt;
Texts in your town's death page&lt;br /&gt;
* ''Famished ghoul'' (If you are a ghoul and die of hunger)&lt;br /&gt;
* ''Fight (Ghoul)'' (If you are a ghoul and get killed by another citizen attacking you)&lt;br /&gt;
* ''Murder (Ghoul)'' (If you are eaten by a ghoul)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Flavor text in a dead {{MetaInline|Ghoul}}'s house&lt;br /&gt;
{{quote start}}&lt;br /&gt;
''&amp;quot;More obvious clues could not be left. [username] had definitely crossed the boundaries of crazy: gnawed bones, shredded human entrails, half-eaten animal remains... Their old house is a rancid mass grave that leaves us in no doubt: [username] was a ghoul! &amp;quot;''&lt;br /&gt;
{{quote end}}&lt;br /&gt;
&lt;br /&gt;
Text in the house of someone whose corpse was eaten by a {{MetaInline|Ghoul}}&lt;br /&gt;
{{quote start}}&lt;br /&gt;
'''WHAT HAPPENED TO THE BODY?'''&amp;lt;br/&amp;gt;&lt;br /&gt;
''No idea! The body has disappeared without trace...They must be rotting somewhere outside... Perhaps they'll get back up and visit you during the night.''&lt;br /&gt;
{{quote end}}&lt;br /&gt;
&lt;br /&gt;
Attacking someone in small town when there's no {{MetaInline|Ghoul}}&lt;br /&gt;
{{quote start}}&lt;br /&gt;
''Steady on there, by all accounts there are no ghouls in town, so there's no need to go smacking people. Mmkay pumpkin?''&lt;br /&gt;
{{quote end}}&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
&lt;br /&gt;
*In [[Season 6]]:&lt;br /&gt;
**Ghouls were added as a test.&lt;br /&gt;
**According to Epoq, ''&amp;quot;Ghouls are coming on a trial basis. As we have never had ghouls here before, we'll try it out and if you guys don't like them, we'll try to get them to leave again. They are pretty stubborn, but we'll get there!&amp;quot;''&lt;br /&gt;
*In [[Season 7]]:&lt;br /&gt;
**{{MetaInline|Traveller's corpse}}, {{MetaInline|Unspecified Meat}}, {{MetaInline|Meaty Bone}}, {{MetaInline|Human Flesh}} and {{MetaInline|Fleshroom Puree}} has a chance to turn citizens into Ghouls.&lt;br /&gt;
***The possibility of turning into Ghouls from &amp;quot;Conventional foods&amp;quot;, namely {{MetaInline|Intestine Melon}}, {{MetaInline|Mouldy Ham Sandwich}}, {{MetaInline|Suspicious-looking Vegetable}} and {{MetaInline|Dodgy Homemade Dish}} were removed.&lt;br /&gt;
***The {{MetaInline|Traveller's corpse}} Ghoul transformation rate was raised from 80% to 90% to compensate such changes.&lt;br /&gt;
*In [[Season 12]]: &lt;br /&gt;
**{{MetaInline|Watchmen}} points provided by {{MetaInline|Ghoul}} recuded from 20 to 0 while safety remains at 5.&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
*{{Help|ghouls}}&lt;/div&gt;</summary>
		<author><name>Schroedinger</name></author>	</entry>

	<entry>
		<id>http://d2nwiki.com/index.php?title=Food_Parcel&amp;diff=27283</id>
		<title>Food Parcel</title>
		<link rel="alternate" type="text/html" href="http://d2nwiki.com/index.php?title=Food_Parcel&amp;diff=27283"/>
				<updated>2018-09-28T13:48:31Z</updated>
		
		<summary type="html">&lt;p&gt;Schroedinger: /* Uses */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{MetaInfobox}}&lt;br /&gt;
&lt;br /&gt;
This parcel never arrived at its destination. It's probably been lying around here for quite some time now...&lt;br /&gt;
&lt;br /&gt;
== Found ==&lt;br /&gt;
* {{MetaInline|Scavenging|displayname=Undepleted zones}}&lt;br /&gt;
* {{MetaInline|Ruins}}&lt;br /&gt;
** [[Abandoned Hotel]]&lt;br /&gt;
** [[Army Outpost]]&lt;br /&gt;
** [[Citizen's Tent]]&lt;br /&gt;
** [[Disused Warehouse]]&lt;br /&gt;
** [[Looted Supermarket]]&lt;br /&gt;
** [[Motel 666 Dusk]]&lt;br /&gt;
** [[Warehouse]]&lt;br /&gt;
** [[Wrecked Transporter]]&lt;br /&gt;
&lt;br /&gt;
== Uses ==&lt;br /&gt;
* You can acquire one of the following by opening the parcel (it doesn't need a tool like the {{MetaInline|Citizen's Welcome Pack}} or {{MetaInline|Shrewd citizen's stash}})&lt;br /&gt;
** {{MetaInline|Can}}&lt;br /&gt;
** {{MetaInline|Doggy Bag}}&lt;br /&gt;
** {{MetaInline|Human Flesh}}&lt;br /&gt;
** {{MetaInline|Suspicious-looking Vegetable}}&lt;br /&gt;
** {{MetaInline|Tasty-looking Steak}}&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* Most likely a bug, unlike other sealed containers, it '''CANNOT''' be opened in {{MetaInline|Workshop}}. (reported by Zephyr017, confirmed by Schroedinger 28.09.2018)&lt;br /&gt;
&lt;br /&gt;
{{Food}}&lt;br /&gt;
{{Containers and Boxes}}&lt;/div&gt;</summary>
		<author><name>Schroedinger</name></author>	</entry>

	<entry>
		<id>http://d2nwiki.com/index.php?title=Food_Parcel&amp;diff=27282</id>
		<title>Food Parcel</title>
		<link rel="alternate" type="text/html" href="http://d2nwiki.com/index.php?title=Food_Parcel&amp;diff=27282"/>
				<updated>2018-09-28T13:46:41Z</updated>
		
		<summary type="html">&lt;p&gt;Schroedinger: /* Uses */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{MetaInfobox}}&lt;br /&gt;
&lt;br /&gt;
This parcel never arrived at its destination. It's probably been lying around here for quite some time now...&lt;br /&gt;
&lt;br /&gt;
== Found ==&lt;br /&gt;
* {{MetaInline|Scavenging|displayname=Undepleted zones}}&lt;br /&gt;
* {{MetaInline|Ruins}}&lt;br /&gt;
** [[Abandoned Hotel]]&lt;br /&gt;
** [[Army Outpost]]&lt;br /&gt;
** [[Citizen's Tent]]&lt;br /&gt;
** [[Disused Warehouse]]&lt;br /&gt;
** [[Looted Supermarket]]&lt;br /&gt;
** [[Motel 666 Dusk]]&lt;br /&gt;
** [[Warehouse]]&lt;br /&gt;
** [[Wrecked Transporter]]&lt;br /&gt;
&lt;br /&gt;
== Uses ==&lt;br /&gt;
* You can acquire one of the following by opening the parcel (it doesn't need a tool like the  Citizen's Welcome Pack or Shrewd citizen's stash&lt;br /&gt;
** {{MetaInline|Can}}&lt;br /&gt;
** {{MetaInline|Doggy Bag}}&lt;br /&gt;
** {{MetaInline|Human Flesh}}&lt;br /&gt;
** {{MetaInline|Suspicious-looking Vegetable}}&lt;br /&gt;
** {{MetaInline|Tasty-looking Steak}}&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* Most likely a bug, unlike other sealed containers, it '''CANNOT''' be opened in {{MetaInline|Workshop}}. (reported by Zephyr017, confirmed by Schroedinger 28.09.2018)&lt;br /&gt;
&lt;br /&gt;
{{Food}}&lt;br /&gt;
{{Containers and Boxes}}&lt;/div&gt;</summary>
		<author><name>Schroedinger</name></author>	</entry>

