<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
		<id>http://d2nwiki.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Gladoscc</id>
		<title>Die2Nite Wiki - User contributions [en]</title>
		<link rel="self" type="application/atom+xml" href="http://d2nwiki.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Gladoscc"/>
		<link rel="alternate" type="text/html" href="http://d2nwiki.com/wiki/Special:Contributions/Gladoscc"/>
		<updated>2026-11-05T23:54:46Z</updated>
		<subtitle>User contributions</subtitle>
		<generator>MediaWiki 1.27.3</generator>

	<entry>
		<id>http://d2nwiki.com/index.php?title=Town&amp;diff=26905</id>
		<title>Town</title>
		<link rel="alternate" type="text/html" href="http://d2nwiki.com/index.php?title=Town&amp;diff=26905"/>
				<updated>2016-01-08T14:09:35Z</updated>
		
		<summary type="html">&lt;p&gt;Gladoscc: /* Local Towns */ update for season 12&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:ruin_1.gif‎‎|thumb|Town as seen in the World Beyond.]]&lt;br /&gt;
&lt;br /&gt;
The Town is definitely the most important place in the world of Die2Nite. Little more than a collection of ramshackle buildings in the middle of nowhere, the town serves as your only shelter against the inclement desert and the hordes of zombies that roam around it. Needless to say, zombies will be attracted to it like moths to a flame, so you'd better be prepared to defend it. As long as it's possible...&lt;br /&gt;
&lt;br /&gt;
Every town contains all these buildings:&lt;br /&gt;
* {{MetaInline|Home|displayname=My House}}&lt;br /&gt;
* {{MetaInline|The Well}}&lt;br /&gt;
* {{MetaInline|The Bank}}&lt;br /&gt;
* {{MetaInline|Citizen|displayname=Citizens}}&lt;br /&gt;
* {{MetaInline|Construction Sites}}&lt;br /&gt;
* {{MetaInline|Town Gates}}&lt;br /&gt;
&lt;br /&gt;
All towns that exist in the game are independent from each other and can't interact between them. Every town has an unique, randomly generated name, its own set of [[forums]], an unique map of the desert around it and will start when 40 citizens arrive to it. There are several types of towns, each with its own rules and difficulty.&lt;br /&gt;
&lt;br /&gt;
== Town Selection ==&lt;br /&gt;
There are always 2 small towns, 3 distant towns, and 1 hardcore town available in the game selection menu. Once 40 citizens fill it, another new town will be created.&lt;br /&gt;
&lt;br /&gt;
Only [[heroes]] can manually select which specific town to jump. However distant towns and hardcore towns have 100 [[Soul Points]] requirement. You cannot jump '''yourself''' if you have not met such requirement.&lt;br /&gt;
&lt;br /&gt;
[[Residents]] can only select to join a random town, or jump to the hardcore town. If you have less than 100 [[Soul Points]], you will automatically jump to a local town when selecting a random town; if 100 [[Soul Points]] or more, distant town. They are unable to select to jump either local or distant towns. Once they achieve 100 [[Soul points]], they also get the option &amp;quot;Let me in! I'm Hardcore!&amp;quot; which let them join the Hardcore town available at that moment.&lt;br /&gt;
&lt;br /&gt;
However the [[Soul Points]] requirement will be disregarded if you are being pulled in by a [[coalition]] member. A player (no matter residents or heroes) can still play a distant or hardcore town if one can find a coalition which 1 member who does the jump has 100 [[Soul Points]] or more.&lt;br /&gt;
&lt;br /&gt;
[[Heroes]] who have unlocked [[Mayor]] skills can create private towns too.&lt;br /&gt;
&lt;br /&gt;
== Local Towns ==&lt;br /&gt;
Local towns are towns made specifically for newbies. They are made to be easier than other kinds of towns. Players with less than 100 [[Soul Points]] will always jump to a local town.&lt;br /&gt;
&lt;br /&gt;
* The map is small - from 12x12 to 14x14 (e.g. [http://die2nite.gamerz.org.uk/town/32195], [http://die2nite.gamerz.org.uk/town/32252], [http://die2nite.gamerz.org.uk/town/32180]), and always has x {{MetaInline|Ruins}} and no {{MetaInline|Explorable Ruins|displayname=Explorable Ruin}}.&lt;br /&gt;
* They start with {{MetaInline|Workshop}}, {{MetaInline|Watchtower}}, and {{MetaInline|Portal Lock}} prebuilt after an update in [[Season 8]] on early Sep 2013.&lt;br /&gt;
* No blueprint is required to build {{MetaInline|Search Tower}}. In other words they start with its construction project unlocked.&lt;br /&gt;
* The min and max numbers of the &amp;quot;estimated attack size of zombies&amp;quot; is given at the start of each day.&lt;br /&gt;
* There are x {{MetaInline|Architect's Chest}} and 2 {{MetaInline|Sealed Architect's Chest}} hidden on random zones in the {{MetaInline|World Beyond}}, of which you can get x {{MetaInline|Construction_Blueprint_(rare)}} and 2 {{MetaInline|Construction_Blueprint_(very_rare!)}} respectively.&lt;br /&gt;
