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		<id>http://d2nwiki.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Dred1792</id>
		<title>Die2Nite Wiki - User contributions [en]</title>
		<link rel="self" type="application/atom+xml" href="http://d2nwiki.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Dred1792"/>
		<link rel="alternate" type="text/html" href="http://d2nwiki.com/wiki/Special:Contributions/Dred1792"/>
		<updated>2026-11-04T03:05:15Z</updated>
		<subtitle>User contributions</subtitle>
		<generator>MediaWiki 1.27.3</generator>

	<entry>
		<id>http://d2nwiki.com/index.php?title=Data:Defensive_Focus&amp;diff=27249</id>
		<title>Data:Defensive Focus</title>
		<link rel="alternate" type="text/html" href="http://d2nwiki.com/index.php?title=Data:Defensive_Focus&amp;diff=27249"/>
				<updated>2017-11-10T19:13:06Z</updated>
		
		<summary type="html">&lt;p&gt;Dred1792: Neede 8 Patchwork Beam not 7&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;{{{{{format}}}|&lt;br /&gt;
id=1025|&lt;br /&gt;
name=Defensive Focus|&lt;br /&gt;
image=item_meca_parts.gif|&lt;br /&gt;
category=Buildings|&lt;br /&gt;
subcategory=Workshop|&lt;br /&gt;
blurb=Establishes an ingenious system for optimising the use of defensive materials (steel plate, etc.). This system increases the points value of each defensive object placed in the bank.|&lt;br /&gt;
upgradable=true|&lt;br /&gt;
blueprint=false|&lt;br /&gt;
parent=Workshop|&lt;br /&gt;
defence=0|&lt;br /&gt;
ap=50|&lt;br /&gt;
resources=3|&lt;br /&gt;
res1=Patchwork Beam|&lt;br /&gt;
resQ1=8|&lt;br /&gt;
res2=Metal Support|&lt;br /&gt;
resQ2=8|&lt;br /&gt;
res3=Handful of nuts and bolts|&lt;br /&gt;
resQ3=4|&lt;br /&gt;
{{{1|}}}}}&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;{{:{{FULLPAGENAME}}|format=MetaData}}&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Dred1792</name></author>	</entry>

	<entry>
		<id>http://d2nwiki.com/index.php?title=Data:Hammam&amp;diff=27248</id>
		<title>Data:Hammam</title>
		<link rel="alternate" type="text/html" href="http://d2nwiki.com/index.php?title=Data:Hammam&amp;diff=27248"/>
				<updated>2017-11-07T12:54:21Z</updated>
		
		<summary type="html">&lt;p&gt;Dred1792: Hammam need 5 twisted plank instead 2&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;{{{{{format}}}|&lt;br /&gt;
id=1176|&lt;br /&gt;
name=Hammam|&lt;br /&gt;
image=small_spa4souls.gif|&lt;br /&gt;
category=Buildings|&lt;br /&gt;
subcategory=Hammam|&lt;br /&gt;
blurb=A place of relaxation and contemplation perfectly suited for the transition of lost souls to the other side.|&lt;br /&gt;
blueprint=false|&lt;br /&gt;
defence=30|&lt;br /&gt;
ap=20|&lt;br /&gt;
resources=2|&lt;br /&gt;
res1=Twisted Plank|&lt;br /&gt;
resQ1=5|&lt;br /&gt;
res2=Sheet Metal|&lt;br /&gt;
resQ2=2|&lt;br /&gt;
{{{1|}}}}}&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;{{:{{FULLPAGENAME}}|format=MetaData}}&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Dred1792</name></author>	</entry>

	<entry>
		<id>http://d2nwiki.com/index.php?title=Armoury&amp;diff=25938</id>
		<title>Armoury</title>
		<link rel="alternate" type="text/html" href="http://d2nwiki.com/index.php?title=Armoury&amp;diff=25938"/>
				<updated>2015-04-24T20:56:00Z</updated>
		