	<entry>
		<id>http://d2nwiki.com/index.php?title=Food_Parcel&amp;diff=27281</id>
		<title>Food Parcel</title>
		<link rel="alternate" type="text/html" href="http://d2nwiki.com/index.php?title=Food_Parcel&amp;diff=27281"/>
				<updated>2018-09-28T13:44:27Z</updated>
		
		<summary type="html">&lt;p&gt;Schroedinger: /* Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{MetaInfobox}}&lt;br /&gt;
&lt;br /&gt;
This parcel never arrived at its destination. It's probably been lying around here for quite some time now...&lt;br /&gt;
&lt;br /&gt;
== Found ==&lt;br /&gt;
* {{MetaInline|Scavenging|displayname=Undepleted zones}}&lt;br /&gt;
* {{MetaInline|Ruins}}&lt;br /&gt;
** [[Abandoned Hotel]]&lt;br /&gt;
** [[Army Outpost]]&lt;br /&gt;
** [[Citizen's Tent]]&lt;br /&gt;
** [[Disused Warehouse]]&lt;br /&gt;
** [[Looted Supermarket]]&lt;br /&gt;
** [[Motel 666 Dusk]]&lt;br /&gt;
** [[Warehouse]]&lt;br /&gt;
** [[Wrecked Transporter]]&lt;br /&gt;
&lt;br /&gt;
== Uses ==&lt;br /&gt;
* You can acquire one of the following by opening the parcel&lt;br /&gt;
** {{MetaInline|Can}}&lt;br /&gt;
** {{MetaInline|Doggy Bag}}&lt;br /&gt;
** {{MetaInline|Human Flesh}}&lt;br /&gt;
** {{MetaInline|Suspicious-looking Vegetable}}&lt;br /&gt;
** {{MetaInline|Tasty-looking Steak}}&lt;br /&gt;
*When opened with&lt;br /&gt;
** {{MetaInline|Hacksaw}}&lt;br /&gt;
** {{MetaInline|Adjustable Spanner}}&lt;br /&gt;
** {{MetaInline|Box Cutter}}&lt;br /&gt;
** {{MetaInline|Broken Human Bone}}&lt;br /&gt;
** {{MetaInline|Can Opener}}&lt;br /&gt;
** {{MetaInline|Ektorp-Gluten Chair}} (Only in your house!)&lt;br /&gt;
** {{MetaInline|Machete}}&lt;br /&gt;
** {{MetaInline|Pathetic Penknife}}&lt;br /&gt;
** {{MetaInline|PC Base Unit}}&lt;br /&gt;
** {{MetaInline|Rusty Chain}}&lt;br /&gt;
** {{MetaInline|Screwdriver}}&lt;br /&gt;
** {{MetaInline|Serrated Knife}}&lt;br /&gt;
** {{MetaInline|Staff}}&lt;br /&gt;
** {{MetaInline|Swiss Army Knife}}&lt;br /&gt;
** {{MetaInline|Hurling stick}}&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* Most likely a bug, unlike other sealed containers, it '''CANNOT''' be opened in {{MetaInline|Workshop}}. (reported by Zephyr017, confirmed by Schroedinger 28.09.2018)&lt;br /&gt;
&lt;br /&gt;
{{Food}}&lt;br /&gt;
{{Containers and Boxes}}&lt;/div&gt;</summary>
		<author><name>Schroedinger</name></author>	</entry>

	<entry>
		<id>http://d2nwiki.com/index.php?title=Camping&amp;diff=27278</id>
		<title>Camping</title>
		<link rel="alternate" type="text/html" href="http://d2nwiki.com/index.php?title=Camping&amp;diff=27278"/>
				<updated>2018-08-24T21:41:17Z</updated>
		