* You cannot attack any citizen if there is no [[ghoul]].&lt;br /&gt;
** ''Steady on there, by all accounts there are no ghouls in town, so there's no need to go smacking people. Mmkay pumpkin?''&lt;br /&gt;
&lt;br /&gt;
== Distant Towns ==&lt;br /&gt;
Distant towns are the average type of town. It does not have any pre-built buildings or constructions, but doesn't face the penalties of Hardcore towns. 100 [[Soul points]] are required to join a distant town. However players with less than 100 [[Soul Points]] can still join if they are being pulled in by a [[coalition]] member with 100 [[Soul points]] or higher.&lt;br /&gt;
&lt;br /&gt;
* They have larger maps than local towns - from 25x25 to 27x27, and always has 20 {{MetaInline|Ruins}} and 1 {{MetaInline|Explorable Ruins|displayname=Explorable Ruin}}.&lt;br /&gt;
* There is no pre-built buildings at start.&lt;br /&gt;
* The min and max number of the &amp;quot;estimated attack size of zombies&amp;quot; is unknown at the start of each day. A minimum of scans have to be reached in order to reveal the numbers.&lt;br /&gt;
* There are 5 {{MetaInline|Architect's Chest}} and 2 {{MetaInline|Sealed Architect's Chest}} hidden on random zones in the {{MetaInline|World Beyond}}, of which you can get 5 {{MetaInline|Construction_Blueprint_(rare)}} and 2 {{MetaInline|Construction_Blueprint_(very_rare!)}} respectively.&lt;br /&gt;
* You can attack other citizens in this kind of town for 5{{AP}} to leave them {{MetaInline|Wounded}}. Your target must be with you in town or in the same zone of the desert.&lt;br /&gt;
&lt;br /&gt;
== Hardcore Towns ==&lt;br /&gt;
{{main|Hardcore}}&lt;br /&gt;
&lt;br /&gt;
Hardcore towns are similar to Distant regions, with some differences that make them harder. Unlike Distant region towns and Local towns, only 1 Hardcore town is available at the selection menu for citizens to join. 100 [[Soul points]] are required to join a Hardcore town. Once a player achieves 100 [[Soul points]], they get the option &amp;quot;Let me in! I'm Hardcore!&amp;quot; which let them join the Hardcore town available at that moment. Players with less than 100 [[Soul Points]] can still join if they are being pulled in by a [[coalition]] member with [[Soul points]] or higher.&lt;br /&gt;
&lt;br /&gt;
Changes which have been stated in the official help page:&lt;br /&gt;
* 23:00 (server time) assaults inflict damage on the town's buildings which will need to be repaired regularly,&lt;br /&gt;
** Defensive constructions are less effective when they are damaged&lt;br /&gt;
* {{MetaInline|Defence|displayname=Defensive Objects}} in the bank can be destroyed during the attack.&lt;br /&gt;
* The chances of survival while {{MetaInline|Camping}} are reduced.&lt;br /&gt;
** The global camping penalty, while unspecified in the help file, is found to be -70%. (confirmed)&lt;br /&gt;
* The chances of dying from an {{MetaInline|Infected|displayname=infection}} at 23:00 (server time) are 75%. (+25%, originally 50%)&lt;br /&gt;
* Initial water reserves are inferior to those of normal towns.&lt;br /&gt;
* The functionality of some external sites in the directory is restricted:&lt;br /&gt;
** Zone information is no longer shown.&lt;br /&gt;
** The town's defense is no longer provided in the XML feed.&lt;br /&gt;
* The Last Man Standing will receive twice as many hero days as well as an additional reward!&lt;br /&gt;
* The chances of {{MetaInline|Wounded|displayname=Wounding}} someone with the assault command are high.&lt;br /&gt;
* This part is always wrong: &amp;quot;From day one, a ghoul is unleashed amongst the citizens!&amp;quot;&lt;br /&gt;
** Despite what the help file says, there is no random ghoul being added to a hardcore town in Die2Nite. It is a feature in the french version Hordes. It was wrongly put into the Die2Nite Help.&lt;br /&gt;
&lt;br /&gt;
Changes which haven't been stated officially:&lt;br /&gt;
* There are 2 {{MetaInline|Explorable Ruins}} instead of 1.&lt;br /&gt;
&lt;br /&gt;
== Private Towns ==&lt;br /&gt;
[[Heroes]] who have unlocked [[Mayor]] skills can create private towns.&lt;br /&gt;
&lt;br /&gt;
Private towns allow you to easily play with friends, or to create theme towns.&lt;br /&gt;
&lt;br /&gt;
New features have been added in [[Season 9]].&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
* {{Help|welcome_to_the_town}}&lt;br /&gt;
* {{Help|towns_in_nondistantregions|Towns in Non-distant-regions}}&lt;br /&gt;
* {{Help|hardcore_towns|Hardcore Towns}}&lt;br /&gt;
* {{Help|private_towns|Private towns}}&lt;br /&gt;
* {{Help|devastated_town|Devastated town}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Town| ]][[Category:Gameplay]]&lt;/div&gt;</summary>
		<author><name>Gladoscc</name></author>	</entry>

