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		<updated>2026-11-05T14:07:30Z</updated>
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	<entry>
		<id>http://d2nwiki.com/index.php?title=Survivalist&amp;diff=26937</id>
		<title>Survivalist</title>
		<link rel="alternate" type="text/html" href="http://d2nwiki.com/index.php?title=Survivalist&amp;diff=26937"/>
				<updated>2016-01-18T22:42:56Z</updated>
		
		<summary type="html">&lt;p&gt;Roobee: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Survivalist is a job role available only to {{MetaInline|Hero|displayname=Heroes}}. They were introduced in [[Season 4]].&lt;br /&gt;
&lt;br /&gt;
The {{MetaInline|Survivalist}} is a class which specialises in personal survival, as one may expect. However, this does not mean they are selfish players, and in fact, they are one of the most useful classes, due to the need for {{MetaInline|Blueprints}}.&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
*{{MetaInline|Survivalist|displayname=Survivalists}} have no limit on the chances of survival while {{MetaInline|Camping}}: their chances of surviving can go above 90%, which is the limit of other classes.&lt;br /&gt;
**At 90-99% camping survival chances, the camping description is:&amp;lt;br/&amp;gt;&amp;lt;span style=&amp;quot;margin-left:18px;&amp;quot;&amp;gt;''You reckon your chances of surviving here are good, you should be able to spend the night here.''&amp;lt;/span&amp;gt;&lt;br /&gt;
**At 100% camping survival chances (yes, 100%), the camping description is:&amp;lt;br/&amp;gt;&amp;lt;span style=&amp;quot;margin-left:18px;&amp;quot;&amp;gt;''You reckon your chances of surviving here are optimal. Nobody would see you, even if they were looking straight at you.''&amp;lt;/span&amp;gt;&lt;br /&gt;
*Survivalists are also able to instantly become {{MetaInline|Refreshed}} or {{MetaInline|Fed}} daily, regaining full {{AP}}. This ability can only be used when at least 3 km from town (see below).&lt;br /&gt;
**Note that '''no''' item is generated in the Survivalist's rucksack, so whatever the {{MetaInline|Survivalist}} just ate, it cannot be shared.&lt;br /&gt;
**Starting in [[season 6]] &lt;br /&gt;
***There is around 17% chance that it will fail, using up the book and producing no {{AP}}. &lt;br /&gt;
****There are unconfirmed rumors that being {{MetaInline|Wounded}}, the town being in {{MetaInline|Devastation}}, or other factors increase the chances of failure.&lt;br /&gt;
***What the game calls 4 km on the bottom of the in game map and for distinctions such as extreme explorer is not what is being used to work out the distance away from town for the book:&lt;br /&gt;
***I.e. if you're at 2/2, then according to the in game map, that's 3 km, but if you work it out by Pythagoras a^2 + b^2 = c^2 which translates into x^2 + y^2 = (km from town)^2 in game terms, it would work out at 2.86 km from town, where the game would normally round it up to 3 km, it appears to either not be rounding it, or rounding it down to 2 km from town, making the game think player isn't 3 km from town when it appears to be according to the game, so won't let you use the book.&lt;br /&gt;
***In layman's terms, to use the book, if you're at co-ordinates (x,y), either x or y must be 3 or more.&lt;br /&gt;
**Starting in [[season 12]] The chance for book failure increases everyday after Day 2.&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
*{{MetaInline|Survival Guide}}&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
*Survivalists usually volunteer to camp at {{MetaInline|Ruins}} for {{MetaInline|Blueprints}} in the early days of the town after the zombies are killed, since they can reach up to a 0% chance of dying, while others will always have a chance of dying and thus hurt the town if they die (loss of {{AP}} and another person has to go and camp the next day, delaying the obtaining of the blueprint).&lt;br /&gt;
*Survivalists do '''not''' have an innate camping bonus compared to other classes.&lt;br /&gt;
*As the regeneration of {{AP}} is instant, Survivalists do not have to carry a {{MetaInline|Water Ration}} or {{MetaInline|Food}} around, depending on their expedition route. This saves one space in the rucksack.&lt;br /&gt;
**The ability for daily regeneration and 100% chances of survival also means Survivalists can plan a flawless 2-day expedition.&lt;br /&gt;
*Survivalists can use the {{MetaInline|Survival Guide}} to become {{MetaInline|Refreshed}} in the later days of the town, when water becomes a scarce resource.&lt;br /&gt;
*Using the book for a water ration can remove the thirsty status even when the user has already drunk that day.&lt;br /&gt;
*If there is little food left and all nearby zones within 6 {{AP}} are {{MetaInline|Depleted Zones|displayname=depleted}}, Survivalists can also become {{MetaInline|Fed}} instead to scavenge in replenished zones further out.&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*{{Help|survivalist}}&lt;br /&gt;
&lt;br /&gt;
{{Jobs}}&lt;/div&gt;</summary>
		<author><name>Roobee</name></author>	</entry>