		<summary type="html">&lt;p&gt;Schroedinger: /* Trivia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Todo|Special Zones section needs to be updated with new camping disadvantage (camping without a building) and doublecheck that some buildings weren't changed| [[User:Mazt|Mazt]] 07:04, 10 August 2011 (PDT)}}&lt;br /&gt;
&lt;br /&gt;
==Camping==&lt;br /&gt;
&lt;br /&gt;
Extreme camping is the risky, but potentially rewarding strategy of hiding in the World Beyond during the attack at midnight. Camping can only be performed in distant or hardcore towns. &lt;br /&gt;
&lt;br /&gt;
The way it works is simple : find yourself a decent hiding place in the desert, perform 3 hail marys and 2 hello dollys and wait for the attack to be over... &lt;br /&gt;
&lt;br /&gt;
==Instructions: How to go camping==&lt;br /&gt;
&lt;br /&gt;
Clicking the link &amp;quot;Inspect the area&amp;quot; will give the following options : &lt;br /&gt;
&lt;br /&gt;
*Improve the site : you rearrange debris and dead branches, and look for a hole to hide in. Anything to even slightly improve your chances of survival should you eventually choose to spend the night here. These improvements benefit all citizens in that zone, and remain for days to come. However, the standard of the improvements will decrease every night at midnight (damage caused by the zombie attack). This will be recorded in the log as: &amp;quot;&amp;lt;Username&amp;gt; spent some time upgrading their hiding place with anything and everything that they could get their hands on.&amp;quot; &lt;br /&gt;
*Hide : you settle down for the night. You will not be able to carry out any tasks unless you leave your hiding place. &lt;br /&gt;
*Search for a tomb : You dig yourself in as best you can, using whatever you can find lying around to conceal your presence. Finding a tomb affords a better bonus than improving the site. If you select this, you will immediately go into hiding. You will lose this bonus if you leave your hiding place. This will be recorded in the log as &amp;quot;&amp;lt;Username&amp;gt; decided to find a place to hide in tonight. Wish them good luck! &amp;quot;&lt;br /&gt;
*Using defensive objects : certain objects permit you to significantly improve your chosen campsite. Using these objects requires 1{{AP}}. &lt;br /&gt;
&lt;br /&gt;
*Note: All actions which are usually available outside the town are deactivated when you are in hiding.&lt;br /&gt;
&lt;br /&gt;
'''Important Tip:''' Once you've chosen your campsite, use all but 1 ap to upgrade the zone normally or via DOs. Always have 1 ap remaining to find a tomb, as this gives you the most bonus.&lt;br /&gt;
&lt;br /&gt;
==Advantages== &lt;br /&gt;
* Survive outside if the town gates have been closed : it happens ! Make sure to explain to your little friends exactly how much you enjoyed their joke, if you survive... &lt;br /&gt;
*Lead an extended expedition : you can make a 2 day expedition to the furthest corners of the map, maybe even longer ! &lt;br /&gt;
*Receive a scavenging bonus : if you are in the World Beyond during the nightly storms, you will receive a bonus which improves your scavenging success rate the following day (increases the chances of finding something). Extreme camping allows you to make the most of your situation to observe the winds and study the movement of the dunes and to discover interesting zones to explore. the name of this bonus is Learned Camper. &lt;br /&gt;
*Distinction : It's not just anyone who can survive a night in the World Beyond ! &lt;br /&gt;
*Another rare distinction : for each night you manage to survive after the town has been destroyed, you will receive another rare distinction (see the following chapter : &amp;quot;Distinction : [[Zen Camper]]&amp;quot;).&lt;br /&gt;
*[[Blueprints]]: Successfully camping in a building will be rewarded with a construction blueprint (uncommon in nearby buildings, rare in faraway buildings).  Only one blueprint may be found at each building.  If a building has been successfully camped at already the following message appears, &amp;quot;Someone has already studied this building so it is no longer possible to obtain the construction blueprint here...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
'''Note:''' Because you get a survival penalty for how many days you have spent camping in the same town, most top running towns advise their members to avoid camping unnecessarily before devastation to maximize ranking points. &amp;quot;Necessary&amp;quot; camping is generally described as camping buildings to gain blueprints and that's it.&lt;br /&gt;
&lt;br /&gt;
==Chances of survival== &lt;br /&gt;
Your chancs of survival are calculated as soon as you click &amp;quot;hide&amp;quot; or &amp;quot;search for a tomb&amp;quot;. If the situation in the zone subsequently improves or deteriorates, your chances of survival will not be affected. For example :&lt;br /&gt;
&lt;br /&gt;
You decide to hide in a zone which is controlled by 6 zombies (you will receive a penalty which will reduce your chances of survival). A citizen arrives after you and kills all the zombies. Your chances of survival will not be improved. Basically, you must choose your hiding place as the situation currently stands (surrounded by zombies). To take advantage of an improved situation, you must leave your hiding place and hide again.&lt;br /&gt;
&lt;br /&gt;
Your chances of survival depend on several factors : &lt;br /&gt;
&lt;br /&gt;
*The presence of zombies in the area (penalty, reduced if you are a scout or camouflaged)&lt;br /&gt;
*Presence of other citizens already hiding there before you (penalty); one citizen is less likely to be discovered than 5...&lt;br /&gt;
*Presence of an accessible building (bonus or penalty depending on the type of building)&lt;br /&gt;
*Presence of an unexcavated building (3 upgrades bonus)&lt;br /&gt;
*Distance from the town : the further you are from the town when the attack begins, the better! (No known cap)&lt;br /&gt;
*Special equipment (bonus)&lt;br /&gt;
*The number of nights you have spent in the World Beyond during this game (your first time is safe, the second less so, and the third less again, etc...&lt;br /&gt;
&lt;br /&gt;
WARNING : your chances of survival are capped at 90% ! no matter what you do, there will always be a chance (however minimal) of dying in the World Beyond (Unless you are a [[survivalist]])&lt;br /&gt;
&lt;br /&gt;
==Topology==&lt;br /&gt;
Topology is an indicator of how well a zone is upgraded (the first message you see after you inspect the surroundings...), which translates directly into survival chance difference. Let's compare a building starting out at level 4 (ex., Scottish Smith's Superstore) with a building starting out at level 5 (ex., equipped trench), with the assumption that both has identical conditions for all other camping factors (distance, number of zeds, day of camping, etc). If we upgrade the superstore normally two times, then we'd see topology message turning to level 5. Now if we check our survival chance (the second message, see below) on both buildings, we'd notice the chance is the same. Keep upgrading both campsites. We'll notice that at 10 upgrades for the superstore (zone is now maxed out) it shows the same camping chance as the trench which has 8 upgrades (which means the trench can still be upgraded 2 more times untill hitting the zone's upgrade limit). Hence the equipped trench's chance will always be 2 upgrades higher than the superstore, if both zone is upgraded by the same amount.&lt;br /&gt;
&lt;br /&gt;
Let's define the topology level of a regular zone out in the open as the base topology, level 1. The number to the left indicates the number of upgrades required to reach each topology level, with level 1 topology as the reference point. So, upgrading a normal level 1 zone 5 times will bring the topology to level 2. Upgrading it 1 more time will bring it to level 3, and so on.&lt;br /&gt;
&lt;br /&gt;
{|border=0&lt;br /&gt;
! Topology rating&lt;br /&gt;
! Topology level&lt;br /&gt;
|-&lt;br /&gt;
|0||'''Level 1:''' Sleeping somewhere like this is basically a form of suicide, it's that simple. You'll see...&lt;br /&gt;
|-&lt;br /&gt;
|1||&lt;br /&gt;
|-&lt;br /&gt;
|2||&lt;br /&gt;
|-&lt;br /&gt;
|3||&lt;br /&gt;
|-&lt;br /&gt;
|4||&lt;br /&gt;
|-&lt;br /&gt;
|5||'''Level 2:''' There's a distinct shortage of shelter here. You feel a little bit exposed. &lt;br /&gt;
|-&lt;br /&gt;
|6||'''Level 3:''' This zone offers nothing more than minimal &amp;quot;natural&amp;quot; protection. You'll just need to make do with what comes to hand. &lt;br /&gt;
|-&lt;br /&gt;
|7||'''Level 4:''' After a quick look around, it looks like you could find a good hiding place here. &lt;br /&gt;
|-&lt;br /&gt;
|8||&lt;br /&gt;
|-&lt;br /&gt;
|9||'''Level 5:''' For those looking to spend the night, there are a few hideouts in this zone...&lt;br /&gt;
|-&lt;br /&gt;
|10||&lt;br /&gt;
|-&lt;br /&gt;
|11||'''Level 6:''' If required, there are some top-notch hideouts here...&lt;br /&gt;
|-&lt;br /&gt;
|12||&lt;br /&gt;
|-&lt;br /&gt;
|13 and up||'''Level 7:''' This seems like the ideal place to spend the night, as it looks like there is no shortage of hiding places. &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Note that all upgrades refer to permanent, normal upgrades that you perform when clicking &amp;quot;Improve the campsite (permanent small bonus, 1 AP&amp;quot;. A DO installation also increases the topology level, by a factor of 2 normal upgrades, since this is also permanent upgrades to the zone. Everyone will be able to benefit from the chance increase associated with the higher topology level. However, looking for a tomb or carrying a camping item will not increase the topology level, as these are temporary bonuses that only affect your personal camping chance.&lt;br /&gt;
&lt;br /&gt;
Most buildings start out with a topology level higher than level 1. Therefore it is up to us to figure out where in this topology scale each building fits into. With your help, this page will catalogue the base topology level of all buildings in the World Beyond (see Ruins section below for the current list so far).&lt;br /&gt;
&lt;br /&gt;
==Survival Chance==&lt;br /&gt;