	<entry>
		<id>http://d2nwiki.com/index.php?title=Shaman&amp;diff=26903</id>
		<title>Shaman</title>
		<link rel="alternate" type="text/html" href="http://d2nwiki.com/index.php?title=Shaman&amp;diff=26903"/>
				<updated>2016-01-07T13:36:09Z</updated>
		
		<summary type="html">&lt;p&gt;Gladoscc: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The {{MetaInline|Shaman}} is a role in [[distant regions]], chosen by election on the first night of a town's existence, and when the current shaman dies. He or she alone can accurately locate {{MetaInline|Lost Soul|displayname=lost souls}} wandering within the {{MetaInline|World Beyond}}. He or she also practices a variety of ancient healing methods, but they do not always work.&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
* Transport as many souls as their inventory allows - other professions are limited to one at a time.&lt;br /&gt;
* Locate Lost Souls in the World Beyond. The souls are shown on the {{MetaInline|Map|mini-map}}.&lt;br /&gt;
&lt;br /&gt;
* Each day, the Shaman receives 5 special 'Mysic Points' ({{MP}}) to be used to power his abilities.&lt;br /&gt;
&lt;br /&gt;
* '''Make it rain''': This costs 3 {{MP}} and has a different effect based on location:&lt;br /&gt;
** If used in the World Beyond it has a chance to eliminate 3-6 zombies in the current zone.&lt;br /&gt;
** If used on the [[Town Gates]] 5 water will be added to the [[Well]] if successful and the following entry will be added to the well register:.&lt;br /&gt;
**''[Shaman] made it rain baby! Thanks to them the well has gained 5 rations of clean water!''&lt;br /&gt;
* '''Create a special [[Mystic Potion]]''' that allows others to be able to collect {{MetaInline|Tortured Soul|displayname=Tortured Souls}}. Without this, other players will instantly die upon trying to pick up a Tortured Soul. The creation of this potion uses up one [[Water Ration]] and one {{MP}}.&lt;br /&gt;
&lt;br /&gt;
* The Shaman may '''heal the following effects''' at the cost of 2 {{MP}} per attempt: &lt;br /&gt;
* ''Note: The attempt may also result in the shaman taking the affliction into his own body. (Unknown chance.)''&lt;br /&gt;
** {{MetaInline|Terrorised}}&lt;br /&gt;
**: Successful: ''There's nothing better than fear to vanquish terror. You remove your Shaman mask and gently blow a home-made hallucinogenic powder onto their face, to induce a sleep-walking state. Your tete-a-tete quickly provokes &amp;quot;pavor nocturnus&amp;quot;. When they reawaken [Citizen] seems to have been relieved from their terrorized state.''&lt;br /&gt;
**: Failure: ''However, simply seeing this citizen in such a state of utter terror has terrorized you.''&lt;br /&gt;
*** {{MetaInline|Infected}}&lt;br /&gt;
**: Successful: ''You unsheath your sacred knife and begin to «prepare» following a well-practised sequence of ritualistic movements. The energy flow guides you and without hesitation you make an incision at the base of the infected limb. The decontamination process is underway, albeit slowly.''&lt;br /&gt;
**: Failure: ''That's impossible... you don't feel anything, no energy, no flow to guide you. The risk of killing [Citizen] is too great.''&lt;br /&gt;
*** {{MetaInline|Drunk}}&lt;br /&gt;
**: Successful: ''You unsheath your sacred knife and begin to «prepare» following a well-practised sequence of ritualistic movements. The energy flow guides you and without hesitation you make an incision just beside the liver. As a clear liquid leaks from their freshly mutilated body, [Citizen] is freed from the clutches of alcohol.''&lt;br /&gt;
**: Failure: ???&lt;br /&gt;
*** {{MetaInline|Drugged}}&lt;br /&gt;
**: Successful: ???&lt;br /&gt;
**: Failure: ???&lt;br /&gt;
&lt;br /&gt;
** The Shaman '''CANNOT''' heal the following effects:&lt;br /&gt;
*** {{MetaInline|Wounded}}&lt;br /&gt;
*** {{MetaInline|Hooked}}&lt;br /&gt;
*** {{MetaInline|Dehydrated}}&lt;br /&gt;
**: ''You cannot heal this citizen. Their status either cannot be healed, or someone has already tried to heal them today.''&lt;br /&gt;
**The Shaman '''CANNOT''' use their healing abilities in the World Beyond, only when he or she is in town.&lt;br /&gt;
**The Shaman '''CANNOT''' use their healing abilities when he or she is {{MetaInline|Terrorised}}.&lt;br /&gt;
&lt;br /&gt;
==Information unverified in [[Season 11]]== &lt;br /&gt;
* The ailment is randomly chosen from all the negative effects on the target.&lt;br /&gt;
* It has a chance to fail, or transfer the status relieved to the shaman.&lt;br /&gt;
* A citizen can only be healed once a day, even if it fails. Once an attempt is made, all other shamans can no longer heal that person for the day as well. However, the shaman may attempt to heal other players.&lt;br /&gt;
&lt;br /&gt;
==Election==&lt;br /&gt;
In distant regions, the citizens can vote for the Shaman in the Electoral Office. This can be accessed in the Citizens page. Any player who does not cast a vote will have their vote decided randomly.&lt;br /&gt;
&lt;br /&gt;
[[Heroes]] can cast a vote via carrier pigeon from anywhere on the map. This counts as a heroic action.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* In [[Season 5]]:&lt;br /&gt;
** New heroic class {{MetaInline|Shaman}} is added.&lt;br /&gt;
** Later on received a power up.&lt;br /&gt;
* In [[Season 10]]:&lt;br /&gt;
** {{MetaInline|Shaman}} is removed.&lt;br /&gt;
* In [[Season 11]]:&lt;br /&gt;
** {{MetaInline|Shaman}} is added and is no longer a class.&lt;br /&gt;
* The Shaman cannot attempt to heal someone when they themselves are {{MetaInline|Terrorised}}.&lt;br /&gt;
* In [[Season 12]]:&lt;br /&gt;
** {{MetaInline|Shaman}} can now be elected in distant regions.&lt;br /&gt;
** {{MetaInline|Shaman}} is no longer in local (non-distant) regions. (Unconfirmed?)&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
* {{Help|shaman}}&lt;br /&gt;
&lt;br /&gt;
{{Jobs}}&lt;/div&gt;</summary>
		<author><name>Gladoscc</name></author>	</entry>

	<entry>
		<id>http://d2nwiki.com/index.php?title=Shaman&amp;diff=26902</id>
		<title>Shaman</title>
		<link rel="alternate" type="text/html" href="http://d2nwiki.com/index.php?title=Shaman&amp;diff=26902"/>
				<updated>2016-01-07T13:31:52Z</updated>
		