		<summary type="html">&lt;p&gt;Dred1792: Updated Season 11 WM points&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Armoury stores Weapons, which are used to kill zombies without using {{AP}}. Note that weapons which can break CANNOT be used while {{MetaInline|Exhausted}} (so you must have {{AP}} to use them), but will not consume any {{AP}} on use.&lt;br /&gt;
&lt;br /&gt;
All Reloadable weapons that store multiple shots use up one shot of their ammunition per use; if you use an {{MetaInline|Aqua-Splash_(5_shots)}} three times in a zone with three zombies, you will have an {{MetaInline|Aqua-Splash_(2_shots)}} and no zombies.&lt;br /&gt;
&lt;br /&gt;
Melee weapons, rather than using up ammunition, can become {{MetaInline|Broken}}, which is then denoted by a red dashed border around the item's icon.  Items with the Broken flag can be repaired with 1 {{AP}} and either a {{MetaInline|Kwik-Fix}} or a {{MetaInline|Repair Kit}}.&lt;br /&gt;
*Don't confuse this state with items that have &amp;quot;Broken&amp;quot; in their name, like the {{MetaInline|Broken Hacksaw}} -- as with incomplete items, the hacksaw must be combined with other resources to become useful; the kits above will have no effect on them.&lt;br /&gt;
** On the other hand, a {{MetaInline|Broken Human Bone}} which becomes Broken in combat (gaining the Broken flag) is called the &amp;quot;Broken Human Bone (broken)&amp;quot;, and can be repaired to have the Broken flag removed. Confused yet?&lt;br /&gt;
&lt;br /&gt;
== Battery Powered ==&lt;br /&gt;
Loaded with a {{MetaInline|Battery}} before use, which will eventually be expended.&lt;br /&gt;
&lt;br /&gt;
* {{MetaInline|Battery Launcher 1-ITF (loaded)}}&lt;br /&gt;
** Usually kills 1 zombie, but occasionally misses.&lt;br /&gt;
** 1 shot, {{MetaInline|Crushed Battery}} appears in the zone.&lt;br /&gt;
** {{MetaInline|Watchmen}} - 12 attack points.&lt;br /&gt;
* {{MetaInline|Battery Launcher Mk. II (loaded)}}&lt;br /&gt;
** 100% chance of killing one zombie per shot, 25% chance of depleting the battery after use.&lt;br /&gt;
** After each shot, a {{MetaInline|Battery}}, if not depleted, may appear in the zone. Otherwise it becomes a {{MetaInline|Crushed Battery}}.&lt;br /&gt;
** Modified from a {{MetaInline|Battery Launcher 1-ITF}} with {{MetaInline|Duct Tape}}, an {{MetaInline|Electronic component}}, a {{MetaInline|Handful of nuts and bolts}}, and a {{MetaInline|PUTA Mark II Calibrator}}.&lt;br /&gt;
** {{MetaInline|Watchmen}} - 15 attack points.&lt;br /&gt;
* {{MetaInline|Chainsaw (loaded)}}&lt;br /&gt;
** 100% chance to kill 3 zombies per &amp;quot;shot&amp;quot;, 30% chance of depleting the battery after use.&lt;br /&gt;
** After each shot, if the battery is depleted, a {{MetaInline|Crushed Battery}} may appear in the zone.&lt;br /&gt;
** When found {{MetaInline|Incomplete Chainsaw|displayname=incomplete}}, requires a {{MetaInline|Belt}}, {{MetaInline|Duct Tape}}, an {{MetaInline|Engine}}, and a {{MetaInline|Handful of nuts and bolts}} to assemble.&lt;br /&gt;
** {{MetaInline|Watchmen}} - 25 attack points.&lt;br /&gt;
* {{MetaInline|Devastator (loaded)}}&lt;br /&gt;
** 100% chance to kill 2 zombies per shot, 50% chance of depleting the battery after use. &lt;br /&gt;
** After each shot, a {{MetaInline|Battery}}, if not depleted, may appear in the zone. Otherwise it becomes a {{MetaInline|Crushed Battery}}.&lt;br /&gt;
** When found {{MetaInline|Devastator (incomplete)|displayname=incomplete}}, requires a {{MetaInline|Belt}} and a {{MetaInline|Handful of nuts and bolts}} to assemble.&lt;br /&gt;
** {{MetaInline|Watchmen}} - 15 attack points.&lt;br /&gt;
* {{MetaInline|Electric Whisk (charged)}}&lt;br /&gt;
** 100% chance to kill 1 zombie per use, 40% chance of depleting the battery after use. &lt;br /&gt;
** After each shot, a {{MetaInline|Battery}}, if not depleted, may appear in the zone. Otherwise it becomes a {{MetaInline|Crushed Battery}}.&lt;br /&gt;
** When found {{MetaInline|Incomplete Whisk|displayname=incomplete}}, requires an {{MetaInline|Electronic component}}, a {{MetaInline|Handful of nuts and bolts}}, and {{MetaInline|Duct Tape}} to assemble.&lt;br /&gt;
** {{MetaInline|Watchmen}} - 10 attack points.&lt;br /&gt;
* {{MetaInline|Taser}} - very low kill rate.&lt;br /&gt;
** {{MetaInline|Watchmen}} - 15 attack points.&lt;br /&gt;
* {{MetaInline|Burning Laser Pointer (4 charges)}}&lt;br /&gt;
** 100% chance to kill 2 zombies per charge.&lt;br /&gt;
** does not provide any {{MetaInline|Watchmen}} attack points.&lt;br /&gt;
&lt;br /&gt;
== Water-based ==&lt;br /&gt;
Load with {{MetaInline|Faucet}} or one {{MetaInline|Water Ration}}, with the exception of the {{MetaInline|Jerrycan Gun}} which needs a {{MetaInline|Full Jerrycan}} to reload.&lt;br /&gt;
&lt;br /&gt;
* {{MetaInline|Aqua-Splash (5 shots)}}&lt;br /&gt;
** 5 shots, 100% chance of killing one zombie per shot.&lt;br /&gt;
** When found {{MetaInline|Aqua-Splash (incomplete)|displayname=incomplete}}, requires a {{MetaInline|Compact Detonator}}, a {{MetaInline|Copper Pipe}}, {{MetaInline|Duct Tape}}, and a {{MetaInline|Plastic Bag}} to assemble.&lt;br /&gt;
** {{MetaInline|Watchmen}} - 10 attack points.&lt;br /&gt;
* {{MetaInline|Jerrycan Gun (ready)}}&lt;br /&gt;
** Created by assembling a {{MetaInline|Jerrycan Pump (unattached)}} with a {{MetaInline|Full Jerrycan}} and {{MetaInline|Duct Tape}}.&lt;br /&gt;
** kills one zombie per shot, ~10% chance to run out.&lt;br /&gt;
** The {{MetaInline|Jerrycan Pump (empty)}} can only be refilled with a {{MetaInline|Full Jerrycan}}, to produce a new {{MetaInline|Jerrycan Gun (ready)}}.&lt;br /&gt;
* {{MetaInline|Water Pistol (3 shots)}}&lt;br /&gt;
** 3 shots, 100% chance of killing one zombie per shot.&lt;br /&gt;
** {{MetaInline|Watchmen}} - 10 attack points.&lt;br /&gt;
* {{MetaInline|Kalashni-Splash}}&lt;br /&gt;
** 3 kills with 1 shot (???).&lt;br /&gt;
** {{MetaInline|Watchmen}} - 15 attack points.&lt;br /&gt;
&lt;br /&gt;
== Grenades ==&lt;br /&gt;
Grenades are thrown at zombies and are consumed upon use.&lt;br /&gt;
&lt;br /&gt;
* {{MetaInline|Exploding Water Bomb}} - kills 5 to 11 zombies.&lt;br /&gt;
** {{MetaInline|Watchmen}} - 20 attack points.&lt;br /&gt;
* {{MetaInline|Exploding Grapefruit}} - kills 5 to 9 zombies.&lt;br /&gt;
** {{MetaInline|Watchmen}} - 10 attack points.&lt;br /&gt;
* {{MetaInline|Mobile Phone}} - 100% chance to 1-2 zombies&lt;br /&gt;
** Leave behind a {{MetaInline|Compact Detonator}} (~5%), a {{MetaInline|Crushed Battery}} (~16%), {{MetaInline|Electronic component}} (~21%), or {{MetaInline|Scrap Metal}} (~58%) after use. (Last update: 4 Nov 2013)&lt;br /&gt;
** {{MetaInline|Watchmen}} - 8 attack points.&lt;br /&gt;
* {{MetaInline|Water Bomb}} - 100% chance to kill 2 to 4 zombies.&lt;br /&gt;
** {{MetaInline|Watchmen}} - 8 attack points.&lt;br /&gt;
&lt;br /&gt;
== Melee ==&lt;br /&gt;
Melee items will eventually break requiring them to be repaired back in town.&lt;br /&gt;
&lt;br /&gt;
'''''Note:''''' All statistics listed below are still being calculated. Please see the discussion page for each weapon to help!&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Weapon&lt;br /&gt;
!Kill Rate&lt;br /&gt;
![[Broken|Breakage Rate]]&lt;br /&gt;
![[Watchmen|Watchmen points]]&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|{{MetaInline|Adjustable Spanner}}&lt;br /&gt;
|50%||33%||2||&amp;lt;!-- No actual weapon data collected yet. --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|{{MetaInline|Box Cutter}}&lt;br /&gt;
|33%||50%||5||&amp;lt;!-- No actual weapon data collected yet. --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|{{MetaInline|Broken Human Bone}}&lt;br /&gt;
|100%||80%||15||&amp;lt;!-- No actual weapon data collected yet. --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|{{MetaInline|Burnt out Torch}}&lt;br /&gt;
|7%||78%||5||&lt;br /&gt;
|-&lt;br /&gt;
|{{MetaInline|Can Opener}}&lt;br /&gt;
|33%||30%||2||&amp;lt;!-- No actual weapon data collected yet. --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|{{MetaInline|Hurling stick}}&lt;br /&gt;
|50%||25%||0||&amp;lt;!-- Requires more data for a better round-up. --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|{{MetaInline|Lawnmower}}&lt;br /&gt;
|100% || 19.32% || 35 ||&lt;br /&gt;
* Kills 2 zombies per attack&lt;br /&gt;
* {{MetaInline|Heavy object}}&lt;br /&gt;
* Always found {{MetaInline|Dismantled Mower|displayname=unassembled}} in the {{MetaInline|World Beyond}}. Assembling is required before use.&lt;br /&gt;
* Go to [[Talk:Lawnmower]] to report and view weapon's own statistics.&lt;br /&gt;
|-&lt;br /&gt;
|{{MetaInline|Machete}}&lt;br /&gt;
|100% || 24.35% || 5 || &lt;br /&gt;
* Kills 2 zombies per attack&lt;br /&gt;
* Go to [[Talk:Machete]] to report and view weapon's own statistics.&lt;br /&gt;
|-&lt;br /&gt;
|{{MetaInline|Pathetic Penknife}}&lt;br /&gt;
|33%||50%||5||&lt;br /&gt;
|-&lt;br /&gt;
|{{MetaInline|Rusty Chain}}&lt;br /&gt;
|46.88% || 26.25% || 10 ||&lt;br /&gt;
* Go to [[Talk:Rusty Chain]] to report and view weapon's own statistics.&lt;br /&gt;
|-&lt;br /&gt;
|{{MetaInline|Screwdriver}}&lt;br /&gt;
|33%||66%||5||&lt;br /&gt;
|-&lt;br /&gt;
|{{MetaInline|Serrated Knife}}&lt;br /&gt;
|100%||32.59%||8|| &lt;br /&gt;
* Go to [[Talk:Serrated Knife]] to report and view weapon's own statistics.&lt;br /&gt;
|-&lt;br /&gt;
|{{MetaInline|Staff}}&lt;br /&gt;
|50%||50%||5||&lt;br /&gt;
|-&lt;br /&gt;
|{{MetaInline|Swiss Army Knife}}&lt;br /&gt;
|33%||33%||15|| &amp;lt;!-- No actual weapon data collected yet. --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Improvised Weapons ==&lt;br /&gt;
Some items can be re-purposed as weapons in an emergency.&lt;br /&gt;
&lt;br /&gt;
=== Defences ===&lt;br /&gt;
A few defensive objects can be picked up and wielded as a weapon.&lt;br /&gt;
&lt;br /&gt;
*({{MetaInline|Guard Dog}}) - categorised as a defensive object, see animal section for weapon details.&lt;br /&gt;
* {{MetaInline|Torch}} - This will kill one zombie and then become a {{MetaInline|Burnt out Torch}}.&lt;br /&gt;
** {{MetaInline|Watchmen}} - 15 attack points.&lt;br /&gt;
* {{MetaInline|Unshaped Concrete Blocks}} - 100% chance to kill 1 zombie, 20%(?) chance of [[breaking]].&lt;br /&gt;
&lt;br /&gt;
=== Furniture ===&lt;br /&gt;
Some items of furniture can be used to kill zombies. &lt;br /&gt;
''(Percentages are in research, results not guaranteed) '' &lt;br /&gt;
&lt;br /&gt;
* {{MetaInline|Beer Fridge}} - 100% chance of killing 1 zombie, 50% chance of [[breaking]].&lt;br /&gt;
** {{MetaInline|Watchmen}} - 25 attack points.&lt;br /&gt;
* {{MetaInline|Carcinogenic Oven}} - 100% chance of killing 1 zombie, 25%(?) chance of [[breaking]].&lt;br /&gt;
** {{MetaInline|Watchmen}} - 20 attack points.&lt;br /&gt;
* {{MetaInline|Ektorp-Gluten Chair}} - ~87% chance of killing 1 zombie, ~30% chance of [[breaking]].&lt;br /&gt;
** {{MetaInline|Watchmen}} - 15 attack points.&lt;br /&gt;
* {{MetaInline|Old Washing Machine}} - 100% chance of killing 1 zombie, 50% chance of [[breaking]].&lt;br /&gt;
** {{MetaInline|Watchmen}} - 30 attack points.&lt;br /&gt;
* {{MetaInline|PC Base Unit}} - 100% chance of killing 1 zombie, 45% chance of [[breaking]].&lt;br /&gt;
** {{MetaInline|Watchmen}} - 20 attack points.&lt;br /&gt;
*({{MetaInline|Fat Cat}}) - categorised as furniture, see animal section for weapon details.&lt;br /&gt;
&lt;br /&gt;
These decorative guns need to be combined with a {{MetaInline|Handful of Bullets}}. Unfortunately, these can't be found in game and therefore those guns are only decorative. Administrators can summon the bullets, but nothing happens when trying to combine. &lt;br /&gt;
* {{MetaInline|Machine Gun}} - &lt;br /&gt;
* {{MetaInline|Revolver}} -&lt;br /&gt;
&lt;br /&gt;
=== Animals ===&lt;br /&gt;
Animals make poor weapons but could save your life in a dire situation; they are generally more useful if taken to the {{MetaInline|Butcher}}. Lost animals get eaten by the zombie which 'distracts' it; unlike melee weapons, there is no Broken Guard Dog to repair (even if we do have the technology.)&lt;br /&gt;
&lt;br /&gt;
Stats:&lt;br /&gt;
* {{MetaInline|Chicken}} - 100% chance of killing 1 zombie and not returning.&lt;br /&gt;
** {{MetaInline|Watchmen}} - 10 attack points.&lt;br /&gt;
* {{MetaInline|Fat Cat}} - 100% chance of killing 1 zombie, 20% chance of not returning.&lt;br /&gt;
* {{MetaInline|Furious Kitten (partially digested)}} - ~70% chance of killing all zombies in the zone and disappearing. ~30% chance of failing, [[wounding]] you and disappearing.&lt;br /&gt;
* {{MetaInline|Giant Rat}} - 100% chance of killing 1 zombie and not returning.&lt;br /&gt;
** {{MetaInline|Watchmen}} - 5 attack points.&lt;br /&gt;
* {{MetaInline|Guard Dog}} - 100% chance of killing 1 zombie, 20% chance of not returning.&lt;br /&gt;
* {{MetaInline|Huge Snake}} - 100% chance of killing 1 zombie and not returning.&lt;br /&gt;
** {{MetaInline|Watchmen}} - 18 attack points.&lt;br /&gt;
* {{MetaInline|Stinking Pig}} - 100% chance of killing 1 zombie and not returning.&lt;br /&gt;
** {{MetaInline|Watchmen}} - 25 attack points.&lt;br /&gt;
&lt;br /&gt;
== Guard Weapons Only ==&lt;br /&gt;
Those weapons CANNOT be used to kill [[zombies]] in the {{MetaInline|World Beyond}}. They can only be used as guard weapons by {{MetaInline|Watchmen}} to protect the town against zombies hordes during {{MetaInline|The Attack}}.&lt;br /&gt;
* {{MetaInline|Stake Launcher}}&lt;br /&gt;
** {{MetaInline|Watchmen}} - 10 attack points.&lt;br /&gt;
&lt;br /&gt;
== Components ==&lt;br /&gt;
* {{MetaInline|Claymore Mine}} - Not a weapon, component to create {{MetaInline|Impersonal Exploding Doormat}} that is furniture.&lt;br /&gt;
** {{MetaInline|Watchmen}} - 50 attack points.&lt;br /&gt;
* {{MetaInline|Plastic Bag}} - Not a weapon itself, but once filled makes a {{MetaInline|Water Bomb}}.&lt;br /&gt;
* {{MetaInline|Plastic Bag and Semtex}} - Not a weapon itself, but once filled makes an {{MetaInline|Exploding Water Bomb}}.&lt;br /&gt;
&lt;br /&gt;
== Text ==&lt;br /&gt;
Most weapons have the same messages when used to fight zombies, but some weapons like [[Animals]] as a group have their own messages.&lt;br /&gt;
&lt;br /&gt;
=== Generic ===&lt;br /&gt;
Killing a portion of the zombies in the zone:&lt;br /&gt;
{{quote start}}&lt;br /&gt;
''You have eliminated '''(Number) zombies''' using the ('''Weapon'''). Ha! Ha! A little bit more scattered flesh... It feels good to waste a zombie now and again.&lt;br /&gt;
{{quote end}}&lt;br /&gt;
&lt;br /&gt;
Killing the last zombie(s) in the zone:&lt;br /&gt;
{{quote start}}&lt;br /&gt;
''All the zombies in the area have been wiped out using the ('''Weapon''') ! You can relax for a while... Or...''&lt;br /&gt;
{{quote end}}&lt;br /&gt;
&lt;br /&gt;
=== Melee Weapons ===&lt;br /&gt;
Melee weapons use the same kill message as the generic ones, but they have their own messages for miss and [[breakage]].&lt;br /&gt;
&lt;br /&gt;
If failing to kill a zombie with a Melee weapon:&lt;br /&gt;
{{quote start}}&lt;br /&gt;
''You hit a zombie with all your strength, several times, but your punches turned out to be more Joe Biden than Joe Calzaghe... '''You couldn't get him to go down ! '''''&lt;br /&gt;
{{quote end}}&lt;br /&gt;
&lt;br /&gt;
If breaking a Melee weapon in combat, the following message is added after the kill/no-kill message:&lt;br /&gt;
{{quote start}}&lt;br /&gt;
''Your weapon just broke on impact...''&lt;br /&gt;
{{quote end}}&lt;br /&gt;
&lt;br /&gt;
=== Animals ===&lt;br /&gt;
[[Animals]] have their own messages.&lt;br /&gt;
&lt;br /&gt;
If the animal returns from killing the zombie:&lt;br /&gt;
{{quote start}}&lt;br /&gt;
''Your animal '''leapt at the zombie's throat''', and managed to turn itself into a zombie-cork! Well done!''&lt;br /&gt;
{{quote end}}&lt;br /&gt;
&lt;br /&gt;
If not:&lt;br /&gt;
{{quote start}}&lt;br /&gt;
''You send your ('''Animal''') over to the zombie. The wretched individual isn't the quickest of cats, but he pounces (slowly) on the animal to devour it, groaning all the time... Goodbye brave friend. On the plus side, that's one less zombie to worriy about now he's distracted...''&lt;br /&gt;
{{quote end}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Armoury}}&lt;br /&gt;
{{Animals}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Items| Armoury]]&lt;br /&gt;
[[Category:Armoury| ]]&lt;/div&gt;</summary>
		<author><name>Dred1792</name></author>	</entry>