'''Descriptions of your campsite's survival chance, from the least safe to the most safe:'''&lt;br /&gt;
&lt;br /&gt;
#You reckon your chances of surviving here are hee haw... Might as well take some cyanide now. ''[0,10]%'' Note: Your chance may dip below 0%, which would require more than 2 upgrades to reach &amp;quot;really poor&amp;quot;.&lt;br /&gt;
#You reckon your chances of surviving here are really poor. Maybe you should play heads or tails? ''[10,30]%''&lt;br /&gt;
#You reckon your chances of surviving here are poor. Difficult to say. ''(30-50]%''&lt;br /&gt;
#You reckon your chances of surviving here are limited, but tempting. However, accidents happen... ''[50-65]%''&lt;br /&gt;
#You reckon your chances of surviving here are largely satisfactory, as long as nothing unforeseen happens. ''[65-80%]''&lt;br /&gt;
#You reckon your chances of surviving here are decent : you just have to hope for the best! ''[80-90]%''&lt;br /&gt;
#You reckon your chances of surviving here are good, you should be able to spend the night here. ''[90-100%] ''Note: Only attainable by a {{MetaInline|Survivalist}}.''&lt;br /&gt;
#You reckon your chances of surviving here are optimal. Nobody would see you, even if they were looking straight at you. ''[100%]'' ''Note: Only attainable by a {{MetaInline|Survivalist}}.'' &amp;quot;Optimal&amp;quot; may also indicate a chance well beyond 100%.&lt;br /&gt;
&lt;br /&gt;
Note: The percent chance attached to each survival level is an estimate, assuming each normal upgrade is equivalent to 5%. For example, it takes 4 upgrades to get from lower end of really poor to lower end of poor, and 4 upgrades to get from lower end of poor to lower end of limited.&lt;br /&gt;
&lt;br /&gt;
==Ruins==&lt;br /&gt;
{{Todo|Special zone levels need to be re-checked, I found some that were falsly placed. Update the according ruins data when you add or change one. Make sure you didn't improve the zone before-hand as this changes the littles sentence.|[[User:Binks92|Binks92]] 18:41, 21 November 2011 (PDT)}}&lt;br /&gt;
&lt;br /&gt;
'''Please take note of the change in topology message and corresponding levels. The highest topology message now corresponds to level 7 since the &amp;quot;blank&amp;quot; message previously associated with Level 2 is no longer in-game (or never was). '''&lt;br /&gt;
&lt;br /&gt;
The default topology level (before any upgrades done) of each zone out in the desert depends on whether it is a special zone or a normal zone. A normal zone will always provide level 1 (see above) whereas different buildings will differ in default topology level (ranging from level 1 to 7).&lt;br /&gt;
&lt;br /&gt;
'''Level 1:''' ''Sleeping somewhere like this is basically a form of suicide, it's that simple. You'll see...'' &lt;br /&gt;
* Normal zone&lt;br /&gt;
* [[Abandoned Hospital]]&lt;br /&gt;
* [[Abandoned Bunker]]&lt;br /&gt;
* [[Abandoned Hotel]]&lt;br /&gt;
* [[Abandoned Well]]&lt;br /&gt;
* [[Indian Burial Ground]] -- (Testing suggests topolgy rating starts at -5, comparing to an additional -25% penalty to camping chances on top of all other known bonuses/penalties)  &lt;br /&gt;
* [[Family Tomb]] &lt;br /&gt;
&lt;br /&gt;
'''Level 2:''' ''There's a distinct shortage of shelter here. You feel a little bit exposed.'' &lt;br /&gt;
* [[Buried building]] &lt;br /&gt;
* [[Looted Supermarket]] &lt;br /&gt;
&lt;br /&gt;
'''Level 3:''' ''This zone offers nothing more than minimal &amp;quot;natural&amp;quot; protection. You'll just need to make do with what comes to hand.''&lt;br /&gt;
&lt;br /&gt;
'''Level 4:''' ''After a quick look around, it looks like you could find a good hiding place here.''&lt;br /&gt;
* [[Abandoned Construction Site]]&lt;br /&gt;
* [[Abandoned Park]] &lt;br /&gt;
* [[Ambulance]]&lt;br /&gt;
* [[Blocked Road]] &lt;br /&gt;
* [[Burnt School]] &lt;br /&gt;
* [[Cave]]&lt;br /&gt;
* [[Citizen's Home]] &lt;br /&gt;
* [[Collapsed Mineshaft]]&lt;br /&gt;
* [[Collapsed Quarry]]&lt;br /&gt;
* [[Construction Site Shelter]]&lt;br /&gt;
* [[Dark Woods]]&lt;br /&gt;
* [[Derelict Villa]] &lt;br /&gt;
* [[Destroyed Pharmacy]] &lt;br /&gt;
* [[Deserted Freight Yard]]&lt;br /&gt;
* [[Dilapidated Building]] &lt;br /&gt;
* [[Disused Car Park]]&lt;br /&gt;
* [[Disused Silos]]&lt;br /&gt;
* [[Disused Warehouse]]&lt;br /&gt;
* [[Duke's Villa]]&lt;br /&gt;
* [[Fairground Stall]]&lt;br /&gt;
* [[Fast Food Restaurant]]&lt;br /&gt;
* [[Fraser D's Kebab-ish]] &lt;br /&gt;
* [[Guns 'n' Zombies Armoury]]&lt;br /&gt;
* [[Home Depot]]&lt;br /&gt;
* [[Mac's Atomic Cafe]] &lt;br /&gt;
* [[Mini-Market]] &lt;br /&gt;
* [[Motel 666 Dusk]]&lt;br /&gt;
* [[Motorway Services]] &lt;br /&gt;
* [[PI-KEYA Furniture]] &lt;br /&gt;
* [[Post Office]]&lt;br /&gt;
* [[Town Library]]&lt;br /&gt;
* [[Old Bicycle Hire Shop]]&lt;br /&gt;
* [[Old Field Hospital]] &lt;br /&gt;
* [[Old Hydraulic Pump]]&lt;br /&gt;
* [[Old Aerodrome]]&lt;br /&gt;
* [[Once-inhabited Cave]] &lt;br /&gt;
* [[Small House]] &lt;br /&gt;
* [[Scottish Smith's Superstore]]&lt;br /&gt;
* [[Shady Bar]]&lt;br /&gt;
* [[Strange Circular Device]] &lt;br /&gt;
* [[Warehouse]] &lt;br /&gt;
* [[Water Processing Plant]]&lt;br /&gt;
* [[Wrecked Cars]]&lt;br /&gt;
* [[Wrecked Transporter]] &lt;br /&gt;
&lt;br /&gt;
'''Level 5:''' ''For those looking to spend the night, there are a few hideouts in this zone...''&lt;br /&gt;
* [[Army Outpost]] &lt;br /&gt;
* [[Broken-down Tank]]  &lt;br /&gt;
* [[Cosmetics Lab]] &lt;br /&gt;
* [[Equipped Trench]]&lt;br /&gt;
* [[Garden Shed]]&lt;br /&gt;
* [[Plane Crash Site]] &lt;br /&gt;
* [[The 'Shattered Illusions' Bar]] &lt;br /&gt;
&lt;br /&gt;
'''Level 6:''' ''If required, there are some top-notch hideouts here...''&lt;br /&gt;
* [[Citizen's Tent]] &lt;br /&gt;
* [[Old Police Station]] &lt;br /&gt;
&lt;br /&gt;
'''Level 7:''' ''This seems like the ideal place to spend the night, as it looks like there is no shortage of hiding places.''&lt;br /&gt;
* [[Nuclear Bunker]]&lt;br /&gt;
&lt;br /&gt;
==Using defensive objects==&lt;br /&gt;
When installed in a zone these objects (costing 1{{AP}}) provide a camping bonus to the zone:&lt;br /&gt;
* {{MetaInline|Järpen Table}}&lt;br /&gt;
* {{MetaInline|Mattress}}&lt;br /&gt;
* {{MetaInline|Old Door}}&lt;br /&gt;
* {{MetaInline|Sheet Metal}}&lt;br /&gt;
* {{MetaInline|Solid Wooden Board}}&lt;br /&gt;
* {{MetaInline|Trestle}}&lt;br /&gt;
&lt;br /&gt;
Items that can't be installed:&lt;br /&gt;
* {{MetaInline|Car Door}}&lt;br /&gt;
* {{MetaInline|Unshaped Concrete Blocks}}&lt;br /&gt;
* {{MetaInline|Torch}}&lt;br /&gt;
&lt;br /&gt;
Unconfirmed:&lt;br /&gt;
* {{MetaInline|Guard Dog}}&lt;br /&gt;
&lt;br /&gt;
==Other Objects That Improve Chances==&lt;br /&gt;
These items, when carried in your rucksack, improve your chances of surviving the night while camping. Each item provides the same increase in camping chance as a normal zone upgrade, or ~5%. The effect can stack and has no caps. These items are found in undepleted zones and are:&lt;br /&gt;
* {{MetaInline|Festering Flesh}}&lt;br /&gt;
* {{MetaInline|Groundsheet}}&lt;br /&gt;
&lt;br /&gt;
When installed in a zone these objects (costing 1{{AP}}) provide a camping bonus to the zone:&lt;br /&gt;
* {{MetaInline|Sheet of Plywood}}: not a defensive object in town, can only be used to install it outside.&lt;br /&gt;
&lt;br /&gt;
Note: Plywood is NOT the same as festering flesh and groundsheets. You must install the plywood as you would with a defensive object. Carrying plywood in your rucksack does not give you any bonus.&lt;br /&gt;
&lt;br /&gt;
==Events at midnight==&lt;br /&gt;
&lt;br /&gt;
At midnight you must be in your hiding place ! According to your survival chances (as explained above), you will survive or be eaten alive.&lt;br /&gt;
&lt;br /&gt;
If you survive, you will regain your {{AP}} and be awarded various rewards.&lt;br /&gt;
&lt;br /&gt;
At midnight, the zombies are particularly violent : any improvements you have made to your campsite will be less effective the following day.&lt;br /&gt;
&lt;br /&gt;
Warning : if you make it through a night in the desert, you will no longer be hidden. You will need to 'hide' again if you wish to spend another night outside...&lt;br /&gt;
&lt;br /&gt;
If the town is abandoned (if all the citizens have left it in favour of camping in the desert), the town will be considered devastated &lt;br /&gt;
&lt;br /&gt;
==Zen Camper==&lt;br /&gt;
&lt;br /&gt;
For each night survived after the town has been devastated, campers will receive a special rare distinction.&lt;br /&gt;
&lt;br /&gt;
In any case, the town must have survived for a minimum of 10 complete days for this distinction to be awarded. &lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*It is impossible to camp at the [[town gates]]. This is the area in which all the zombies arrive at midnight : by definition this is the worst choice possible !&lt;br /&gt;
&lt;br /&gt;
*The increased likelihood of survival brought about by carrying out all possible improvements to the site (installing DOs and improving the zone) are capped. After a certain point, you will not be able to further increase your chances of survival.&lt;br /&gt;
&lt;br /&gt;
*If you camp a buried building but it is cleared after you dig a tomb/hide you'll still get the Blueprint. (source: Too_Ton)&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
&lt;br /&gt;
*In [[Season 2]]:&lt;br /&gt;
**{{MetaInline|Camping}} was introduced.&lt;br /&gt;
*In [[Season 3]]:&lt;br /&gt;
**Camping success rates are reduced when not camping in a {{MetaInline|Ruins}} removed, but successfully camping in a special zone automatically grants a {{MetaInline|Blueprints}} (what blueprint depends on the distance of the building - farther buildings grant better blueprints), only the first successful camping at a building will generate a blueprint.&lt;br /&gt;
*In [[Season 10]]:&lt;br /&gt;
**{{MetaInline|Camping}} no longer possible in [[Town#Local towns|Local towns]].&lt;br /&gt;
*In [[Season 12]]:&lt;br /&gt;
**{{MetaInline|Camping}} now possible in [[Town#Local towns|Local towns]].&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*{{Help|extreme_camping}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Gameplay]]&lt;br /&gt;
[[Category:World Beyond]]&lt;/div&gt;</summary>
		<author><name>Schroedinger</name></author>	</entry>