		<summary type="html">&lt;p&gt;Gladoscc: Gender neutral&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The {{MetaInline|Shaman}} is a role chosen randomly (in local towns) or by election (in distant towns) on the first night of a town's existence, and when the current shaman dies. He or she alone can accurately locate {{MetaInline|Lost Soul|displayname=lost souls}} wandering within the {{MetaInline|World Beyond}}. He or she also practices a variety of ancient healing methods, but they do not always work.&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
* Transport as many souls as their inventory allows - other professions are limited to one at a time.&lt;br /&gt;
* Locate Lost Souls in the World Beyond. The souls are shown on the {{MetaInline|Map|mini-map}}.&lt;br /&gt;
&lt;br /&gt;
* Each day, the Shaman receives 5 special 'Mysic Points' ({{MP}}) to be used to power his abilities.&lt;br /&gt;
&lt;br /&gt;
* '''Make it rain''': This costs 3 {{MP}} and has a different effect based on location:&lt;br /&gt;
** If used in the World Beyond it has a chance to eliminate 3-6 zombies in the current zone.&lt;br /&gt;
** If used on the [[Town Gates]] 5 water will be added to the [[Well]] if successful and the following entry will be added to the well register:.&lt;br /&gt;
**''[Shaman] made it rain baby! Thanks to them the well has gained 5 rations of clean water!''&lt;br /&gt;
* '''Create a special [[Mystic Potion]]''' that allows others to be able to collect {{MetaInline|Tortured Soul|displayname=Tortured Souls}}. Without this, other players will instantly die upon trying to pick up a Tortured Soul. The creation of this potion uses up one [[Water Ration]] and one {{MP}}.&lt;br /&gt;
&lt;br /&gt;
* The Shaman may '''heal the following effects''' at the cost of 2 {{MP}} per attempt: &lt;br /&gt;
* ''Note: The attempt may also result in the shaman taking the affliction into his own body. (Unknown chance.)''&lt;br /&gt;
** {{MetaInline|Terrorised}}&lt;br /&gt;
**: Successful: ''There's nothing better than fear to vanquish terror. You remove your Shaman mask and gently blow a home-made hallucinogenic powder onto their face, to induce a sleep-walking state. Your tete-a-tete quickly provokes &amp;quot;pavor nocturnus&amp;quot;. When they reawaken [Citizen] seems to have been relieved from their terrorized state.''&lt;br /&gt;
**: Failure: ''However, simply seeing this citizen in such a state of utter terror has terrorized you.''&lt;br /&gt;
*** {{MetaInline|Infected}}&lt;br /&gt;
**: Successful: ''You unsheath your sacred knife and begin to «prepare» following a well-practised sequence of ritualistic movements. The energy flow guides you and without hesitation you make an incision at the base of the infected limb. The decontamination process is underway, albeit slowly.''&lt;br /&gt;
**: Failure: ''That's impossible... you don't feel anything, no energy, no flow to guide you. The risk of killing [Citizen] is too great.''&lt;br /&gt;
*** {{MetaInline|Drunk}}&lt;br /&gt;
**: Successful: ''You unsheath your sacred knife and begin to «prepare» following a well-practised sequence of ritualistic movements. The energy flow guides you and without hesitation you make an incision just beside the liver. As a clear liquid leaks from their freshly mutilated body, [Citizen] is freed from the clutches of alcohol.''&lt;br /&gt;
**: Failure: ???&lt;br /&gt;
*** {{MetaInline|Drugged}}&lt;br /&gt;
**: Successful: ???&lt;br /&gt;
**: Failure: ???&lt;br /&gt;
&lt;br /&gt;
** The Shaman '''CANNOT''' heal the following effects:&lt;br /&gt;
*** {{MetaInline|Wounded}}&lt;br /&gt;
*** {{MetaInline|Hooked}}&lt;br /&gt;
*** {{MetaInline|Dehydrated}}&lt;br /&gt;
**: ''You cannot heal this citizen. Their status either cannot be healed, or someone has already tried to heal them today.''&lt;br /&gt;
**The Shaman '''CANNOT''' use their healing abilities in the World Beyond, only when he or she is in town.&lt;br /&gt;
**The Shaman '''CANNOT''' use their healing abilities when he or she is {{MetaInline|Terrorised}}.&lt;br /&gt;
&lt;br /&gt;
==Information unverified in [[Season 11]]== &lt;br /&gt;
* The ailment is randomly chosen from all the negative effects on the target.&lt;br /&gt;
* It has a chance to fail, or transfer the status relieved to the shaman.&lt;br /&gt;
* A citizen can only be healed once a day, even if it fails. Once an attempt is made, all other shamans can no longer heal that person for the day as well. However, the shaman may attempt to heal other players.&lt;br /&gt;
&lt;br /&gt;
==Election==&lt;br /&gt;
In distant regions, the citizens can vote for the Shaman in the Electoral Office. This can be accessed in the Citizens page. Any player who does not cast a vote will have their vote decided randomly.&lt;br /&gt;
&lt;br /&gt;
In local regions, the shaman is randomly selected.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* In [[Season 5]]:&lt;br /&gt;
** New heroic class {{MetaInline|Shaman}} is added.&lt;br /&gt;
** Later on received a power up.&lt;br /&gt;
* In [[Season 10]]:&lt;br /&gt;
** {{MetaInline|Shaman}} is removed.&lt;br /&gt;
* In [[Season 11]]:&lt;br /&gt;
** {{MetaInline|Shaman}} is added and is no longer a class.&lt;br /&gt;
* The Shaman cannot attempt to heal someone when they themselves are {{MetaInline|Terrorised}}.&lt;br /&gt;
* In [[Season 12]]:&lt;br /&gt;
** {{MetaInline|Shaman}} can now be elected in distant regions.&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
* {{Help|shaman}}&lt;br /&gt;
&lt;br /&gt;
{{Jobs}}&lt;/div&gt;</summary>
		<author><name>Gladoscc</name></author>	</entry>