	<entry>
		<id>http://d2nwiki.com/index.php?title=Data:Shopping_Trolley&amp;diff=25856</id>
		<title>Data:Shopping Trolley</title>
		<link rel="alternate" type="text/html" href="http://d2nwiki.com/index.php?title=Data:Shopping_Trolley&amp;diff=25856"/>
				<updated>2015-04-22T15:53:57Z</updated>
		
		<summary type="html">&lt;p&gt;Dred1792: Updated Season 11 WM points&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;{{{{{format}}}|&lt;br /&gt;
id=22|&lt;br /&gt;
name=Shopping Trolley|&lt;br /&gt;
image=item_cart.gif|&lt;br /&gt;
category=Items|&lt;br /&gt;
subcategory=Containers and Boxes|&lt;br /&gt;
blurb=A shopping trolley from Bullworths' market. Nobody really knows what it could be used for apart from putting things in an ill-advised downhill race (to hospital). Useful, but it doesn't work well in the sand.|&lt;br /&gt;
heavy=true|&lt;br /&gt;
guardtool=true|&lt;br /&gt;
guardtoolvalue=20|&lt;br /&gt;
{{{1|}}}}}&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;{{:{{FULLPAGENAME}}|format=MetaData}}&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Dred1792</name></author>	</entry>

	<entry>
		<id>http://d2nwiki.com/index.php?title=Data:Old_Door&amp;diff=25855</id>
		<title>Data:Old Door</title>
		<link rel="alternate" type="text/html" href="http://d2nwiki.com/index.php?title=Data:Old_Door&amp;diff=25855"/>
				<updated>2015-04-22T15:47:42Z</updated>
		
		<summary type="html">&lt;p&gt;Dred1792: Updated Season 11 WM points&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;{{{{{format}}}|&lt;br /&gt;
id=107|&lt;br /&gt;
name=Old Door|&lt;br /&gt;
image=item_door.gif|&lt;br /&gt;
category=Items|&lt;br /&gt;
subcategory=Defences|&lt;br /&gt;
blurb=It's a wooden door. A classic design, formerly white, but now covered in dirt. It's still useful though...|&lt;br /&gt;
heavy=true|&lt;br /&gt;
defence=true|&lt;br /&gt;
decoration=true|&lt;br /&gt;
decorationvalue=0|&lt;br /&gt;
decorationtext=Improves defences|&lt;br /&gt;
guardtool=true|&lt;br /&gt;
guardtoolvalue=10|&lt;br /&gt;
{{{1|}}}}}&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;{{:{{FULLPAGENAME}}|format=MetaData}}&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Dred1792</name></author>	</entry>

	<entry>
		<id>http://d2nwiki.com/index.php?title=Data:Mattress&amp;diff=25854</id>
		<title>Data:Mattress</title>
		<link rel="alternate" type="text/html" href="http://d2nwiki.com/index.php?title=Data:Mattress&amp;diff=25854"/>
				<updated>2015-04-22T15:46:51Z</updated>
		
		<summary type="html">&lt;p&gt;Dred1792: Updated Season 11 WM points&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;{{{{{format}}}|&lt;br /&gt;
id=31|&lt;br /&gt;
name=Mattress|&lt;br /&gt;
image=item_bed.gif|&lt;br /&gt;
category=Items|&lt;br /&gt;
subcategory=Defences|&lt;br /&gt;
blurb=ZZzzzz... Shhhhhh... ZZzzzz... Shhhhhh...|&lt;br /&gt;
heavy=true|&lt;br /&gt;
defence=true|&lt;br /&gt;
decoration=true|&lt;br /&gt;
decorationvalue=3|&lt;br /&gt;
decorationtext=Improves defences|&lt;br /&gt;
guardtool=true|&lt;br /&gt;
guardtoolvalue=25|&lt;br /&gt;
{{{1|}}}}}&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;{{:{{FULLPAGENAME}}|format=MetaData}}&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Dred1792</name></author>	</entry>

	<entry>
		<id>http://d2nwiki.com/index.php?title=Data:Aqua-Splash_(5_shots)&amp;diff=25853</id>
		<title>Data:Aqua-Splash (5 shots)</title>
		<link rel="alternate" type="text/html" href="http://d2nwiki.com/index.php?title=Data:Aqua-Splash_(5_shots)&amp;diff=25853"/>
				<updated>2015-04-22T15:45:44Z</updated>
		
		<summary type="html">&lt;p&gt;Dred1792: Updated Season 11 WM points&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;{{{{{format}}}|&lt;br /&gt;
id=208|&lt;br /&gt;
name=Aqua-Splash (5 shots)|&lt;br /&gt;
image=item_watergun_opt_5.gif|&lt;br /&gt;
category=Items|&lt;br /&gt;
subcategory=Armoury|&lt;br /&gt;
blurb=The Aqua-Splash is a massively overpowered water gun, ideal for long walks in the World Beyond ! Not suitable for children under 8 years of age.|&lt;br /&gt;
guardtool=true|&lt;br /&gt;
guardtoolvalue=8|&lt;br /&gt;
{{{1|}}}}}&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;{{:{{FULLPAGENAME}}|format=MetaData}}&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Dred1792</name></author>	</entry>

	<entry>
		<id>http://d2nwiki.com/index.php?title=Aqua-Splash_(5_shots)&amp;diff=25852</id>
		<title>Aqua-Splash (5 shots)</title>
		<link rel="alternate" type="text/html" href="http://d2nwiki.com/index.php?title=Aqua-Splash_(5_shots)&amp;diff=25852"/>
				<updated>2015-04-22T15:45:34Z</updated>
		
		<summary type="html">&lt;p&gt;Dred1792: Updated Season 11 WM points&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{MetaInfobox}}&lt;br /&gt;
&lt;br /&gt;
For those who REALLY hate zombies; pump enough and you can punch a hole through sheet metal. This thing is loaded and ready!&lt;br /&gt;
&lt;br /&gt;
==Found==&lt;br /&gt;
*Filling {{MetaInline|Aqua-Splash (empty)}} with a {{MetaInline|Water Ration}}, or filled for no resource cost from {{MetaInline|Plumbing}}.&lt;br /&gt;
&lt;br /&gt;
== Uses ==&lt;br /&gt;
* Has five shots left and kills one zombie per shot. Firing a shot gives {{MetaInline|Aqua-Splash (4 shots)}}.&lt;br /&gt;
* Guard weapon, 8 attack pts - although as of season 7, it still has a slight chance of being lost on watch.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
&lt;br /&gt;
* In [[Season 11]]:&lt;br /&gt;
** {{MetaInline|Watchmen}} points provided decreased from 10 to 8.&lt;br /&gt;
&lt;br /&gt;
{{Armoury}}&lt;/div&gt;</summary>
		<author><name>Dred1792</name></author>	</entry>

	<entry>
		<id>http://d2nwiki.com/index.php?title=Data:Battlements&amp;diff=25850</id>
		<title>Data:Battlements</title>
		<link rel="alternate" type="text/html" href="http://d2nwiki.com/index.php?title=Data:Battlements&amp;diff=25850"/>
				<updated>2015-04-22T12:22:01Z</updated>
		