	<entry>
		<id>http://d2nwiki.com/index.php?title=Shower&amp;diff=27272</id>
		<title>Shower</title>
		<link rel="alternate" type="text/html" href="http://d2nwiki.com/index.php?title=Shower&amp;diff=27272"/>
				<updated>2018-04-17T19:57:21Z</updated>
		
		<summary type="html">&lt;p&gt;Schroedinger: /* Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ToDo|Anyone found an effect yet?|--[[Image:small_admin.gif|top|link=Die2Nite Wiki:Administrators]] [[User:Nickyh|Nickyh]] 01:43, 7 February 2013 (PST)}}&lt;br /&gt;
{{MetaInfobox}}&lt;br /&gt;
{{Distinguish|Decon Shower}}&lt;br /&gt;
&lt;br /&gt;
When was the last time you took a shower?...Oh dear. Mind renewing that date then?&lt;br /&gt;
&lt;br /&gt;
==Use==&lt;br /&gt;
* When built, a new action is added to everyone's {{MetaInline|Home}}: &amp;quot;Take a shower&amp;quot;.&lt;br /&gt;
** The current effects are unknown.&lt;br /&gt;
** The following message pops up when you take a shower:&amp;lt;br/&amp;gt;''You jump under the homemade shower without giving it a second thought. The frozen water shocks you but you stay under the weak stream of water for a few moments. In the absence of soap, you rub yourself with a smooth stone, trying to shift the mud and bloodstains.''&amp;lt;br/&amp;gt;''You try to persuade yourself that it feels good.''&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* The effects of &amp;quot;taking a shower&amp;quot; is not yet known.&lt;br /&gt;
** It '''does not''' restore {{AP}}.&lt;br /&gt;
** It '''does not''' remove the {{MetaInline|Terrorised}} status.&lt;br /&gt;
** It '''does not''' remove the {{MetaInline|Ghoul}} status, nor kill the {{MetaInline|Ghoul}}.&lt;br /&gt;
** It '''does not''' remove {{MetaInline|Infected}} status. (tested, 17.04.2018)&lt;br /&gt;
** There's '''no''' {{MetaInline|Distinctions|displayname=Distinction}} for taking one.&lt;br /&gt;
** It is entirely possible that the shower does not do anything at all and constructing this building is a waste of {{AP}}.&lt;br /&gt;
* A shower can only be taken once per day per person, apparently without any requirements. That fairly moves this action into one line with &amp;quot;clean your [[Dirty Uniform|uniform]]&amp;quot; or &amp;quot;Clean and tidy up the place&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
* Possible use has something to do with terrorised status . Update 4.4 says :&lt;br /&gt;
**''Loads of little bug fixes and calibrations :''&lt;br /&gt;
***Terrified? you'll find it harder to recover nowadays. (showers are less effective for a example).&lt;br /&gt;
&lt;br /&gt;
{{Construction Sites}}&lt;/div&gt;</summary>
		<author><name>Schroedinger</name></author>	</entry>