	<entry>
		<id>http://d2nwiki.com/index.php?title=Shaman&amp;diff=26901</id>
		<title>Shaman</title>
		<link rel="alternate" type="text/html" href="http://d2nwiki.com/index.php?title=Shaman&amp;diff=26901"/>
				<updated>2016-01-07T13:31:03Z</updated>
		
		<summary type="html">&lt;p&gt;Gladoscc: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The {{MetaInline|Shaman}} is a role chosen randomly (in local towns) or by election (in distant towns) on the first night of a town's existence, and when the current shaman dies. He or she alone can accurately locate {{MetaInline|Lost Soul|displayname=lost souls}} wandering within the {{MetaInline|World Beyond}}. He also practices a variety of ancient healing methods, but they do not always work.&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
* Transport as many souls as their inventory allows - other professions are limited to one at a time.&lt;br /&gt;
* Locate Lost Souls in the World Beyond. The souls are shown on the {{MetaInline|Map|mini-map}}.&lt;br /&gt;
&lt;br /&gt;
* Each day, the Shaman receives 5 special 'Mysic Points' ({{MP}}) to be used to power his abilities.&lt;br /&gt;
&lt;br /&gt;
* '''Make it rain''': This costs 3 {{MP}} and has a different effect based on location:&lt;br /&gt;
** If used in the World Beyond it has a chance to eliminate 3-6 zombies in the current zone.&lt;br /&gt;
** If used on the [[Town Gates]] 5 water will be added to the [[Well]] if successful and the following entry will be added to the well register:.&lt;br /&gt;
**''[Shaman] made it rain baby! Thanks to them the well has gained 5 rations of clean water!''&lt;br /&gt;
* '''Create a special [[Mystic Potion]]''' that allows others to be able to collect {{MetaInline|Tortured Soul|displayname=Tortured Souls}}. Without this, other players will instantly die upon trying to pick up a Tortured Soul. The creation of this potion uses up one [[Water Ration]] and one {{MP}}.&lt;br /&gt;
&lt;br /&gt;
* The Shaman may '''heal the following effects''' at the cost of 2 {{MP}} per attempt: &lt;br /&gt;
* ''Note: The attempt may also result in the shaman taking the affliction into his own body. (Unknown chance.)''&lt;br /&gt;
** {{MetaInline|Terrorised}}&lt;br /&gt;
**: Successful: ''There's nothing better than fear to vanquish terror. You remove your Shaman mask and gently blow a home-made hallucinogenic powder onto their face, to induce a sleep-walking state. Your tete-a-tete quickly provokes &amp;quot;pavor nocturnus&amp;quot;. When they reawaken [Citizen] seems to have been relieved from their terrorized state.''&lt;br /&gt;
**: Failure: ''However, simply seeing this citizen in such a state of utter terror has terrorized you.''&lt;br /&gt;
*** {{MetaInline|Infected}}&lt;br /&gt;
**: Successful: ''You unsheath your sacred knife and begin to «prepare» following a well-practised sequence of ritualistic movements. The energy flow guides you and without hesitation you make an incision at the base of the infected limb. The decontamination process is underway, albeit slowly.''&lt;br /&gt;
**: Failure: ''That's impossible... you don't feel anything, no energy, no flow to guide you. The risk of killing [Citizen] is too great.''&lt;br /&gt;
*** {{MetaInline|Drunk}}&lt;br /&gt;
**: Successful: ''You unsheath your sacred knife and begin to «prepare» following a well-practised sequence of ritualistic movements. The energy flow guides you and without hesitation you make an incision just beside the liver. As a clear liquid leaks from their freshly mutilated body, [Citizen] is freed from the clutches of alcohol.''&lt;br /&gt;
**: Failure: ???&lt;br /&gt;
*** {{MetaInline|Drugged}}&lt;br /&gt;
**: Successful: ???&lt;br /&gt;
**: Failure: ???&lt;br /&gt;
&lt;br /&gt;
** The Shaman '''CANNOT''' heal the following effects:&lt;br /&gt;
*** {{MetaInline|Wounded}}&lt;br /&gt;
*** {{MetaInline|Hooked}}&lt;br /&gt;
*** {{MetaInline|Dehydrated}}&lt;br /&gt;
**: ''You cannot heal this citizen. Their status either cannot be healed, or someone has already tried to heal them today.''&lt;br /&gt;
**The Shaman '''CANNOT''' use his healing abilities in the World Beyond, only when he is in town.&lt;br /&gt;
**The Shaman '''CANNOT''' use his healing abilities when he is {{MetaInline|Terrorised}}.&lt;br /&gt;
&lt;br /&gt;
==Information unverified in [[Season 11]]== &lt;br /&gt;
* The ailment is randomly chosen from all the negative effects on the target.&lt;br /&gt;
* It has a chance to fail, or transfer the status relieved to the shaman.&lt;br /&gt;
* A citizen can only be healed once a day, even if it fails. Once an attempt is made, all other shamans can no longer heal that person for the day as well. However, the shaman may attempt to heal other players.&lt;br /&gt;
&lt;br /&gt;
==Election==&lt;br /&gt;
In distant regions, the citizens can vote for the Shaman in the Electoral Office. This can be accessed in the Citizens page. Any player who does not cast a vote will have their vote decided randomly.&lt;br /&gt;
&lt;br /&gt;
In local regions, the shaman is randomly selected.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* In [[Season 5]]:&lt;br /&gt;
** New heroic class {{MetaInline|Shaman}} is added.&lt;br /&gt;
** Later on received a power up.&lt;br /&gt;
* In [[Season 10]]:&lt;br /&gt;
** {{MetaInline|Shaman}} is removed.&lt;br /&gt;
* In [[Season 11]]:&lt;br /&gt;
** {{MetaInline|Shaman}} is added and is no longer a class.&lt;br /&gt;
* The Shaman cannot attempt to heal someone when they themselves are {{MetaInline|Terrorised}}.&lt;br /&gt;
* In [[Season 12]]:&lt;br /&gt;
** {{MetaInline|Shaman}} can now be elected in distant regions.&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
* {{Help|shaman}}&lt;br /&gt;
&lt;br /&gt;
{{Jobs}}&lt;/div&gt;</summary>
		<author><name>Gladoscc</name></author>	</entry>