	<entry>
		<id>http://d2nwiki.com/index.php?title=Survivalist&amp;diff=26936</id>
		<title>Survivalist</title>
		<link rel="alternate" type="text/html" href="http://d2nwiki.com/index.php?title=Survivalist&amp;diff=26936"/>
				<updated>2016-01-18T22:42:02Z</updated>
		
		<summary type="html">&lt;p&gt;Roobee: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Survivalist is a job role available only to {{MetaInline|Hero|displayname=Heroes}}. They were introduced in [[Season 4]].&lt;br /&gt;
&lt;br /&gt;
The {{MetaInline|Survivalist}} is a class which specialises in personal survival, as one may expect. However, this does not mean they are selfish players, and in fact, they are one of the most useful classes, due to the need for {{MetaInline|Blueprints}}.&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
*{{MetaInline|Survivalist|displayname=Survivalists}} have no limit on the chances of survival while {{MetaInline|Camping}}: their chances of surviving can go above 90%, which is the limit of other classes.&lt;br /&gt;
**At 90-99% camping survival chances, the camping description is:&amp;lt;br/&amp;gt;&amp;lt;span style=&amp;quot;margin-left:18px;&amp;quot;&amp;gt;''You reckon your chances of surviving here are good, you should be able to spend the night here.''&amp;lt;/span&amp;gt;&lt;br /&gt;
**At 100% camping survival chances (yes, 100%), the camping description is:&amp;lt;br/&amp;gt;&amp;lt;span style=&amp;quot;margin-left:18px;&amp;quot;&amp;gt;''You reckon your chances of surviving here are optimal. Nobody would see you, even if they were looking straight at you.''&amp;lt;/span&amp;gt;&lt;br /&gt;
*Survivalists are also able to instantly become {{MetaInline|Refreshed}} or {{MetaInline|Fed}} daily, regaining full {{AP}}. This ability can only be used when at least 3 km from town (see below).&lt;br /&gt;
**Note that '''no''' item is generated in the Survivalist's rucksack, so whatever the {{MetaInline|Survivalist}} just ate, it cannot be shared.&lt;br /&gt;
**Starting in [[season 6]] &lt;br /&gt;
***There is around 17% chance that it will fail, using up the book and producing no {{AP}}. &lt;br /&gt;
****There are unconfirmed rumors that being {{MetaInline|Wounded}}, the town being in {{MetaInline|Devastation}}, or other factors increase the chances of failure.&lt;br /&gt;
***Starting in [[season 12]] The chance for book failure increases everyday after Day 2. &lt;br /&gt;
***What the game calls 4 km on the bottom of the in game map and for distinctions such as extreme explorer is not what is being used to work out the distance away from town for the book:&lt;br /&gt;
***I.e. if you're at 2/2, then according to the in game map, that's 3 km, but if you work it out by Pythagoras a^2 + b^2 = c^2 which translates into x^2 + y^2 = (km from town)^2 in game terms, it would work out at 2.86 km from town, where the game would normally round it up to 3 km, it appears to either not be rounding it, or rounding it down to 2 km from town, making the game think player isn't 3 km from town when it appears to be according to the game, so won't let you use the book.&lt;br /&gt;
***In layman's terms, to use the book, if you're at co-ordinates (x,y), either x or y must be 3 or more.&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
*{{MetaInline|Survival Guide}}&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
*Survivalists usually volunteer to camp at {{MetaInline|Ruins}} for {{MetaInline|Blueprints}} in the early days of the town after the zombies are killed, since they can reach up to a 0% chance of dying, while others will always have a chance of dying and thus hurt the town if they die (loss of {{AP}} and another person has to go and camp the next day, delaying the obtaining of the blueprint).&lt;br /&gt;
*Survivalists do '''not''' have an innate camping bonus compared to other classes.&lt;br /&gt;
*As the regeneration of {{AP}} is instant, Survivalists do not have to carry a {{MetaInline|Water Ration}} or {{MetaInline|Food}} around, depending on their expedition route. This saves one space in the rucksack.&lt;br /&gt;
**The ability for daily regeneration and 100% chances of survival also means Survivalists can plan a flawless 2-day expedition.&lt;br /&gt;
*Survivalists can use the {{MetaInline|Survival Guide}} to become {{MetaInline|Refreshed}} in the later days of the town, when water becomes a scarce resource.&lt;br /&gt;
*Using the book for a water ration can remove the thirsty status even when the user has already drunk that day.&lt;br /&gt;
*If there is little food left and all nearby zones within 6 {{AP}} are {{MetaInline|Depleted Zones|displayname=depleted}}, Survivalists can also become {{MetaInline|Fed}} instead to scavenge in replenished zones further out.&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*{{Help|survivalist}}&lt;br /&gt;
&lt;br /&gt;
{{Jobs}}&lt;/div&gt;</summary>
		<author><name>Roobee</name></author>	</entry>