	<entry>
		<id>http://d2nwiki.com/index.php?title=Shower&amp;diff=27271</id>
		<title>Shower</title>
		<link rel="alternate" type="text/html" href="http://d2nwiki.com/index.php?title=Shower&amp;diff=27271"/>
				<updated>2018-04-17T19:56:36Z</updated>
		
		<summary type="html">&lt;p&gt;Schroedinger: /* Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ToDo|Anyone found an effect yet?|--[[Image:small_admin.gif|top|link=Die2Nite Wiki:Administrators]] [[User:Nickyh|Nickyh]] 01:43, 7 February 2013 (PST)}}&lt;br /&gt;
{{MetaInfobox}}&lt;br /&gt;
{{Distinguish|Decon Shower}}&lt;br /&gt;
&lt;br /&gt;
When was the last time you took a shower?...Oh dear. Mind renewing that date then?&lt;br /&gt;
&lt;br /&gt;
==Use==&lt;br /&gt;
* When built, a new action is added to everyone's {{MetaInline|Home}}: &amp;quot;Take a shower&amp;quot;.&lt;br /&gt;
** The current effects are unknown.&lt;br /&gt;
** The following message pops up when you take a shower:&amp;lt;br/&amp;gt;''You jump under the homemade shower without giving it a second thought. The frozen water shocks you but you stay under the weak stream of water for a few moments. In the absence of soap, you rub yourself with a smooth stone, trying to shift the mud and bloodstains.''&amp;lt;br/&amp;gt;''You try to persuade yourself that it feels good.''&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* The effects of &amp;quot;taking a shower&amp;quot; is not yet known.&lt;br /&gt;
** It '''does not''' restore {{AP}}.&lt;br /&gt;
** It '''does not''' remove the {{MetaInline|Terrorised}} status.&lt;br /&gt;
** It '''does not''' remove the {{MetaInline|Ghoul}} status, nor kill the {{MetaInline|Ghoul}}.&lt;br /&gt;
** It '''does not''' remove {{MetaInline|Infected}} status. (tested, Schroedinger, 17.04.2018)&lt;br /&gt;
** There's '''no''' {{MetaInline|Distinctions|displayname=Distinction}} for taking one.&lt;br /&gt;
** It is entirely possible that the shower does not do anything at all and constructing this building is a waste of {{AP}}.&lt;br /&gt;
* A shower can only be taken once per day per person, apparently without any requirements. That fairly moves this action into one line with &amp;quot;clean your [[Dirty Uniform|uniform]]&amp;quot; or &amp;quot;Clean and tidy up the place&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
* Possible use has something to do with terrorised status . Update 4.4 says :&lt;br /&gt;
**''Loads of little bug fixes and calibrations :''&lt;br /&gt;
***Terrified? you'll find it harder to recover nowadays. (showers are less effective for a example).&lt;br /&gt;
&lt;br /&gt;
{{Construction Sites}}&lt;/div&gt;</summary>
		<author><name>Schroedinger</name></author>	</entry>

	<entry>
		<id>http://d2nwiki.com/index.php?title=Traveller%27s_corpse&amp;diff=27270</id>
		<title>Traveller's corpse</title>
		<link rel="alternate" type="text/html" href="http://d2nwiki.com/index.php?title=Traveller%27s_corpse&amp;diff=27270"/>
				<updated>2018-03-14T17:46:20Z</updated>
		
		<summary type="html">&lt;p&gt;Schroedinger: /* Uses */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{MetaInfobox}}&lt;br /&gt;
Just looking at this poor sod's rotting flesh undermines your very humanity. Your primal instinct tell you that food is food, no matter what -or ''who'' it is. Will you succumb to temptation, and go past the point of no return?&lt;br /&gt;
&lt;br /&gt;
==Found==&lt;br /&gt;
* {{MetaInline|Scavenging|displayname=Undepleted zones}}&lt;br /&gt;
&lt;br /&gt;
==Uses==&lt;br /&gt;
*Eating:&lt;br /&gt;
**Restores maximum {{AP}} (6 for a healthy person).&lt;br /&gt;
**Gives {{MetaInline|Cannibalism}} Distinction.&lt;br /&gt;
**Has a 90% chance to give {{MetaInline|Ghoul}} status.&lt;br /&gt;
***If not turned into a {{MetaInline|Ghoul}}, then there is a 50% chance to give {{MetaInline|Infected}} status. (confirm)&lt;br /&gt;
** Removes {{MetaInline|Infected}} and {{MetaInline|Wounded}} if tuned into a {{MetaInline|Ghoul}}.&lt;br /&gt;
**Gives a {{MetaInline|Gnawed corpse}} .&lt;br /&gt;
*Making a {{MetaInline|Tasty Homemade Dish}} / {{MetaInline|Dodgy Homemade Dish}} by cooking in a {{MetaInline|Kitchen}}.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* In [[Season 6]]:&lt;br /&gt;
** {{MetaInline|Traveller's corpse}} is added.&lt;br /&gt;
* In [[Season 7]]:&lt;br /&gt;
**Chance to become a {{MetaInline|Ghoul}} increased from an estimated 80% to 90% chance (as announced by Motion Twin).&lt;br /&gt;
&lt;br /&gt;
{{Food}}&lt;/div&gt;</summary>
		<author><name>Schroedinger</name></author>	</entry>

	<entry>
		<id>http://d2nwiki.com/index.php?title=Traveller%27s_corpse&amp;diff=27269</id>
		<title>Traveller's corpse</title>
		<link rel="alternate" type="text/html" href="http://d2nwiki.com/index.php?title=Traveller%27s_corpse&amp;diff=27269"/>
				<updated>2018-03-14T16:24:20Z</updated>
		