	<entry>
		<id>http://d2nwiki.com/index.php?title=Shaman&amp;diff=26900</id>
		<title>Shaman</title>
		<link rel="alternate" type="text/html" href="http://d2nwiki.com/index.php?title=Shaman&amp;diff=26900"/>
				<updated>2016-01-07T13:28:28Z</updated>
		
		<summary type="html">&lt;p&gt;Gladoscc: reword first line so it is less confusing&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The {{MetaInline|Shaman}} is a role chosen randomly by the game on the first night of a town's existence, and when the current shaman dies. He or she alone can accurately locate {{MetaInline|Lost Soul|displayname=lost souls}} wandering within the {{MetaInline|World Beyond}}. He also practices a variety of ancient healing methods, but they do not always work.&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
* Transport as many souls as their inventory allows - other professions are limited to one at a time.&lt;br /&gt;
* Locate Lost Souls in the World Beyond. The souls are shown on the {{MetaInline|Map|mini-map}}.&lt;br /&gt;
&lt;br /&gt;
* Each day, the Shaman receives 5 special 'Mysic Points' ({{MP}}) to be used to power his abilities.&lt;br /&gt;
&lt;br /&gt;
* '''Make it rain''': This costs 3 {{MP}} and has a different effect based on location:&lt;br /&gt;
** If used in the World Beyond it has a chance to eliminate 3-6 zombies in the current zone.&lt;br /&gt;
** If used on the [[Town Gates]] 5 water will be added to the [[Well]] if successful and the following entry will be added to the well register:.&lt;br /&gt;
**''[Shaman] made it rain baby! Thanks to them the well has gained 5 rations of clean water!''&lt;br /&gt;
* '''Create a special [[Mystic Potion]]''' that allows others to be able to collect {{MetaInline|Tortured Soul|displayname=Tortured Souls}}. Without this, other players will instantly die upon trying to pick up a Tortured Soul. The creation of this potion uses up one [[Water Ration]] and one {{MP}}.&lt;br /&gt;
&lt;br /&gt;
* The Shaman may '''heal the following effects''' at the cost of 2 {{MP}} per attempt: &lt;br /&gt;
* ''Note: The attempt may also result in the shaman taking the affliction into his own body. (Unknown chance.)''&lt;br /&gt;
** {{MetaInline|Terrorised}}&lt;br /&gt;
**: Successful: ''There's nothing better than fear to vanquish terror. You remove your Shaman mask and gently blow a home-made hallucinogenic powder onto their face, to induce a sleep-walking state. Your tete-a-tete quickly provokes &amp;quot;pavor nocturnus&amp;quot;. When they reawaken [Citizen] seems to have been relieved from their terrorized state.''&lt;br /&gt;
**: Failure: ''However, simply seeing this citizen in such a state of utter terror has terrorized you.''&lt;br /&gt;
*** {{MetaInline|Infected}}&lt;br /&gt;
**: Successful: ''You unsheath your sacred knife and begin to «prepare» following a well-practised sequence of ritualistic movements. The energy flow guides you and without hesitation you make an incision at the base of the infected limb. The decontamination process is underway, albeit slowly.''&lt;br /&gt;
**: Failure: ''That's impossible... you don't feel anything, no energy, no flow to guide you. The risk of killing [Citizen] is too great.''&lt;br /&gt;
*** {{MetaInline|Drunk}}&lt;br /&gt;
**: Successful: ''You unsheath your sacred knife and begin to «prepare» following a well-practised sequence of ritualistic movements. The energy flow guides you and without hesitation you make an incision just beside the liver. As a clear liquid leaks from their freshly mutilated body, [Citizen] is freed from the clutches of alcohol.''&lt;br /&gt;
**: Failure: ???&lt;br /&gt;
*** {{MetaInline|Drugged}}&lt;br /&gt;
**: Successful: ???&lt;br /&gt;
**: Failure: ???&lt;br /&gt;
&lt;br /&gt;
** The Shaman '''CANNOT''' heal the following effects:&lt;br /&gt;
*** {{MetaInline|Wounded}}&lt;br /&gt;
*** {{MetaInline|Hooked}}&lt;br /&gt;
*** {{MetaInline|Dehydrated}}&lt;br /&gt;
**: ''You cannot heal this citizen. Their status either cannot be healed, or someone has already tried to heal them today.''&lt;br /&gt;
**The Shaman '''CANNOT''' use his healing abilities in the World Beyond, only when he is in town.&lt;br /&gt;
**The Shaman '''CANNOT''' use his healing abilities when he is {{MetaInline|Terrorised}}.&lt;br /&gt;
&lt;br /&gt;
==Information unverified in [[Season 11]]== &lt;br /&gt;
* The ailment is randomly chosen from all the negative effects on the target.&lt;br /&gt;
* It has a chance to fail, or transfer the status relieved to the shaman.&lt;br /&gt;
* A citizen can only be healed once a day, even if it fails. Once an attempt is made, all other shamans can no longer heal that person for the day as well. However, the shaman may attempt to heal other players.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* In [[Season 5]]:&lt;br /&gt;
** New heroic class {{MetaInline|Shaman}} is added.&lt;br /&gt;
** Later on received a power up.&lt;br /&gt;
* In [[Season 10]]:&lt;br /&gt;
** {{MetaInline|Shaman}} is removed.&lt;br /&gt;
* In [[Season 11]]:&lt;br /&gt;
** {{MetaInline|Shaman}} is added and is no longer a class.&lt;br /&gt;
* The Shaman cannot attempt to heal someone when they themselves are {{MetaInline|Terrorised}}.&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
* {{Help|shaman}}&lt;br /&gt;
&lt;br /&gt;
{{Jobs}}&lt;/div&gt;</summary>
		<author><name>Gladoscc</name></author>	</entry>