		<summary type="html">&lt;p&gt;Dred1792: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;{{{{{format}}}|&lt;br /&gt;
name=Battlements|&lt;br /&gt;
image=small_round_path.gif|&lt;br /&gt;
category=Buildings|&lt;br /&gt;
subcategory=Wall Upgrade v1|&lt;br /&gt;
blurb=Are you sick of standing in the dust drenched in zombie guts? Tired of tripping over the severed limbs of the zeds you took out? Maybe it's time to rise above the apocalypse and survey the hordes from on high. The construction of the Battlements will allow you to stand watch over the town at night, while getting a little closer to heaven.|&lt;br /&gt;
blueprint=false|&lt;br /&gt;
parent=Wall Upgrade v1|&lt;br /&gt;
defence=0|&lt;br /&gt;
ap=20|&lt;br /&gt;
resources=4|&lt;br /&gt;
res1=Twisted Plank|&lt;br /&gt;
resQ1=6|&lt;br /&gt;
res2=Wrought Iron|&lt;br /&gt;
resQ2=2|&lt;br /&gt;
res3=Handful of nuts and bolts|&lt;br /&gt;
resQ3=1|&lt;br /&gt;
res4=Sheet Metal|&lt;br /&gt;
resQ4=1|&lt;br /&gt;
{{{1|}}}}}&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;{{:{{FULLPAGENAME}}|format=MetaData}}&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Dred1792</name></author>	</entry>

	<entry>
		<id>http://d2nwiki.com/index.php?title=Data:Fat_Cat&amp;diff=25849</id>
		<title>Data:Fat Cat</title>
		<link rel="alternate" type="text/html" href="http://d2nwiki.com/index.php?title=Data:Fat_Cat&amp;diff=25849"/>
				<updated>2015-04-22T12:08:02Z</updated>
		
		<summary type="html">&lt;p&gt;Dred1792: Updated Season 11 WM points&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;{{{{{format}}}|&lt;br /&gt;
id=46|&lt;br /&gt;
name=Fat Cat|&lt;br /&gt;
image=item_pet_cat.gif|&lt;br /&gt;
category=Items|&lt;br /&gt;
subcategory=Furniture|&lt;br /&gt;
blurb=He's really cute, makes your house more homely and can just about fight a zombie. And if you get really hungry...|&lt;br /&gt;
decoration=true|&lt;br /&gt;
decorationvalue=5|&lt;br /&gt;
decorationtext=He miaows. A lot.|&lt;br /&gt;
guardtool=true|&lt;br /&gt;
guardtoolvalue=8|&lt;br /&gt;
{{{1|}}}}}&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;{{:{{FULLPAGENAME}}|format=MetaData}}&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Dred1792</name></author>	</entry>

	<entry>
		<id>http://d2nwiki.com/index.php?title=Data:Giant_Rat&amp;diff=25848</id>
		<title>Data:Giant Rat</title>
		<link rel="alternate" type="text/html" href="http://d2nwiki.com/index.php?title=Data:Giant_Rat&amp;diff=25848"/>
				<updated>2015-04-22T12:06:44Z</updated>
		
		<summary type="html">&lt;p&gt;Dred1792: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;{{{{{format}}}|&lt;br /&gt;
id=44|&lt;br /&gt;
name=Giant Rat|&lt;br /&gt;
image=item_pet_rat.gif|&lt;br /&gt;
category=Items|&lt;br /&gt;
subcategory=Miscellaneous items|&lt;br /&gt;
blurb=OK, now we just need to find a butcher. Alternatively, you could throw it at a zombie...|&lt;br /&gt;
guardtool=true|&lt;br /&gt;
guardtoolvalue=4|&lt;br /&gt;
{{{1|}}}}}&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;{{:{{FULLPAGENAME}}|format=MetaData}}&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Dred1792</name></author>	</entry>

	<entry>
		<id>http://d2nwiki.com/index.php?title=Giant_Rat&amp;diff=25847</id>
		<title>Giant Rat</title>
		<link rel="alternate" type="text/html" href="http://d2nwiki.com/index.php?title=Giant_Rat&amp;diff=25847"/>
				<updated>2015-04-22T12:06:41Z</updated>
		
		<summary type="html">&lt;p&gt;Dred1792: Updated Season 11 WM points&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{MetaInfobox}}&lt;br /&gt;
These ROUSs make a very handy distraction, or, with the help of a butcher, a very tasty snack.&lt;br /&gt;
&lt;br /&gt;
== Found ==&lt;br /&gt;
* {{MetaInline|Scavenging|displayname=Undepleted zones}}&lt;br /&gt;
* {{MetaInline|Ruins}}&lt;br /&gt;
** [[Burnt School]]&lt;br /&gt;
** [[Cosmetics Lab]]&lt;br /&gt;
** [[Fast Food Restaurant]]&lt;br /&gt;
** [[Fraser D's Kebab-ish]]&lt;br /&gt;
** [[Indian Burial Ground]]&lt;br /&gt;
** [[Mac's Atomic Cafe]]&lt;br /&gt;
** [[Motorway Services]]&lt;br /&gt;
** [[Shady Bar]]&lt;br /&gt;
** [[Small House]]&lt;br /&gt;
** [[Warehouse]]&lt;br /&gt;
&lt;br /&gt;
== Uses ==&lt;br /&gt;
*Can be carved for 2&amp;amp;times; {{MetaInline|Unspecified Meat}} if the {{MetaInline|Butcher}} has been constructed.&lt;br /&gt;
:''The butcher took great care of {{MetaInline|Giant Rat}} ... You now have {{MetaInline|Unspecified Meat}} ('''&amp;amp;times;2'''). Goodbye dear friend.''&lt;br /&gt;
*Can be used as a weapon, with 100% chances to &amp;quot;kill&amp;quot; one zombie, but the animal disappears.&lt;br /&gt;
:''You send your {{MetaInline|Giant Rat}} over to the zombie. The wretched individual isn't the quickest of cats, but he pounces (slowly) on the animal to devour it, groaning all the time... Goodbye brave friend. On the plus side, that's one less zombie to worriy about now he's distracted...''&lt;br /&gt;
*{{MetaInline|Watchmen}} - 4 attack points.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* In [[Season 11]]:	&lt;br /&gt;
** {{MetaInline|Watchmen}} points provided decreased from 5 to 4.&lt;br /&gt;
&lt;br /&gt;
{{Miscellaneous}}&lt;br /&gt;
{{Animals}}&lt;br /&gt;
[[Category:Animals]]&lt;/div&gt;</summary>
		<author><name>Dred1792</name></author>	</entry>

	<entry>
		<id>http://d2nwiki.com/index.php?title=Chicken&amp;diff=25846</id>
		<title>Chicken</title>
		<link rel="alternate" type="text/html" href="http://d2nwiki.com/index.php?title=Chicken&amp;diff=25846"/>
				<updated>2015-04-22T12:06:03Z</updated>
		
		<summary type="html">&lt;p&gt;Dred1792: Updated Season 11 WM points&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{MetaInfobox}}&lt;br /&gt;
Someone could turn this into some chicken nuggets! Or at the very least chuck it at some zombies and hope it pecks their eyes out.&lt;br /&gt;
&lt;br /&gt;
== Found ==&lt;br /&gt;
* {{MetaInline|Scavenging|displayname=Undepleted zones}}&lt;br /&gt;
* {{MetaInline|Ruins}}&lt;br /&gt;
** [[Cosmetics Lab]]&lt;br /&gt;
** [[Dark Woods]]&lt;br /&gt;
** [[Wrecked Cars]]&lt;br /&gt;
&lt;br /&gt;
== Uses ==&lt;br /&gt;
*Can be carved for 2&amp;amp;times; {{MetaInline|Unspecified Meat}} if the {{MetaInline|Butcher}} has been constructed.&lt;br /&gt;
:''The butcher took great care of {{MetaInline|Chicken}} ... You now have {{MetaInline|Unspecified Meat}} ('''&amp;amp;times;2'''). Goodbye dear friend.''&lt;br /&gt;
*Can be used as a weapon, with 100% chances to &amp;quot;kill&amp;quot; one zombie, but the animal disappears.&lt;br /&gt;
:''You send your {{MetaInline|Chicken}} over to the zombie. The wretched individual isn't the quickest of cats, but he pounces (slowly) on the animal to devour it, groaning all the time... Goodbye brave friend. On the plus side, that's one less zombie to worriy about now he's distracted...''&lt;br /&gt;
*{{MetaInline|Watchmen}} - 8 attack points.&lt;br /&gt;
&lt;br /&gt;
==Constructions==&lt;br /&gt;
This is required in the construction of:&lt;br /&gt;
&lt;br /&gt;
*{{MetaInline|Henhouse}} (&amp;amp;times;2)&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* In [[Season 11]]:	&lt;br /&gt;
** {{MetaInline|Watchmen}} points provided decreased from 10 to 8.&lt;br /&gt;
&lt;br /&gt;
{{Miscellaneous}}&lt;br /&gt;
{{Animals}}&lt;br /&gt;
[[Category:Animals]]&lt;/div&gt;</summary>
		<author><name>Dred1792</name></author>	</entry>

	<entry>
		<id>http://d2nwiki.com/index.php?title=Data:Chicken&amp;diff=25845</id>
		<title>Data:Chicken</title>
		<link rel="alternate" type="text/html" href="http://d2nwiki.com/index.php?title=Data:Chicken&amp;diff=25845"/>
				<updated>2015-04-22T12:04:43Z</updated>
		
		<summary type="html">&lt;p&gt;Dred1792: Updated Season 11 WM points&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;{{{{{format}}}|&lt;br /&gt;
id=42|&lt;br /&gt;
name=Chicken|&lt;br /&gt;
image=item_pet_chick.gif|&lt;br /&gt;
category=Items|&lt;br /&gt;
subcategory=Miscellaneous items|&lt;br /&gt;
subcategory2=Animals|&lt;br /&gt;
blurb=OK, now we just need to find a butcher. Alternatively you could throw it at a zombie...|&lt;br /&gt;
guardtool=true|&lt;br /&gt;
guardtoolvalue=8|&lt;br /&gt;
{{{1|}}}}}&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;{{:{{FULLPAGENAME}}|format=MetaData}}&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Dred1792</name></author>	</entry>

	<entry>
		<id>http://d2nwiki.com/index.php?title=Data:Huge_Snake_(Ophiophagus_trouser)&amp;diff=25844</id>
		<title>Data:Huge Snake (Ophiophagus trouser)</title>
		<link rel="alternate" type="text/html" href="http://d2nwiki.com/index.php?title=Data:Huge_Snake_(Ophiophagus_trouser)&amp;diff=25844"/>
				<updated>2015-04-22T12:04:24Z</updated>
		