		<summary type="html">&lt;p&gt;Schroedinger: /* Uses */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{MetaInfobox}}&lt;br /&gt;
Just looking at this poor sod's rotting flesh undermines your very humanity. Your primal instinct tell you that food is food, no matter what -or ''who'' it is. Will you succumb to temptation, and go past the point of no return?&lt;br /&gt;
&lt;br /&gt;
==Found==&lt;br /&gt;
* {{MetaInline|Scavenging|displayname=Undepleted zones}}&lt;br /&gt;
&lt;br /&gt;
==Uses==&lt;br /&gt;
*Eating:&lt;br /&gt;
**Restores maximum {{AP}} (6 for a healthy person).&lt;br /&gt;
**Gives {{MetaInline|Cannibalism}} Distinction.&lt;br /&gt;
**Has a 90% chance to give {{MetaInline|Ghoul}} status.&lt;br /&gt;
***If not turned into a {{MetaInline|Ghoul}}, then there is a 50% chance to give {{MetaInline|Infected}} status. (confirm)&lt;br /&gt;
** Removes {{MetaInline|Infected}} and [[Media:http://d2nwiki.com/wiki/Wounded|Wounded]] if tuned into a {{MetaInline|Ghoul}}.&lt;br /&gt;
**Gives a {{MetaInline|Gnawed corpse}} .&lt;br /&gt;
*Making a {{MetaInline|Tasty Homemade Dish}} / {{MetaInline|Dodgy Homemade Dish}} by cooking in a {{MetaInline|Kitchen}}.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* In [[Season 6]]:&lt;br /&gt;
** {{MetaInline|Traveller's corpse}} is added.&lt;br /&gt;
* In [[Season 7]]:&lt;br /&gt;
**Chance to become a {{MetaInline|Ghoul}} increased from an estimated 80% to 90% chance (as announced by Motion Twin).&lt;br /&gt;
&lt;br /&gt;
{{Food}}&lt;/div&gt;</summary>
		<author><name>Schroedinger</name></author>	</entry>

	<entry>
		<id>http://d2nwiki.com/index.php?title=Traveller%27s_corpse&amp;diff=27268</id>
		<title>Traveller's corpse</title>
		<link rel="alternate" type="text/html" href="http://d2nwiki.com/index.php?title=Traveller%27s_corpse&amp;diff=27268"/>
				<updated>2018-03-14T16:12:25Z</updated>
		
		<summary type="html">&lt;p&gt;Schroedinger: /* Uses */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{MetaInfobox}}&lt;br /&gt;
Just looking at this poor sod's rotting flesh undermines your very humanity. Your primal instinct tell you that food is food, no matter what -or ''who'' it is. Will you succumb to temptation, and go past the point of no return?&lt;br /&gt;
&lt;br /&gt;
==Found==&lt;br /&gt;
* {{MetaInline|Scavenging|displayname=Undepleted zones}}&lt;br /&gt;
&lt;br /&gt;
==Uses==&lt;br /&gt;
*Eating:&lt;br /&gt;
**Restores maximum {{AP}} (6 for a healthy person).&lt;br /&gt;
**Gives {{MetaInline|Cannibalism}} Distinction.&lt;br /&gt;
**Has a 90% chance to give {{MetaInline|Ghoul}} status.&lt;br /&gt;
***If not turned into a {{MetaInline|Ghoul}}, then there is a 50% chance to give {{MetaInline|Infected}} status. (confirm)&lt;br /&gt;
***If turned into a {{MetaInline|Ghoul}} while {{MetaInline|Infected}}, the status will be removed.&lt;br /&gt;
**Gives a {{MetaInline|Gnawed corpse}} .&lt;br /&gt;
*Making a {{MetaInline|Tasty Homemade Dish}} / {{MetaInline|Dodgy Homemade Dish}} by cooking in a {{MetaInline|Kitchen}}.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* In [[Season 6]]:&lt;br /&gt;
** {{MetaInline|Traveller's corpse}} is added.&lt;br /&gt;
* In [[Season 7]]:&lt;br /&gt;
**Chance to become a {{MetaInline|Ghoul}} increased from an estimated 80% to 90% chance (as announced by Motion Twin).&lt;br /&gt;
&lt;br /&gt;
{{Food}}&lt;/div&gt;</summary>
		<author><name>Schroedinger</name></author>	</entry>

	<entry>
		<id>http://d2nwiki.com/index.php?title=Battery_Launcher_1-ITF_(loaded)&amp;diff=27255</id>
		<title>Battery Launcher 1-ITF (loaded)</title>
		<link rel="alternate" type="text/html" href="http://d2nwiki.com/index.php?title=Battery_Launcher_1-ITF_(loaded)&amp;diff=27255"/>
				<updated>2017-11-13T18:41:12Z</updated>
		
		<summary type="html">&lt;p&gt;Schroedinger: /* Uses */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{MetaInfobox}}&lt;br /&gt;
&lt;br /&gt;
The Battery Launcher uses {{MetaInline|Battery|displayname=Batteries}} for ammunition. Each charge kills one zombie except for occasional malfunctions. After the discharge, a {{MetaInline|Crushed Battery}} can be found lying on the ground.&lt;br /&gt;
&lt;br /&gt;
==Found==&lt;br /&gt;
* Loading a {{MetaInline|Battery Launcher 1-ITF (empty)}} with a {{MetaInline|Battery}}.&lt;br /&gt;
&lt;br /&gt;
==Uses==&lt;br /&gt;
* {{MetaInline|Armoury|displayname=Weapon}} with 1 shot after loaded.&lt;br /&gt;
* Usually kills 1 zombie, but occasionally misses. Chance is unknown. Please report your cases in [[#Statistics|Statistics]] section.&lt;br /&gt;
** If successful:&lt;br /&gt;
*: ''&amp;quot;You have eliminated 1 zombie using the {{MetaInline|Battery Launcher 1-ITF (loaded)}} . Ha! Ha! A little bit more scattered flesh... It feels good to waste a zombie now and again.&amp;quot;''&lt;br /&gt;
** If failing:&lt;br /&gt;
*: ''&amp;quot;You attack a zombie with your {{MetaInline|Battery Launcher 1-ITF (loaded)}} , but it hardly even flinches and continues to advance!&amp;quot;''&lt;br /&gt;
** {{MetaInline|Watchmen}} - 10 attack points.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* Previously named &amp;quot;Battery-Launcher 1-PDTG&amp;quot;.&lt;br /&gt;
* In [[Season 10]]:&lt;br /&gt;
** {{MetaInline|Watchmen}} points provided decreased from 12 to 10.&lt;br /&gt;
&lt;br /&gt;
{{Armoury}}&lt;/div&gt;</summary>
		<author><name>Schroedinger</name></author>	</entry>

	<entry>
		<id>http://d2nwiki.com/index.php?title=Battery_Launcher_1-ITF_(loaded)&amp;diff=27254</id>
		<title>Battery Launcher 1-ITF (loaded)</title>
		<link rel="alternate" type="text/html" href="http://d2nwiki.com/index.php?title=Battery_Launcher_1-ITF_(loaded)&amp;diff=27254"/>
				<updated>2017-11-13T18:39:23Z</updated>
		