	<entry>
		<id>http://d2nwiki.com/index.php?title=Soul&amp;diff=26816</id>
		<title>Soul</title>
		<link rel="alternate" type="text/html" href="http://d2nwiki.com/index.php?title=Soul&amp;diff=26816"/>
				<updated>2015-12-25T08:57:22Z</updated>
		
		<summary type="html">&lt;p&gt;Gladoscc: /* Sponsorship */ Delete section, no longer active&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Todo|Factor in Lost Soul calculations/New Image/Etc.|--[[User:Starclaws|Starclaws]] 17:48, 12 April 2012 (PDT)}}&lt;br /&gt;
&lt;br /&gt;
Your soul is the only thing that will survive zombies. If you are eaten alive, you will re-live in another town, to try again...&lt;br /&gt;
&lt;br /&gt;
The Soul Page is how you access most information about the game as well as your account. It is divided among 7 different pages which you can switch to using the tabs on top of the current screen. All pages will have your Strength of Spirit displayed to the right. This can be either Weak or Heroic and simply indicates whether you are a hero or not.&lt;br /&gt;
&lt;br /&gt;
== Main Page ==&lt;br /&gt;
&lt;br /&gt;
The main Soul page is what other players see when they search for you or click on your profile through another means. It is also the page you go to when clicking on &amp;quot;Your Soul&amp;quot; from the main screen.&lt;br /&gt;
&lt;br /&gt;
:::[[File:LabeledSoulPageImage.gif]]&lt;br /&gt;
&lt;br /&gt;
===1. Hero Skill Progression Information===&lt;br /&gt;
If you are a {{MetaInline|Hero}}, your information about the days spent as a hero will be shown here. It will indicate how many days you must spend as a hero to unlock the next [[Hero#Skill|skill]], and it also shows latest unlocked Hero skill.&lt;br /&gt;
&lt;br /&gt;
===2. Unlocked Titles===&lt;br /&gt;
If you earn a certain [[Distinctions|Distinction]] enough times, you will unlock a title for it. IF you click on a title, you will to activate it, allowing it to be shown beneath your name everywhere you go. Looking at your soul page also shows every one of your titles.&lt;br /&gt;
&lt;br /&gt;
===3. Earned Distinctions===&lt;br /&gt;
If you earn any distinctions, it will be displayed in this area. See [[Distinctions]] for more information.&lt;br /&gt;
&lt;br /&gt;
===4. Soul Score===&lt;br /&gt;
This is a score calculated based on the days survived in each {{MetaInline|Town}}. After gaining 100 Soul Points, you are allowed to join [[Town#Distant_town|Distant towns]] with other players who have also earned more than 100 Soul Points.&lt;br /&gt;
&lt;br /&gt;
Completing each day X will yield X Soul Points (finishing day 1 gives 1 Soul Points, finishing day 2 gives '''another''' 2 Soul Points...etc). The total accumulates as one plays in each town. The total will be awarded after each [[death]]. &lt;br /&gt;
&lt;br /&gt;
The total amount gained in one town are based on the following formula: &lt;br /&gt;
&lt;br /&gt;
Soul Point = [days survived]*([days survived]+1)/2&lt;br /&gt;
&lt;br /&gt;
Another way to calculate this is the summation of the series 1 to X, where X is the number of days survived.&lt;br /&gt;
&lt;br /&gt;
Below is a table with the Soul Points earned up to day 20.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|Days Survived&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|Soul Points&lt;br /&gt;
|-&lt;br /&gt;
|1 || 1&lt;br /&gt;
|-&lt;br /&gt;
|2 || 3&lt;br /&gt;
|-&lt;br /&gt;
|3 || 6&lt;br /&gt;
|-&lt;br /&gt;
|4 || 10&lt;br /&gt;
|-&lt;br /&gt;
|5 || 15&lt;br /&gt;
|-&lt;br /&gt;
|6 || 21&lt;br /&gt;
|-&lt;br /&gt;
|7 || 28&lt;br /&gt;
|-&lt;br /&gt;
|8 || 36&lt;br /&gt;
|-&lt;br /&gt;
|9 || 45&lt;br /&gt;
|-&lt;br /&gt;
|10 || 55&lt;br /&gt;
|-&lt;br /&gt;
|11 || 66&lt;br /&gt;
|-&lt;br /&gt;
|12 || 78&lt;br /&gt;
|-&lt;br /&gt;
|13 || 91&lt;br /&gt;
|-&lt;br /&gt;
|14 || 105&lt;br /&gt;
|-&lt;br /&gt;
|15 || 120&lt;br /&gt;
|-&lt;br /&gt;
|16 || 136&lt;br /&gt;
|-&lt;br /&gt;
|17 || 153&lt;br /&gt;
|-&lt;br /&gt;
|18 || 171&lt;br /&gt;
|-&lt;br /&gt;
|19 || 190&lt;br /&gt;
|-&lt;br /&gt;
|20 || 210&lt;br /&gt;
|}&lt;br /&gt;
===5. Current Town===&lt;br /&gt;
Shows the {{MetaInline|Town}} you are suffering in. If you are not in a town, this box will be &amp;quot;missing&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===6. Previous Town Information===&lt;br /&gt;
Shows a record the the previous towns you have been in. Can be toggled to show more than 10 towns, or display a season other than the current one. If you have been inactive and have yet to play in the current season, &amp;quot;No town found...&amp;quot; will be displayed in red instead.&lt;br /&gt;
&lt;br /&gt;
===7. Spirit Strength===&lt;br /&gt;
Shows if you are a {{MetaInline|Hero}} or not. A hero will have a red flame like the one displayed in the screenshot above, and entitled &amp;quot;Heroic Spirit&amp;quot;. A citizen will have a blue flame instead, entitled &amp;quot;Weak Spirit&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===8. Player Search===&lt;br /&gt;
If you wish to search for another fellow player, you can click on the button &amp;quot;Search for a soul&amp;quot; and enter the name of a player. If there is a match, you will be directed to the player's soul page, similar to yours. If the search is unsuccessful, a popup will appear with the text &amp;quot;We don't know who you mean, please try again.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== News ==&lt;br /&gt;
&lt;br /&gt;
The latest news items.&lt;br /&gt;
&lt;br /&gt;
See current announcements: [http://die2nitewiki.com/wiki/Die2Nite_Wiki:Current_events].&lt;br /&gt;
&lt;br /&gt;
== Site Updates ==&lt;br /&gt;
&lt;br /&gt;
Where you can find information about all major updates&lt;br /&gt;
&lt;br /&gt;
== Texts ==&lt;br /&gt;
&lt;br /&gt;
Allows you to access the stories and other writing you acquire during your stay in the wasteland. See [[Texts]].&lt;br /&gt;
&lt;br /&gt;
== Coalition ==&lt;br /&gt;
Access your coalition page which allows you to view fellow members, chat with them, change your current availability status, as well as manage a coalition.&lt;br /&gt;
&lt;br /&gt;
Coalitions are limited to 5 players. This means that you will always play with at least 35 people outside your group. Since heroes can choose towns, coalitions made of heroes can team up to join a group together.&lt;br /&gt;
&lt;br /&gt;
== Settings == &lt;br /&gt;
&lt;br /&gt;
This page provides access to all your account information and more.&lt;br /&gt;
&lt;br /&gt;
From the Settings page you can create a Personal Message, set your forum Avatar, reduce map animations, use external sites and obtain your unique external site identification key, change your password, change your e-mail address, and even delete your account.&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*{{Help|your_soul}}&lt;br /&gt;
*{{Help|death_and_soul_points|The After.Life}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Citizens]]&lt;/div&gt;</summary>
		<author><name>Gladoscc</name></author>	</entry>