	<entry>
		<id>http://d2nwiki.com/index.php?title=Defensive_Thinktank&amp;diff=26935</id>
		<title>Defensive Thinktank</title>
		<link rel="alternate" type="text/html" href="http://d2nwiki.com/index.php?title=Defensive_Thinktank&amp;diff=26935"/>
				<updated>2016-01-18T22:40:05Z</updated>
		
		<summary type="html">&lt;p&gt;Roobee: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{MetaInfobox}}&lt;br /&gt;
This is an extensive re-structuring of our current defenses to maximize the efficiency in zombie killing.&lt;br /&gt;
&lt;br /&gt;
==Use==&lt;br /&gt;
*Building it gives 8 {{DP}} to the town.&lt;br /&gt;
*The {{DP}} of buildings in the town are increased by 10%.&lt;br /&gt;
**Also, at time built the total {{DP}} of the Town is permanently increased by an extra 10% as a one time bonus.&lt;br /&gt;
**For example, if originally the town defence is 1000 {{DP}}, now it will become 1000x1.1+(1000*1.1)*.1=1210 {{DP}}&lt;br /&gt;
**Upgrading it via the {{MetaInline|Building_upgrades|Daily Project}} increases the {{DP}} provided.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
*Buildings that are built after the Defensive Thinktank is built also have their defense increased by 10%.&lt;br /&gt;
*As it multiplies the {{DP}} already provided instead of add on to it (like most buildings), this building is more useful in later days than early days.&lt;br /&gt;
**With 50 {{DP}} this building provides an extra 5 {{DP}}&lt;br /&gt;
**With 1500 {{DP}} this building provides an extra 150 {{DP}}&lt;br /&gt;
*In [[Season 6]]:&lt;br /&gt;
**The {{DP}} provided was increased from 0 to 8&lt;br /&gt;
**The rarity of the building decreased from {{MetaInline|Construction Blueprint (very rare!)}} to {{MetaInline|Construction Blueprint (rare)}}&lt;br /&gt;
*In [[Season 10]]:&lt;br /&gt;
**Defensive Thinktank was changed into upgradable building. First upgrade will increase the multiplier from 10% to 12%. Second upgrade increase the multiplier from 12% to 14%.&lt;br /&gt;
&lt;br /&gt;
{{Construction Sites}}&lt;/div&gt;</summary>
		<author><name>Roobee</name></author>	</entry>

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