		<summary type="html">&lt;p&gt;Dred1792: Updated Season 11 WM points&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;{{{{{format}}}|&lt;br /&gt;
id=47|&lt;br /&gt;
name=Huge Snake (Ophiophagus trouser)|&lt;br /&gt;
image=item_pet_snake.gif|&lt;br /&gt;
heavy=true|&lt;br /&gt;
category=Items|&lt;br /&gt;
subcategory=Miscellaneous items|&lt;br /&gt;
blurb=It's green, it hisses and it bites. Drag it to the butcher for some snake steaks. Or you could pitch it at some zombies...|&lt;br /&gt;
guardtool=true|&lt;br /&gt;
guardtoolvalue=15|&lt;br /&gt;
{{{1|}}}}}&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;{{:{{FULLPAGENAME}}|format=MetaData}}&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Dred1792</name></author>	</entry>

	<entry>
		<id>http://d2nwiki.com/index.php?title=Bedside_Lamp_(off)&amp;diff=25843</id>
		<title>Bedside Lamp (off)</title>
		<link rel="alternate" type="text/html" href="http://d2nwiki.com/index.php?title=Bedside_Lamp_(off)&amp;diff=25843"/>
				<updated>2015-04-22T12:01:55Z</updated>
		
		<summary type="html">&lt;p&gt;Dred1792: Updated Season 11 WM points&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{MetaInfobox}}&lt;br /&gt;
&lt;br /&gt;
The '''Bedside Lamp''' is a home decoration. Off, it yields +1 decoration point. On, it yields +3.&lt;br /&gt;
&lt;br /&gt;
== Found ==&lt;br /&gt;
* {{MetaInline|Scavenging|displayname=Undepleted zones}}&lt;br /&gt;
* {{MetaInline|Ruins}}&lt;br /&gt;
** [[Citizen's Tent]]&lt;br /&gt;
** [[Derelict Villa]]&lt;br /&gt;
&lt;br /&gt;
== Uses ==&lt;br /&gt;
* Uses up a {{MetaInline|Battery}} to turn it {{MetaInline|Bedside Lamp (on)|displayname=on}}, which only lasts for one night.&lt;br /&gt;
* {{MetaInline|Home decoration}}&lt;br /&gt;
* {{MetaInline|Watchmen}}, 4 attack points&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* In [[Season 11]]:	&lt;br /&gt;
** {{MetaInline|Watchmen}} points provided decreased from 5 to 4.&lt;br /&gt;
{{Furniture}}&lt;/div&gt;</summary>
		<author><name>Dred1792</name></author>	</entry>

	<entry>
		<id>http://d2nwiki.com/index.php?title=Data:Bedside_Lamp_(off)&amp;diff=25842</id>
		<title>Data:Bedside Lamp (off)</title>
		<link rel="alternate" type="text/html" href="http://d2nwiki.com/index.php?title=Data:Bedside_Lamp_(off)&amp;diff=25842"/>
				<updated>2015-04-22T12:01:47Z</updated>
		
		<summary type="html">&lt;p&gt;Dred1792: Updated Season 11 WM points&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;{{{{{format}}}|&lt;br /&gt;
id=32|&lt;br /&gt;
name=Bedside Lamp (off)|&lt;br /&gt;
image=item_lamp.gif|&lt;br /&gt;
category=Items|&lt;br /&gt;
subcategory=Furniture|&lt;br /&gt;
blurb=It's a nice bedside lamp, but it won't work without a new battery...|&lt;br /&gt;
decoration=true|&lt;br /&gt;
decorationvalue=1|&lt;br /&gt;
decorationtext=|&lt;br /&gt;
guardtool=true|&lt;br /&gt;
guardtoolvalue=4|&lt;br /&gt;
{{{1|}}}}}&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;{{:{{FULLPAGENAME}}|format=MetaData}}&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Dred1792</name></author>	</entry>

	<entry>
		<id>http://d2nwiki.com/index.php?title=Talk:Data:Meaty_Bone&amp;diff=25841</id>
		<title>Talk:Data:Meaty Bone</title>
		<link rel="alternate" type="text/html" href="http://d2nwiki.com/index.php?title=Talk:Data:Meaty_Bone&amp;diff=25841"/>
				<updated>2015-04-22T11:59:08Z</updated>
		
		<summary type="html">&lt;p&gt;Dred1792: Created page with &amp;quot;Somebody change the WP from 15 to 10, because i can't Dred1792 (talk) 14:54, 22 April 2015 (MSK)&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Somebody change the WP from 15 to 10, because i can't [[User:Dred1792|Dred1792]] ([[User talk:Dred1792|talk]]) 14:54, 22 April 2015 (MSK)&lt;/div&gt;</summary>
		<author><name>Dred1792</name></author>	</entry>

	<entry>
		<id>http://d2nwiki.com/index.php?title=User:Dred1792&amp;diff=25840</id>
		<title>User:Dred1792</title>
		<link rel="alternate" type="text/html" href="http://d2nwiki.com/index.php?title=User:Dred1792&amp;diff=25840"/>
				<updated>2015-04-22T11:58:42Z</updated>
		
		<summary type="html">&lt;p&gt;Dred1792: Created page with &amp;quot;Hello everyone!  I'm from Russia and i try help for the common good)&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hello everyone!&lt;br /&gt;
&lt;br /&gt;
I'm from Russia and i try help for the common good)&lt;/div&gt;</summary>
		<author><name>Dred1792</name></author>	</entry>

	<entry>
		<id>http://d2nwiki.com/index.php?title=Meaty_Bone&amp;diff=25839</id>
		<title>Meaty Bone</title>
		<link rel="alternate" type="text/html" href="http://d2nwiki.com/index.php?title=Meaty_Bone&amp;diff=25839"/>
				<updated>2015-04-22T11:52:43Z</updated>
		
		<summary type="html">&lt;p&gt;Dred1792: Updated Season 11 WM points&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Todo|Seems feasible, confirm message change on multiple use in town. If so, probably all cannibalism not just meaty bone. *Neat bit of Trivia|[[Image:small_admin.gif|top|link=Die2Nite Wiki:Administrators]] [[User:Mazt|Mazt]] 16:59, 8 February 2012 (PST)}}&lt;br /&gt;
&lt;br /&gt;
{{MetaInfobox}}&lt;br /&gt;
&lt;br /&gt;
It's not hard to guess what {{MetaInline|Citizen|displayname=Creature}} this piece of meat comes from... It would be better to leave this alone unless you have no other choice. Cows that eat cow flesh get Mad Cow disease, and you wouldn't want Mad Human, would you?&lt;br /&gt;
&lt;br /&gt;
==Found==&lt;br /&gt;
* In an area of the {{MetaInline|World Beyond}} where a {{MetaInline|Citizen}} died the previous night.&lt;br /&gt;
* Searching {{MetaInline|Ruins}}&lt;br /&gt;
** [[Indian Burial Ground]]&lt;br /&gt;
&lt;br /&gt;
==Uses==&lt;br /&gt;
*Eating:&lt;br /&gt;
** Restore up to your maximum {{AP}} (6 for a healthy person).&lt;br /&gt;
** Has a chance (~10%) to give {{MetaInline|Ghoul}} status.&lt;br /&gt;
** Gives the {{MetaInline|Fed}} status.&lt;br /&gt;
** Gives the {{MetaInline|Infected}} status, likelihood of which is 50%, 75% in {{MetaInline|Hardcore}} towns.&lt;br /&gt;
** Gives the {{MetaInline|Cannibalism}} distinction.&lt;br /&gt;
** Gives a {{MetaInline|Broken Human Bone}} - a {{MetaInline|Armoury|displayname=Weapon}}, but is usually used to repair the {{MetaInline|Engine}} or open {{MetaInline|Containers and Boxes}}. And to think... you just ''ATE'' that meat!&lt;br /&gt;
* Making a {{MetaInline|Tasty Homemade Dish}} / {{MetaInline|Dodgy Homemade Dish}} by cooking in a {{MetaInline|Kitchen}}.&lt;br /&gt;
** The resulting meal will '''not''' give you the {{MetaInline|Infected}} status, the {{MetaInline|Cannibalism}} distinction, nor the {{MetaInline|Broken Human Bone}}.&lt;br /&gt;
* Used in {{MetaInline|Construction Sites}} for building a temporary defence {{MetaInline|Lure}}.&lt;br /&gt;
* {{MetaInline|Guard Weapon}}, 10 attack pts.&lt;br /&gt;
&lt;br /&gt;
== Constructions ==&lt;br /&gt;
This is required in the construction of:&lt;br /&gt;
* {{MetaInline|Bait}} (&amp;amp;times;3)&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
&lt;br /&gt;
* In [[Season 10]]:&lt;br /&gt;
** {{MetaInline|Watchmen}} points provided decreased from 25 to 15.&lt;br /&gt;
* Unconfirmed as of yet, but consuming several meaty bones (quite a bit, upwards of 4) will result in a message different from the usual one, along the lines of &amp;quot;This has a truly pleasing taste, it's difficult to define. It does the job though: fills your stomach. You have a strange craving for more...&amp;quot;&lt;br /&gt;
* In [[Season 11]]:	&lt;br /&gt;
** {{MetaInline|Watchmen}} points provided decreased from 15 to 10.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Food}}&lt;/div&gt;</summary>
		<author><name>Dred1792</name></author>	</entry>

	<entry>
		<id>http://d2nwiki.com/index.php?title=Can_Opener&amp;diff=25838</id>
		<title>Can Opener</title>
		<link rel="alternate" type="text/html" href="http://d2nwiki.com/index.php?title=Can_Opener&amp;diff=25838"/>
				<updated>2015-04-22T11:50:15Z</updated>
		
		<summary type="html">&lt;p&gt;Dred1792: Updated Season 11 WM points&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{MetaInfobox}}&lt;br /&gt;
&lt;br /&gt;
The can opener is just a low quality weapon, killing a maximum of 2 zombies before it breaks, with 33% chance to kill. Despite its name, it's just as effective as opening cans as any other weapon.&lt;br /&gt;
&lt;br /&gt;
== Found ==&lt;br /&gt;
* {{MetaInline|Scavenging|displayname=Undepleted zones}}&lt;br /&gt;
* {{MetaInline|Ruins}}&lt;br /&gt;
** [[Derelict Villa]]&lt;br /&gt;
** [[Shady Bar]]&lt;br /&gt;
&lt;br /&gt;
== Uses ==&lt;br /&gt;
* Killing zombies (33% chance to kill, max. 2 before it breaks down).&lt;br /&gt;
* Opening a {{MetaInline|Can}}, {{MetaInline|Chest}}, {{MetaInline|Food Parcel}}, {{MetaInline|Large Chest}}, {{MetaInline|Toolbox}} or {{MetaInline|Schrödinger's Box}}.&lt;br /&gt;
* {{MetaInline|Watchmen}}, 4 attack points&lt;br /&gt;
&lt;br /&gt;
== Note ==&lt;br /&gt;
* In [[Season 11]]:	&lt;br /&gt;
** {{MetaInline|Watchmen}} points provided decreased from 5 to 4.&lt;br /&gt;
&lt;br /&gt;
{{Armoury}}&lt;/div&gt;</summary>
		<author><name>Dred1792</name></author>	</entry>