	<entry>
		<id>http://d2nwiki.com/index.php?title=Sponsorship&amp;diff=26815</id>
		<title>Sponsorship</title>
		<link rel="alternate" type="text/html" href="http://d2nwiki.com/index.php?title=Sponsorship&amp;diff=26815"/>
				<updated>2015-12-25T08:56:37Z</updated>
		
		<summary type="html">&lt;p&gt;Gladoscc: Update for present circumstances&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''IMPORTANT:''' With the integration into Twinoid, sponsorship has become unavailable. No new sponsors can be created, ''but'' any sponsorships made prior to the integration are still in effect. Site Administrators have stated that they hope to return this feature in the future, but given that it has been many years this is unlikely.&lt;br /&gt;
&lt;br /&gt;
==Sponsorship Is...==&lt;br /&gt;
Sponsorship is one of the methods employed by Die2Nite for advertising.&lt;br /&gt;
&lt;br /&gt;
==What you get==&lt;br /&gt;
* You will get 20% of the total number of [[Hero]] days bought by players you recommend !&lt;br /&gt;
* you will receive a special rare [[distinction]] when a player you sponsor buys Hero days,&lt;br /&gt;
* you can keep in touch with your friends easily by inviting them to join your coalition from this very page,&lt;br /&gt;
* [Random unrelated bonus claim, accompanied by a &amp;quot;Results can vary.&amp;quot; disclaimer. Changes every refresh.]&lt;br /&gt;
** you will become an influential and respected leader.&lt;br /&gt;
** you will feel more at ease than an average citizen destined to die horribly.&lt;br /&gt;
** when people see you in the street, they will be captivated by your presence. &lt;br /&gt;
** your scalp will become healthier and better nourished.&lt;br /&gt;
** your hair will become softer and more silky. &lt;br /&gt;
** you will have bright eyes and a shiny coat.&lt;br /&gt;
** your nose hair will grow so long you can stand on it and strum it like a harp.&lt;br /&gt;
** you will become the cake.&lt;br /&gt;
** you will feel all squishy inside&lt;br /&gt;
&lt;br /&gt;
==Additional Note==&lt;br /&gt;
If you did not pick a Sponsor when you set up an account, you are not allowed to add one afterward. It must be done during the account creation, or the chance is lost, and you'll have to delete, and re-make your account to add a sponsor.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Die2Nite Wiki:Sponsorship]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Concepts]]&lt;br /&gt;
[[Category:Hero]]&lt;/div&gt;</summary>
		<author><name>Gladoscc</name></author>	</entry>

	<entry>
		<id>http://d2nwiki.com/index.php?title=User_talk:Spacekadt&amp;diff=26814</id>
		<title>User talk:Spacekadt</title>
		<link rel="alternate" type="text/html" href="http://d2nwiki.com/index.php?title=User_talk:Spacekadt&amp;diff=26814"/>
				<updated>2015-12-25T08:55:36Z</updated>
		
		<summary type="html">&lt;p&gt;Gladoscc: Created page with &amp;quot;=== Hosting == Hey, I have a Leaseweb 1 GB VPS that's unused and I'd be more than happy to donate it to you, if you want. ~~~~&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Hosting ==&lt;br /&gt;
Hey, I have a Leaseweb 1 GB VPS that's unused and I'd be more than happy to donate it to you, if you want. [[User:Gladoscc|Gladoscc]] ([[User talk:Gladoscc|talk]]) 01:55, 25 December 2015 (MST)&lt;/div&gt;</summary>
		<author><name>Gladoscc</name></author>	</entry>

	</feed>