		<summary type="html">&lt;p&gt;Schroedinger: /* Uses */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{MetaInfobox}}&lt;br /&gt;
&lt;br /&gt;
The Battery Launcher uses {{MetaInline|Battery|displayname=Batteries}} for ammunition. Each charge kills one zombie except for occasional malfunctions. After the discharge, a {{MetaInline|Crushed Battery}} can be found lying on the ground.&lt;br /&gt;
&lt;br /&gt;
==Found==&lt;br /&gt;
* Loading a {{MetaInline|Battery Launcher 1-ITF (empty)}} with a {{MetaInline|Battery}}.&lt;br /&gt;
&lt;br /&gt;
==Uses==&lt;br /&gt;
* {{MetaInline|Armoury|displayname=Weapon}} with 1 shot after loaded.&lt;br /&gt;
* Usually kills 1 zombie, but occasionally misses. Chance is unknown. Please report your cases in [[#Statistics|Statistics]] section.&lt;br /&gt;
** If successful:&lt;br /&gt;
*: You have eliminated 1 zombie using the Battery Launcher 1-ITF (loaded) . Ha! Ha! A little bit more scattered flesh... It feels good to waste a zombie now and again.&lt;br /&gt;
*: The weapon has run out of batteries.&lt;br /&gt;
** If failing:&lt;br /&gt;
*: ''&amp;quot;You attack a zombie with your {{MetaInline|Battery Launcher 1-ITF (loaded)}} , but it hardly even flinches and continues to advance!''&lt;br /&gt;
** {{MetaInline|Watchmen}} - 10 attack points.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* Previously named &amp;quot;Battery-Launcher 1-PDTG&amp;quot;.&lt;br /&gt;
* In [[Season 10]]:&lt;br /&gt;
** {{MetaInline|Watchmen}} points provided decreased from 12 to 10.&lt;br /&gt;
&lt;br /&gt;
{{Armoury}}&lt;/div&gt;</summary>
		<author><name>Schroedinger</name></author>	</entry>

	<entry>
		<id>http://d2nwiki.com/index.php?title=Battery_Launcher_1-ITF_(loaded)&amp;diff=27253</id>
		<title>Battery Launcher 1-ITF (loaded)</title>
		<link rel="alternate" type="text/html" href="http://d2nwiki.com/index.php?title=Battery_Launcher_1-ITF_(loaded)&amp;diff=27253"/>
				<updated>2017-11-13T18:37:18Z</updated>
		
		<summary type="html">&lt;p&gt;Schroedinger: /* Uses */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{MetaInfobox}}&lt;br /&gt;
&lt;br /&gt;
The Battery Launcher uses {{MetaInline|Battery|displayname=Batteries}} for ammunition. Each charge kills one zombie except for occasional malfunctions. After the discharge, a {{MetaInline|Crushed Battery}} can be found lying on the ground.&lt;br /&gt;
&lt;br /&gt;
==Found==&lt;br /&gt;
* Loading a {{MetaInline|Battery Launcher 1-ITF (empty)}} with a {{MetaInline|Battery}}.&lt;br /&gt;
&lt;br /&gt;
==Uses==&lt;br /&gt;
* {{MetaInline|Armoury|displayname=Weapon}} with 1 shot after loaded.&lt;br /&gt;
* Usually kills 1 zombie, but occasionally misses. Chance is unknown. Please report your cases in [[#Statistics|Statistics]] section.&lt;br /&gt;
** If successful:&lt;br /&gt;
*: You have eliminated 1 zombie using the Battery Launcher 1-ITF (loaded) . Ha! Ha! A little bit more scattered flesh... It feels good to waste a zombie now and again.&lt;br /&gt;
The weapon has run out of batteries.&lt;br /&gt;
** If failing:&lt;br /&gt;
*: ''&amp;quot;You attack a zombie with your {{MetaInline|Battery Launcher 1-ITF (loaded)}} , but it hardly even flinches and continues to advance!''&lt;br /&gt;
** {{MetaInline|Watchmen}} - 10 attack points.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* Previously named &amp;quot;Battery-Launcher 1-PDTG&amp;quot;.&lt;br /&gt;
* In [[Season 10]]:&lt;br /&gt;
** {{MetaInline|Watchmen}} points provided decreased from 12 to 10.&lt;br /&gt;
&lt;br /&gt;
{{Armoury}}&lt;/div&gt;</summary>
		<author><name>Schroedinger</name></author>	</entry>

	<entry>
		<id>http://d2nwiki.com/index.php?title=Data:Abandonned_Well&amp;diff=27238</id>
		<title>Data:Abandonned Well</title>
		<link rel="alternate" type="text/html" href="http://d2nwiki.com/index.php?title=Data:Abandonned_Well&amp;diff=27238"/>
				<updated>2017-08-02T18:50:51Z</updated>
		
		<summary type="html">&lt;p&gt;Schroedinger: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;{{{{{format}}}|&lt;br /&gt;
id=60|&lt;br /&gt;
name=Abandonned Well|&lt;br /&gt;
image=ruin_60.gif|&lt;br /&gt;
category=Ruins|&lt;br /&gt;
blurb=Wow - this is a bloody godsend ! A well which still works ! Completely lost in the middle of nowhere there is nobody here with their rulebook to tell you 'Don't do this, don't do that, don't take too much water, blah blah blah...' Go on, take a drink, it'll be our little secret...|&lt;br /&gt;
camprating=1|&lt;br /&gt;
items=3|&lt;br /&gt;
item1=Full Jerrycan|&lt;br /&gt;
item2=Stagnant Water Can|&lt;br /&gt;
item3=Water Ration|&lt;br /&gt;
{{{1|}}}}}&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;{{:{{FULLPAGENAME}}|format=MetaData}}&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Schroedinger</name></author>	</entry>

	<entry>
		<id>http://d2nwiki.com/index.php?title=User:Schroedinger&amp;diff=27237</id>
		<title>User:Schroedinger</title>
		<link rel="alternate" type="text/html" href="http://d2nwiki.com/index.php?title=User:Schroedinger&amp;diff=27237"/>
				<updated>2017-08-01T17:46:39Z</updated>
		
		<summary type="html">&lt;p&gt;Schroedinger: Created page with &amp;quot;[http://www.die2nite.com/#ghost/city?go=ghost/user;sk=e6eeb That's me.]&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[http://www.die2nite.com/#ghost/city?go=ghost/user;sk=e6eeb That's me.]&lt;/div&gt;</summary>
		<author><name>Schroedinger</name></author>	</entry>

	<entry>
		<id>http://d2nwiki.com/index.php?title=Data:Radius_Mark_II_(incomplete)&amp;diff=27236</id>
		<title>Data:Radius Mark II (incomplete)</title>
		<link rel="alternate" type="text/html" href="http://d2nwiki.com/index.php?title=Data:Radius_Mark_II_(incomplete)&amp;diff=27236"/>
				<updated>2017-08-01T17:42:40Z</updated>
		
		<summary type="html">&lt;p&gt;Schroedinger: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;{{{{{format}}}|&lt;br /&gt;
id=182|&lt;br /&gt;
name=Radius Mark II (incomplete)|&lt;br /&gt;
image=item_radius_mk2_part.gif|&lt;br /&gt;
category=Items|&lt;br /&gt;
subcategory=Miscellaneous items|&lt;br /&gt;
blurb=The Radius Mark II beacon is a device which has been cobbled together from the limited equipment available that detects any creatures within a given area. Some say it causes cancer and kills brain cells, but you won't live long enough for that to be a concern. In any case, the battery is missing.|&lt;br /&gt;
{{{1|}}}}}&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;{{:{{FULLPAGENAME}}|format=MetaData}}&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Schroedinger</name></author>	</entry>

	</feed>