	<entry>
		<id>http://d2nwiki.com/index.php?title=Data:Can_Opener&amp;diff=25837</id>
		<title>Data:Can Opener</title>
		<link rel="alternate" type="text/html" href="http://d2nwiki.com/index.php?title=Data:Can_Opener&amp;diff=25837"/>
				<updated>2015-04-22T11:49:40Z</updated>
		
		<summary type="html">&lt;p&gt;Dred1792: Updated Season 11 WM points&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;{{{{{format}}}|&lt;br /&gt;
id=23|&lt;br /&gt;
name=Can Opener|&lt;br /&gt;
image=item_can_opener.gif|&lt;br /&gt;
category=Items|&lt;br /&gt;
subcategory=Armoury|&lt;br /&gt;
blurb=Very appropriately named, it is ideal for opening cans. Unfortunately it is a bit too small to properly open up your hominoid chums in the desert.|&lt;br /&gt;
guardtool=true|&lt;br /&gt;
guardtoolvalue=4|&lt;br /&gt;
{{{1|}}}}}&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;{{:{{FULLPAGENAME}}|format=MetaData}}&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Dred1792</name></author>	</entry>

	<entry>
		<id>http://d2nwiki.com/index.php?title=Data:Makeshift_Guitar&amp;diff=25836</id>
		<title>Data:Makeshift Guitar</title>
		<link rel="alternate" type="text/html" href="http://d2nwiki.com/index.php?title=Data:Makeshift_Guitar&amp;diff=25836"/>
				<updated>2015-04-22T11:45:40Z</updated>
		
		<summary type="html">&lt;p&gt;Dred1792: Updated Season 11 WM points&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;{{{{{format}}}|&lt;br /&gt;
id=376|&lt;br /&gt;
name=Makeshift Guitar|&lt;br /&gt;
image=item_guitar.gif|&lt;br /&gt;
category=Items|&lt;br /&gt;
subcategory=Furniture|&lt;br /&gt;
blurb=Once great for seducing the ladies while sitting in front of the campfire, they remain really popular despite the asexualization of the townsfolk. Far from a custom Les Paul '58 it may be, but it still brings joy and hope to the town. Who doesn't enjoy a sing-a-long?|&lt;br /&gt;
decoration=true|&lt;br /&gt;
decorationvalue=6|&lt;br /&gt;
decorationtext=|&lt;br /&gt;
guardtool=true|&lt;br /&gt;
guardtoolvalue=19|&lt;br /&gt;
usable=true|&lt;br /&gt;
{{{1|}}}}}&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;{{:{{FULLPAGENAME}}|format=MetaData}}&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Dred1792</name></author>	</entry>

	<entry>
		<id>http://d2nwiki.com/index.php?title=Broken_Human_Bone&amp;diff=25835</id>
		<title>Broken Human Bone</title>
		<link rel="alternate" type="text/html" href="http://d2nwiki.com/index.php?title=Broken_Human_Bone&amp;diff=25835"/>
				<updated>2015-04-22T11:44:34Z</updated>
		
		<summary type="html">&lt;p&gt;Dred1792: Updated Season 11 WM points&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{MetaInfobox}}&lt;br /&gt;
&lt;br /&gt;
{{MetaInline|Broken Human Bone|displayname=Broken Human Bones}}, found in the {{MetaInline|World Beyond}} or left after eating a {{MetaInline|Meaty Bone}} (not recommended!), are easy to come by if {{MetaInline|Citizen|displayname=Citizens}} are careless. The real question here is, &amp;quot;Why can't we just cut the meat off?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== Found ==&lt;br /&gt;
* Eating a {{MetaInline|Meaty Bone}}&lt;br /&gt;
* Searching {{MetaInline|Ruins}}&lt;br /&gt;
** [[Indian Burial Ground]]&lt;br /&gt;
&lt;br /&gt;
== Uses ==&lt;br /&gt;
* {{MetaInline|Armoury|displayname=Weapon}}&lt;br /&gt;
* Opening sealed containers:&lt;br /&gt;
** {{MetaInline|Toolbox}}&lt;br /&gt;
** {{MetaInline|Food Parcel}}&lt;br /&gt;
* Repairing an {{MetaInline|Engine}} by combining with:&lt;br /&gt;
** {{MetaInline|Engine (incomplete)}}&lt;br /&gt;
** {{MetaInline|Handful of nuts and bolts}}&lt;br /&gt;
** {{MetaInline|Wrought Iron}}&lt;br /&gt;
** {{MetaInline|Compact Detonator}}&lt;br /&gt;
** {{MetaInline|Duct Tape}}&lt;br /&gt;
*  {{MetaInline|Watchmen}} - 10 attack points.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* The item was renamed to &amp;quot;Human Bone&amp;quot; briefly, presumably to avoid confusion with the item status {{MetaInline|Broken}} When using the phrase &amp;quot;Broken Human Bone&amp;quot; it is unclear whether the bone is simply being referred to by its full name or possesses the broken status, the full phrase &amp;quot;Broken Broken Human Bone&amp;quot; being awkward to use. It was changed back to &amp;quot;Broken Human Bone&amp;quot; shortly afterwards for an unknown reason.&lt;br /&gt;
* In [[Season 11]]:&lt;br /&gt;
** {{MetaInline|Watchmen}} points provided decreased from 15 to 10.&lt;br /&gt;
&lt;br /&gt;
{{Armoury}}&lt;/div&gt;</summary>
		<author><name>Dred1792</name></author>	</entry>

	<entry>
		<id>http://d2nwiki.com/index.php?title=Data:Broken_Human_Bone&amp;diff=25834</id>
		<title>Data:Broken Human Bone</title>
		<link rel="alternate" type="text/html" href="http://d2nwiki.com/index.php?title=Data:Broken_Human_Bone&amp;diff=25834"/>
				<updated>2015-04-22T11:44:14Z</updated>
		
		<summary type="html">&lt;p&gt;Dred1792: Updated Season 11 WM points&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;{{{{{format}}}|&lt;br /&gt;
id=158|&lt;br /&gt;
name=Broken Human Bone|&lt;br /&gt;
image=item_bone.gif|&lt;br /&gt;
category=Items|&lt;br /&gt;
subcategory=Armoury|&lt;br /&gt;
blurb=A dried bone (a tibia by the looks of it) which it seems that someone has been chewing recently... it should still be useful.|&lt;br /&gt;
guardtool=true|&lt;br /&gt;
guardtoolvalue=10|&lt;br /&gt;
{{{1|}}}}}&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;{{:{{FULLPAGENAME}}|format=MetaData}}&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Dred1792</name></author>	</entry>

	<entry>
		<id>http://d2nwiki.com/index.php?title=Makeshift_Guitar&amp;diff=25833</id>
		<title>Makeshift Guitar</title>
		<link rel="alternate" type="text/html" href="http://d2nwiki.com/index.php?title=Makeshift_Guitar&amp;diff=25833"/>
				<updated>2015-04-22T11:38:36Z</updated>
		
		<summary type="html">&lt;p&gt;Dred1792: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{MetaInfobox}}&lt;br /&gt;
It's not much of a guitar, but it's more than enough to squeeze a bit of extra energy out of everyone.&lt;br /&gt;
&lt;br /&gt;
== Found ==&lt;br /&gt;
* Combining {{MetaInline|Broken staff}} with {{MetaInline|Empty Oil Can}} and {{MetaInline|Wire Reel}}.&lt;br /&gt;
&lt;br /&gt;
== Uses ==&lt;br /&gt;
* +6 decoration points&lt;br /&gt;
* {{MetaInline|Watchmen}} - 19 attack points.&lt;br /&gt;
* Can be used once a day only. So if one citizen uses it, then that's it for the day. Nobody else can use it to get more {{AP}}.&lt;br /&gt;
* The total number of {{AP}} produced depends on the number of citizens '''inside the town''' and their statuses when it is played:&lt;br /&gt;
** Each {{MetaInline|Drunk}} and/or {{MetaInline|Drugged}} citizen receives 2 {{AP}}.&lt;br /&gt;
** The rest '''inside the town''' receive 1 {{AP}} only. &lt;br /&gt;
** Those who are outside will NOT receive any {{AP}}.&lt;br /&gt;
** For example, your town has 20 citizens inside when it is played, of which 1 is drunk and 2 are drugged. It will produce 23 {{AP}} in total.&lt;br /&gt;
* It cannot increase beyond 6 {{AP}}. &lt;br /&gt;
** Old bug: If used while any citizens have 7-8 {{AP}}, {{AP}} will be reduced to 6, leading to a loss. It is said to be fixed in [[Season 9]]. (please confirm)&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* In [[Season 8]]:&lt;br /&gt;
** {{MetaInline|Makeshift Guitar}} is added. &lt;br /&gt;
* In [[Season 11]]:&lt;br /&gt;
** {{MetaInline|Watchmen}} points provided decreased from 30 to 22.&lt;br /&gt;
** {{MetaInline|Watchmen}} points provided decreased from 22 to 19.&lt;br /&gt;
{{Furniture}}&lt;/div&gt;</summary>
		<author><name>Dred1792</name></author>	</entry>

	<entry>
		<id>http://d2nwiki.com/index.php?title=Torch&amp;diff=25832</id>
		<title>Torch</title>
		<link rel="alternate" type="text/html" href="http://d2nwiki.com/index.php?title=Torch&amp;diff=25832"/>
				<updated>2015-04-22T11:35:03Z</updated>
		
		<summary type="html">&lt;p&gt;Dred1792: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{MetaInfobox}}&lt;br /&gt;
&lt;br /&gt;
Since there's no more electricity, this is one of the means to get light.&lt;br /&gt;
&lt;br /&gt;
== Found ==&lt;br /&gt;
* Combining {{MetaInline|Box of Matches}} with {{MetaInline|Rotting Log}}.&lt;br /&gt;
&lt;br /&gt;
== Uses ==&lt;br /&gt;
&lt;br /&gt;
{{Defence}}&lt;br /&gt;
* Use it as a weapon to kill one zombie, after which it will become a {{MetaInline|Burnt out Torch}}.&lt;br /&gt;
* Roast the inedible {{MetaInline|Dried Marshmallows}} to turn them into {{MetaInline|Burnt Marshmallows}} you can eat.&lt;br /&gt;
* {{MetaInline|Watchmen}}, 15 attack points&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
&lt;br /&gt;
* In [[Season 10]]:&lt;br /&gt;
** {{MetaInline|Watchmen}} points provided decreased from 30 to 20.&lt;br /&gt;
* It will burn for 1 day. The next day it will become a {{MetaInline|Burnt out Torch}}.&lt;br /&gt;
* In [[Season 11]]:	&lt;br /&gt;
** {{MetaInline|Watchmen}} points provided decreased from 20 to 15.&lt;br /&gt;
&lt;br /&gt;
{{Defences}}&lt;/div&gt;</summary>
		<author><name>Dred1792</name></author>	</entry>

	<entry>
		<id>http://d2nwiki.com/index.php?title=Armoury&amp;diff=25831</id>
		<title>Armoury</title>
		<link rel="alternate" type="text/html" href="http://d2nwiki.com/index.php?title=Armoury&amp;diff=25831"/>
				<updated>2015-04-22T11:33:28Z</updated>
		
		<summary type="html">&lt;p&gt;Dred1792: Updated Season 11 WM points&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Armoury stores Weapons, which are used to kill zombies without using {{AP}}. Note that weapons which can break CANNOT be used while {{MetaInline|Exhausted}} (so you must have {{AP}} to use them), but will not consume any {{AP}} on use.&lt;br /&gt;
&lt;br /&gt;
All Reloadable weapons that store multiple shots use up one shot of their ammunition per use; if you use an {{MetaInline|Aqua-Splash_(5_shots)}} three times in a zone with three zombies, you will have an {{MetaInline|Aqua-Splash_(2_shots)}} and no zombies.&lt;br /&gt;
&lt;br /&gt;
Melee weapons, rather than using up ammunition, can become {{MetaInline|Broken}}, which is then denoted by a red dashed border around the item's icon.  Items with the Broken flag can be repaired with 1 {{AP}} and either a {{MetaInline|Kwik-Fix}} or a {{MetaInline|Repair Kit}}.&lt;br /&gt;
*Don't confuse this state with items that have &amp;quot;Broken&amp;quot; in their name, like the {{MetaInline|Broken Hacksaw}} -- as with incomplete items, the hacksaw must be combined with other resources to become useful; the kits above will have no effect on them.&lt;br /&gt;
** On the other hand, a {{MetaInline|Broken Human Bone}} which becomes Broken in combat (gaining the Broken flag) is called the &amp;quot;Broken Human Bone (broken)&amp;quot;, and can be repaired to have the Broken flag removed. Confused yet?&lt;br /&gt;
&lt;br /&gt;
== Battery Powered ==&lt;br /&gt;
Loaded with a {{MetaInline|Battery}} before use, which will eventually be expended.&lt;br /&gt;
&lt;br /&gt;
* {{MetaInline|Battery Launcher 1-ITF (loaded)}}&lt;br /&gt;
** Usually kills 1 zombie, but occasionally misses.&lt;br /&gt;
** 1 shot, {{MetaInline|Crushed Battery}} appears in the zone.&lt;br /&gt;
** {{MetaInline|Watchmen}} - 12 attack points.&lt;br /&gt;
* {{MetaInline|Battery Launcher Mk. II (loaded)}}&lt;br /&gt;
** 100% chance of killing one zombie per shot, 25% chance of depleting the battery after use.&lt;br /&gt;
** After each shot, a {{MetaInline|Battery}}, if not depleted, may appear in the zone. Otherwise it becomes a {{MetaInline|Crushed Battery}}.&lt;br /&gt;
** Modified from a {{MetaInline|Battery Launcher 1-ITF}} with {{MetaInline|Duct Tape}}, an {{MetaInline|Electronic component}}, a {{MetaInline|Handful of nuts and bolts}}, and a {{MetaInline|PUTA Mark II Calibrator}}.&lt;br /&gt;
** {{MetaInline|Watchmen}} - 15 attack points.&lt;br /&gt;
* {{MetaInline|Chainsaw (loaded)}}&lt;br /&gt;
** 100% chance to kill 3 zombies per &amp;quot;shot&amp;quot;, 30% chance of depleting the battery after use.&lt;br /&gt;
** After each shot, if the battery is depleted, a {{MetaInline|Crushed Battery}} may appear in the zone.&lt;br /&gt;
** When found {{MetaInline|Incomplete Chainsaw|displayname=incomplete}}, requires a {{MetaInline|Belt}}, {{MetaInline|Duct Tape}}, an {{MetaInline|Engine}}, and a {{MetaInline|Handful of nuts and bolts}} to assemble.&lt;br /&gt;
** {{MetaInline|Watchmen}} - 25 attack points.&lt;br /&gt;
* {{MetaInline|Devastator (loaded)}}&lt;br /&gt;
** 100% chance to kill 2 zombies per shot, 50% chance of depleting the battery after use. &lt;br /&gt;
** After each shot, a {{MetaInline|Battery}}, if not depleted, may appear in the zone. Otherwise it becomes a {{MetaInline|Crushed Battery}}.&lt;br /&gt;
** When found {{MetaInline|Devastator (incomplete)|displayname=incomplete}}, requires a {{MetaInline|Belt}} and a {{MetaInline|Handful of nuts and bolts}} to assemble.&lt;br /&gt;
** {{MetaInline|Watchmen}} - 15 attack points.&lt;br /&gt;
* {{MetaInline|Electric Whisk (charged)}}&lt;br /&gt;
** 100% chance to kill 1 zombie per use, 40% chance of depleting the battery after use. &lt;br /&gt;
** After each shot, a {{MetaInline|Battery}}, if not depleted, may appear in the zone. Otherwise it becomes a {{MetaInline|Crushed Battery}}.&lt;br /&gt;
** When found {{MetaInline|Incomplete Whisk|displayname=incomplete}}, requires an {{MetaInline|Electronic component}}, a {{MetaInline|Handful of nuts and bolts}}, and {{MetaInline|Duct Tape}} to assemble.&lt;br /&gt;
** {{MetaInline|Watchmen}} - 10 attack points.&lt;br /&gt;
* {{MetaInline|Taser}} - very low kill rate.&lt;br /&gt;
** {{MetaInline|Watchmen}} - 15 attack points.&lt;br /&gt;
* {{MetaInline|Burning Laser Pointer (4 charges)}}&lt;br /&gt;
** 100% chance to kill 2 zombies per charge.&lt;br /&gt;
** does not provide any {{MetaInline|Watchmen}} attack points.&lt;br /&gt;
&lt;br /&gt;
== Water-based ==&lt;br /&gt;
Load with {{MetaInline|Faucet}} or one {{MetaInline|Water Ration}}, with the exception of the {{MetaInline|Jerrycan Gun}} which needs a {{MetaInline|Full Jerrycan}} to reload.&lt;br /&gt;
&lt;br /&gt;
* {{MetaInline|Aqua-Splash (5 shots)}}&lt;br /&gt;
** 5 shots, 100% chance of killing one zombie per shot.&lt;br /&gt;
** When found {{MetaInline|Aqua-Splash (incomplete)|displayname=incomplete}}, requires a {{MetaInline|Compact Detonator}}, a {{MetaInline|Copper Pipe}}, {{MetaInline|Duct Tape}}, and a {{MetaInline|Plastic Bag}} to assemble.&lt;br /&gt;
** {{MetaInline|Watchmen}} - 10 attack points.&lt;br /&gt;
* {{MetaInline|Jerrycan Gun (ready)}}&lt;br /&gt;
** Created by assembling a {{MetaInline|Jerrycan Pump (unattached)}} with a {{MetaInline|Full Jerrycan}} and {{MetaInline|Duct Tape}}.&lt;br /&gt;
** kills one zombie per shot, ~10% chance to run out.&lt;br /&gt;
** The {{MetaInline|Jerrycan Pump (empty)}} can only be refilled with a {{MetaInline|Full Jerrycan}}, to produce a new {{MetaInline|Jerrycan Gun (ready)}}.&lt;br /&gt;
* {{MetaInline|Water Pistol (3 shots)}}&lt;br /&gt;
** 3 shots, 100% chance of killing one zombie per shot.&lt;br /&gt;
** {{MetaInline|Watchmen}} - 10 attack points.&lt;br /&gt;
* {{MetaInline|Kalashni-Splash}}&lt;br /&gt;
** 3 kills with 1 shot (???).&lt;br /&gt;
** {{MetaInline|Watchmen}} - 15 attack points.&lt;br /&gt;
&lt;br /&gt;
== Grenades ==&lt;br /&gt;
Grenades are thrown at zombies and are consumed upon use.&lt;br /&gt;
&lt;br /&gt;
* {{MetaInline|Exploding Water Bomb}} - kills 5 to 11 zombies.&lt;br /&gt;
** {{MetaInline|Watchmen}} - 20 attack points.&lt;br /&gt;
* {{MetaInline|Exploding Grapefruit}} - kills 5 to 9 zombies.&lt;br /&gt;
** {{MetaInline|Watchmen}} - 10 attack points.&lt;br /&gt;
* {{MetaInline|Mobile Phone}} - 100% chance to 1-2 zombies&lt;br /&gt;
** Leave behind a {{MetaInline|Compact Detonator}} (~5%), a {{MetaInline|Crushed Battery}} (~16%), {{MetaInline|Electronic component}} (~21%), or {{MetaInline|Scrap Metal}} (~58%) after use. (Last update: 4 Nov 2013)&lt;br /&gt;
** {{MetaInline|Watchmen}} - 12 attack points.&lt;br /&gt;
* {{MetaInline|Water Bomb}} - 100% chance to kill 2 to 4 zombies.&lt;br /&gt;
** {{MetaInline|Watchmen}} - 10 attack points.&lt;br /&gt;
&lt;br /&gt;
== Melee ==&lt;br /&gt;
Melee items will eventually break requiring them to be repaired back in town.&lt;br /&gt;
&lt;br /&gt;
'''''Note:''''' All statistics listed below are still being calculated. Please see the discussion page for each weapon to help!&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Weapon&lt;br /&gt;
!Kill Rate&lt;br /&gt;
![[Broken|Breakage Rate]]&lt;br /&gt;
![[Watchmen|Watchmen points]]&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|{{MetaInline|Adjustable Spanner}}&lt;br /&gt;
|50%||33%||2||&amp;lt;!-- No actual weapon data collected yet. --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|{{MetaInline|Box Cutter}}&lt;br /&gt;
|33%||50%||5||&amp;lt;!-- No actual weapon data collected yet. --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|{{MetaInline|Broken Human Bone}}&lt;br /&gt;
|100%||80%||15||&amp;lt;!-- No actual weapon data collected yet. --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|{{MetaInline|Burnt out Torch}}&lt;br /&gt;
|7%||78%||5||&lt;br /&gt;
|-&lt;br /&gt;
|{{MetaInline|Can Opener}}&lt;br /&gt;
|33%||30%||2||&amp;lt;!-- No actual weapon data collected yet. --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|{{MetaInline|Hurling stick}}&lt;br /&gt;
|50%||25%||0||&amp;lt;!-- Requires more data for a better round-up. --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|{{MetaInline|Lawnmower}}&lt;br /&gt;
|100% || 19.32% || 35 ||&lt;br /&gt;
* Kills 2 zombies per attack&lt;br /&gt;
* {{MetaInline|Heavy object}}&lt;br /&gt;
* Always found {{MetaInline|Dismantled Mower|displayname=unassembled}} in the {{MetaInline|World Beyond}}. Assembling is required before use.&lt;br /&gt;
* Go to [[Talk:Lawnmower]] to report and view weapon's own statistics.&lt;br /&gt;
|-&lt;br /&gt;
|{{MetaInline|Machete}}&lt;br /&gt;
|100% || 24.35% || 5 || &lt;br /&gt;
* Kills 2 zombies per attack&lt;br /&gt;
* Go to [[Talk:Machete]] to report and view weapon's own statistics.&lt;br /&gt;
|-&lt;br /&gt;
|{{MetaInline|Pathetic Penknife}}&lt;br /&gt;
|33%||50%||5||&lt;br /&gt;
|-&lt;br /&gt;
|{{MetaInline|Rusty Chain}}&lt;br /&gt;
|46.88% || 26.25% || 10 ||&lt;br /&gt;
* Go to [[Talk:Rusty Chain]] to report and view weapon's own statistics.&lt;br /&gt;
|-&lt;br /&gt;
|{{MetaInline|Screwdriver}}&lt;br /&gt;
|33%||66%||5||&lt;br /&gt;
|-&lt;br /&gt;
|{{MetaInline|Serrated Knife}}&lt;br /&gt;
|100%||32.59%||8|| &lt;br /&gt;
* Go to [[Talk:Serrated Knife]] to report and view weapon's own statistics.&lt;br /&gt;
|-&lt;br /&gt;
|{{MetaInline|Staff}}&lt;br /&gt;
|50%||50%||5||&lt;br /&gt;
|-&lt;br /&gt;
|{{MetaInline|Swiss Army Knife}}&lt;br /&gt;
|33%||33%||15|| &amp;lt;!-- No actual weapon data collected yet. --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Improvised Weapons ==&lt;br /&gt;
Some items can be re-purposed as weapons in an emergency.&lt;br /&gt;
&lt;br /&gt;
=== Defences ===&lt;br /&gt;
A few defensive objects can be picked up and wielded as a weapon.&lt;br /&gt;
&lt;br /&gt;
*({{MetaInline|Guard Dog}}) - categorised as a defensive object, see animal section for weapon details.&lt;br /&gt;
* {{MetaInline|Torch}} - This will kill one zombie and then become a {{MetaInline|Burnt out Torch}}.&lt;br /&gt;
** {{MetaInline|Watchmen}} - 15 attack points.&lt;br /&gt;
* {{MetaInline|Unshaped Concrete Blocks}} - 100% chance to kill 1 zombie, 20%(?) chance of [[breaking]].&lt;br /&gt;
&lt;br /&gt;
=== Furniture ===&lt;br /&gt;
Some items of furniture can be used to kill zombies. &lt;br /&gt;
''(Percentages are in research, results not guaranteed) '' &lt;br /&gt;
&lt;br /&gt;
* {{MetaInline|Beer Fridge}} - 100% chance of killing 1 zombie, 50% chance of [[breaking]].&lt;br /&gt;
** {{MetaInline|Watchmen}} - 25 attack points.&lt;br /&gt;
* {{MetaInline|Carcinogenic Oven}} - 100% chance of killing 1 zombie, 25%(?) chance of [[breaking]].&lt;br /&gt;
** {{MetaInline|Watchmen}} - 20 attack points.&lt;br /&gt;
* {{MetaInline|Ektorp-Gluten Chair}} - ~87% chance of killing 1 zombie, ~30% chance of [[breaking]].&lt;br /&gt;
** {{MetaInline|Watchmen}} - 15 attack points.&lt;br /&gt;
* {{MetaInline|Old Washing Machine}} - 100% chance of killing 1 zombie, 50% chance of [[breaking]].&lt;br /&gt;
** {{MetaInline|Watchmen}} - 30 attack points.&lt;br /&gt;
* {{MetaInline|PC Base Unit}} - 100% chance of killing 1 zombie, 45% chance of [[breaking]].&lt;br /&gt;
** {{MetaInline|Watchmen}} - 20 attack points.&lt;br /&gt;
*({{MetaInline|Fat Cat}}) - categorised as furniture, see animal section for weapon details.&lt;br /&gt;
&lt;br /&gt;
These decorative guns need to be combined with a {{MetaInline|Handful of Bullets}}. Unfortunately, these can't be found in game and therefore those guns are only decorative. Administrators can summon the bullets, but nothing happens when trying to combine. &lt;br /&gt;
* {{MetaInline|Machine Gun}} - &lt;br /&gt;
* {{MetaInline|Revolver}} -&lt;br /&gt;
&lt;br /&gt;
=== Animals ===&lt;br /&gt;
Animals make poor weapons but could save your life in a dire situation; they are generally more useful if taken to the {{MetaInline|Butcher}}. Lost animals get eaten by the zombie which 'distracts' it; unlike melee weapons, there is no Broken Guard Dog to repair (even if we do have the technology.)&lt;br /&gt;
&lt;br /&gt;
Stats:&lt;br /&gt;
* {{MetaInline|Chicken}} - 100% chance of killing 1 zombie and not returning.&lt;br /&gt;
** {{MetaInline|Watchmen}} - 10 attack points.&lt;br /&gt;
* {{MetaInline|Fat Cat}} - 100% chance of killing 1 zombie, 20% chance of not returning.&lt;br /&gt;
* {{MetaInline|Furious Kitten (partially digested)}} - ~70% chance of killing all zombies in the zone and disappearing. ~30% chance of failing, [[wounding]] you and disappearing.&lt;br /&gt;
* {{MetaInline|Giant Rat}} - 100% chance of killing 1 zombie and not returning.&lt;br /&gt;
** {{MetaInline|Watchmen}} - 5 attack points.&lt;br /&gt;
* {{MetaInline|Guard Dog}} - 100% chance of killing 1 zombie, 20% chance of not returning.&lt;br /&gt;
* {{MetaInline|Huge Snake}} - 100% chance of killing 1 zombie and not returning.&lt;br /&gt;
** {{MetaInline|Watchmen}} - 18 attack points.&lt;br /&gt;
* {{MetaInline|Stinking Pig}} - 100% chance of killing 1 zombie and not returning.&lt;br /&gt;
** {{MetaInline|Watchmen}} - 25 attack points.&lt;br /&gt;
&lt;br /&gt;
== Guard Weapons Only ==&lt;br /&gt;
Those weapons CANNOT be used to kill [[zombies]] in the {{MetaInline|World Beyond}}. They can only be used as guard weapons by {{MetaInline|Watchmen}} to protect the town against zombies hordes during {{MetaInline|The Attack}}.&lt;br /&gt;
* {{MetaInline|Stake Launcher}}&lt;br /&gt;
** {{MetaInline|Watchmen}} - 10 attack points.&lt;br /&gt;
&lt;br /&gt;
== Components ==&lt;br /&gt;
* {{MetaInline|Claymore Mine}} - Not a weapon, component to create {{MetaInline|Impersonal Exploding Doormat}} that is furniture.&lt;br /&gt;
** {{MetaInline|Watchmen}} - 50 attack points.&lt;br /&gt;
* {{MetaInline|Plastic Bag}} - Not a weapon itself, but once filled makes a {{MetaInline|Water Bomb}}.&lt;br /&gt;
* {{MetaInline|Plastic Bag and Semtex}} - Not a weapon itself, but once filled makes an {{MetaInline|Exploding Water Bomb}}.&lt;br /&gt;
&lt;br /&gt;
== Text ==&lt;br /&gt;
Most weapons have the same messages when used to fight zombies, but some weapons like [[Animals]] as a group have their own messages.&lt;br /&gt;
&lt;br /&gt;
=== Generic ===&lt;br /&gt;
Killing a portion of the zombies in the zone:&lt;br /&gt;
{{quote start}}&lt;br /&gt;
''You have eliminated '''(Number) zombies''' using the ('''Weapon'''). Ha! Ha! A little bit more scattered flesh... It feels good to waste a zombie now and again.&lt;br /&gt;
{{quote end}}&lt;br /&gt;
&lt;br /&gt;
Killing the last zombie(s) in the zone:&lt;br /&gt;
{{quote start}}&lt;br /&gt;
''All the zombies in the area have been wiped out using the ('''Weapon''') ! You can relax for a while... Or...''&lt;br /&gt;
{{quote end}}&lt;br /&gt;
&lt;br /&gt;
=== Melee Weapons ===&lt;br /&gt;
Melee weapons use the same kill message as the generic ones, but they have their own messages for miss and [[breakage]].&lt;br /&gt;
&lt;br /&gt;
If failing to kill a zombie with a Melee weapon:&lt;br /&gt;
{{quote start}}&lt;br /&gt;
''You hit a zombie with all your strength, several times, but your punches turned out to be more Joe Biden than Joe Calzaghe... '''You couldn't get him to go down ! '''''&lt;br /&gt;
{{quote end}}&lt;br /&gt;
&lt;br /&gt;
If breaking a Melee weapon in combat, the following message is added after the kill/no-kill message:&lt;br /&gt;
{{quote start}}&lt;br /&gt;
''Your weapon just broke on impact...''&lt;br /&gt;
{{quote end}}&lt;br /&gt;
&lt;br /&gt;
=== Animals ===&lt;br /&gt;
[[Animals]] have their own messages.&lt;br /&gt;
&lt;br /&gt;
If the animal returns from killing the zombie:&lt;br /&gt;
{{quote start}}&lt;br /&gt;
''Your animal '''leapt at the zombie's throat''', and managed to turn itself into a zombie-cork! Well done!''&lt;br /&gt;
{{quote end}}&lt;br /&gt;
&lt;br /&gt;
If not:&lt;br /&gt;
{{quote start}}&lt;br /&gt;
''You send your ('''Animal''') over to the zombie. The wretched individual isn't the quickest of cats, but he pounces (slowly) on the animal to devour it, groaning all the time... Goodbye brave friend. On the plus side, that's one less zombie to worriy about now he's distracted...''&lt;br /&gt;
{{quote end}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Armoury}}&lt;br /&gt;
{{Animals}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Items| Armoury]]&lt;br /&gt;
[[Category:Armoury| ]]&lt;/div&gt;</summary>
		<author><name>Dred1792</name></author>	</entry>

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